Total War: WARHAMMER III

Total War: WARHAMMER III

Compatibility Patch for SFO
Komentarzy: 130
Sir ironclad 6 października o 16:13 
So imperial footknoghts are now just ggreatsowrd with nothing in their hands, making it look like a bunch of bearded men are runing upp to the enemy lines and dealing out lefts and rights. which is hilarious but how do i fix it?
Solomon 3 października o 12:18 
Teutogen guard dont have unique model and weapons at all
Chuplis 26 września o 12:26 
3) Teutogen Guard don't have a hammer and won't equip their sword, it will float above them when moving however.

4) Nuln Ironsiders have no weapons at all, it seems like the weapon doesn't exist in general

5) Knights of Morr don't have a sword or its invisible.

6) The Hochland Long-rifles unit is missing a scope (small issue really not a big deal at all)

That's what I've found through some brief testing. The models look great and I've only run into these problems mostly centered around weapons, this could also be an issue with the base game mod too I'm not entirely sure.

Anyway thanks so much for any feedback you might have!
Chuplis 26 września o 12:26 
Hey Hooveric love the mod so far, I'm sure you've heard this before but I'm having an issue with mostly elector count units.

Testing with the mod order as recommended here is what I found:

1) Imperial Foot (Elector count unit), has a great sword on their back, but no sword and shield in their hands. They seem very similar to the Carroburg Great-swords, which work completely fine, but there might be a conflict there.

2) The Nordland Mariners have their pole-arm but not their pistols, and there is an odd bug with their pole-arm acting a bit "odd" when they equip it.
NRKE 25 września o 20:57 
Yeah that makes sense!

Well it is a non-issue really.

Thanks again! Appreciate you keeping up the submod :)
hooveric  [autor] 25 września o 0:52 
@NRKE
ah, the filename issue. unfortunately, it's not possible to rename a file once it's uploaded. :lunar2019deadpanpig:
thank you for liking my work.
NRKE 24 września o 21:07 
I have this submod load after, I believe it is because it alphabetically loads it like this:
1) reskin
2) reskin_comp

I am having to reassign the load order manually.

I really love your work by the way, I appreciate your willingness to share it with us :)
hooveric  [autor] 21 września o 15:32 
@NRKE
Isn't that determined by alphabetical order? If so, it would load as I intended
NRKE 21 września o 14:51 
Hi Hooveric,

It might help to rename the mod to mount higher automatically, as the when loaded up automatically the load order places the submod below your main mod.
hooveric  [autor] 15 września o 2:35 
@christiansultana
I recommend that you test with just this submod, HV Reskin, and SFO. If there is a problem then I can help you fix it. But if there are no issues then, then it is an issue with the other mods
christiansultana 15 września o 2:11 
@hooveric Imperial foot is the one i tested, when used with hooveric it's models change to normal greatswords with a two hander on their back, as for mods those are the one's I currently use only for units.. the rest are Legendary characters and Mixu's legendary lords
hooveric  [autor] 14 września o 22:34 
@christiansultana
which units specifically are not coming out correctly? Is it just this mod, HV reskin, and SFO that you tested with?
christiansultana 14 września o 6:54 
Hi Hooveric was wondering the same as Alastor about SFO so we don't lose the appearance of SFO units
BabbenTheBunnyBlaster 10 września o 10:57 
Thank you for the answer! :D @hooveric
hooveric  [autor] 10 września o 10:08 
@BabbenTheBunnyBlaster
nope
BabbenTheBunnyBlaster 10 września o 6:45 
Does this need an update after Hooveric Reskin has been updated?
Alastor 4 września o 21:38 
how do you suggest we arrange the mods for the empire units to look correct? some SFO units ARE appearing incorrectly and its been confirmed multiple times and im sure its not the load order
Goma 13 sierpnia o 16:25 
Also, Verek's Reaver for VC is holding lance instead of greatswords.
Goma 4 sierpnia o 15:34 
Can you make White Wolves and Sigmar's Sons have SFO model?
They have unique models in SFO.
StormWolf16 3 sierpnia o 4:25 
Never mind, it was a load order issue.
StormWolf16 2 sierpnia o 14:50 
Teutogen Guard are in Swordsmen uniform, shields on back, they don't have their big hammers but they're animation looks like they're carrying one.
hooveric  [autor] 31 lipca o 11:44 
I took a look at the following units mentioned in the comments

Imperial Foot: There is nothing wrong with them, they are holding a sword and shield and are outputting exactly like SFO, completely. If you're having problems, I think it's an issue with the arrangement of the mods, or with the other mods.

Nordlands Mariners: Similarly, they are holding swords and pistols properly and attack with swords in melee.

Gunderman's Surefires: they were holding normal rifles, I fixed this in the recent update.

If you see any other issues, please report them.
Knight of Bretonnia 12 lipca o 11:26 
Yeah pretty much what every one else is saying. All the Empire units definitely need a good look over. They are all appearing incorrectly. Thank you for looking into it when you have the time.
WaguWagu 11 lipca o 0:45 
감사합니다 선생님
hooveric  [autor] 8 lipca o 12:59 
thank you everyone, i'll fix it in this week
Valar 8 lipca o 12:57 
Hello,

Thank you for the mod.

I just wanted to report that the Nordlands Mariners unit will use their fists to fight and their guns are invisible. They also have halberds on their back that randomly disappear.

Thank you again.
Faust 5 lipca o 3:07 
@Bambersnatch I also have the same issue
Alter 4 lipca o 6:39 
wh2_dlc13_emp_inf_handgunners_ror_0:
Gunderman's Surefires isn't ok, using regular handgunner's rifle istead of hochland long rifle, meshs too.


temp solution: delete all the relevant data in _hv_reskin.pack with rpfm
Bambersnatch 3 lipca o 19:08 
Still getting issues with the imperial foot having the appearance of carroburg greatswords and fighting with invisible swords while their weapons are on their back, anyone else still getting this?
KoT Sagris 2 lipca o 13:49 
Thank you for the update!
da smol bean samurai : ) 2 lipca o 12:26 
you're a saint for keeping this up to date despite not playing the mod yourself, thank you so much!
Gregor Hak 2 lipca o 8:32 
@hooveric why You don't play SFO ?! Amazing mod :) I'd love to hear the reason :SkullNBones:
Arker 2 lipca o 7:38 
thanks sir!!
wlrmakwprnr 2 lipca o 6:17 
고맙습니다
hooveric  [autor] 2 lipca o 6:10 
I've updated the mod after fixing some issues that were reported.
honestly I don't play SFO these days, so i'm not sure what the current compatibility issues are, if you see any issues, please report it. I'll take a look at them as they come in during the week and try to fix them.
Clopperz 30 czerwca o 7:10 
Yeah :steamhappy:
hooveric  [autor] 30 czerwca o 5:10 
Due to the 5.1 patch, I've been delayed in updating this mod while updating my other mods. I'm working on it now, so please wait a little more
Clopperz 30 czerwca o 1:50 
cant wait for update
GoldenHammer 29 czerwca o 11:01 
please update! :)
Schubus 28 czerwca o 9:23 
please update! :)
Migstar117 25 czerwca o 2:34 
cant wait for the update :)
Lord-General Severus 23 czerwca o 8:29 
waiting for the modding gods to update this gem
Kralazar Mallus 16 czerwca o 12:17 
Same. Waiting for an update
KoT Sagris 14 czerwca o 15:00 
@Hooveric Thank you! Look forward to it. :cactusrum:
hooveric  [autor] 12 czerwca o 13:14 
@KoT Sagris
umm.. late June i think
KoT Sagris 10 czerwca o 20:32 
Hi Hooveric! SFO will be released this month of June on the 14th. Do you know when you will have time to update this mod? Thanks for all your work that you do with the reskins!
constantinople 1 czerwca o 2:20 
This doesnt work anymore, since yesterdays patch for the main mod.
Peter Griffin 11 kwietnia o 7:34 
Eldreds Guards RoR have an normal-hooveric appearane yet SFO has its own, will this be fixed?
安格玛污王 9 kwietnia o 23:15 
@Troubleshooter Some units are disfigured and weapons of some units are broken.
Troubleshooter 2 kwietnia o 13:07 
@安格玛污王 if you do not mind me asking: are there currently any major issues with SFO and this mod that you have run into?