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For testing I would suggest to unsub from every mod and try a clean version of the game.
In a map like this that doesnt give a lot of ammo, more enemies (in slightly larger rooms so you can realistically run past them) will offer more of a challenge than mines around corners. If I leave enemies alive to conserve ammo, and I have to then return through that room, I will have to avoid the same enemies again.
I am also happy to see that most "around the corner" mines are kept to certain rooms. The hottub(?) mine around the middle door has been removed, which I really like. That one was really hard to see and safely trigger.
The mines I still have an issue with is the mine in the night visior room and the swimming 'maze' room in the orange section. And mostly because these mines are completely alone so you're typically not going to be looking out for mines in those rooms.