Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Units stances Para Bellum
18 Comments
Franck  [author] 15 May, 2023 @ 5:09am 
@Arcane_Luzion :

There is no upload at the moment.

Giving more powers to the command structure units is a good way to go just like total war troy. It's coherent. You can have a better control on strong disciplined units.

What i can do too, especially to the command cavalry units is giving powers to when units are dismounted.

I will think about it a bit more. I do not have much time now but i will realize the mod as soon as i can.
Arcane_Luzion 14 May, 2023 @ 5:32am 
Did you upload another mod? Your profile is private so I cant check
Arcane_Luzion 14 May, 2023 @ 5:31am 
"Shieldwall" - I honestly just wanted more units with shieldwalls, as most shield units should be able to form one. I like that it gives more defensive capabilities to the player, which right now isnt the case. I see your point where the units that already have it will be less important. I mainly play rome and dislike how (even with many Auxiliaries) I barely have any defensive options.

"Brace" - After thinking about it again, Brace probably isnt that good.

All in all I just wanted more tactical options with my romans, I know the Romans are very strong anyways so I thought adding Shieldwall and Prepare to Charge to them wouldnt make much of a difference. Maybe make another submod like "More Stances for Rome Para Bellum".
Anyway I appreciate you taking your time and responding to me :)
Arcane_Luzion 14 May, 2023 @ 5:31am 
@Franck
sorry for the late response
"Prepare for charge" - i thought something like a Centurion preparing his men to charge at the enemy or a nobleman rallying his men. I thought adding this to all Melee units that might have the command structure (Roman units, higher tier noble units, any professional units, only for infantry). Maybe limit it to 3 uses (max) per battle. I think just a short increase in the charge bonus would be enough, hopefully making the player think more when and where to charge.
Franck  [author] 5 May, 2023 @ 1:45am 
@Arcane_Luzion :

- Prepare to charge battle : if i understand well, this power is kind of a charge booster. I can make on all units or only on specific units ? How to deal with units balance ?
If we add charge booster to all units, we can achieve the same result by increase charge on all units. So i think that best would be to give a limit of how many power we need to add to a unit.
Another aspect is how to stay close to reality. What is a prepare to charge power in reality ? what is different from a classic charge ?
Maybe we can keep this power for dual wielding axe or units with no shield (same in Total war Troy)

- Brace : same as before with Shieldwall.

So it stay tuned to think the mechanics with more precision and fix the balance matters.
Franck  [author] 5 May, 2023 @ 1:44am 
@Arcane_Luzion :

About your suggestions, i have several questions :

- Shield wall power : Shieldwall power already exists. We can’t cumulate several shieldwall powers because it will confuse the AI. The AI will switch between each shield wall power all the time. So what to do ? Extend the shieldwall power to all units ? Extend the Shieldwall power by adding missile defense ?
If we add shieldwall power to all units, we’ll need to balance between units. Because units with old shieldwall power will no be as distinctive as before.
My stance system is an overall layer system that maintains the general balance between units.
So we need to think more about it
Franck  [author] 5 May, 2023 @ 1:44am 
@Arcane_Luzion :

Hi, Arcane i hope you are fine.

I love some of your suggestions especially adding missile block to some powers. Making a mod is challenging because we need to maintain balance between thousand of units.
Modding suppose to add a power to EACH unit. So it is a long work. So we need to obtain a good mechanics overview before starting to mod. The mechanics should give to the game more liberty and choice to the player. But it would be at the same time prevent from balance issues.
Arcane_Luzion 25 Apr, 2023 @ 9:38am 
thank you, im excited. Please message me here again, if you post something, i dont want to miss it!
Franck  [author] 25 Apr, 2023 @ 2:06am 
@Arcane_Luzion : Yes, i will come back soon. Stay tuned. A lot of work this week, but i will have a little time next week.
Arcane_Luzion 23 Apr, 2023 @ 3:31pm 
@Severus Licinius Maximus yes
Arcane_Luzion 23 Apr, 2023 @ 3:31pm 
hey, have you ever thought about experimenting with my feedback?
Severus Licinius Maximus 23 Apr, 2023 @ 2:21pm 
does it work with the para bellum collection?
Arcane_Luzion 3 Mar, 2023 @ 3:55pm 
let me know if you do another mod :D
Franck  [author] 1 Mar, 2023 @ 2:16am 
@Arcane_Luzion : Ty for your detailled feedback. Very interesting ideas. I consider making another mod including theses suggestions.

However, there are some limitations. Formations are physically linked to unit animations and are not allowed on all units.

I will make some tests especially on skirmishers and cavalry.

Feel free to share any other ideas.
Arcane_Luzion 22 Feb, 2023 @ 3:31pm 
If it was up to me I would put into the mod

"Brace" (replace defensive stance): increases defense, mass and melee defense, pushes the units closer together, decreases DMG, decreases movement speed
"Prepare for charge"(replaces offensive): lasts a shorter ammount of time, gives bonus to charge, DMG, Mass, speed decreases defense
"Shieldwall": increases defense (especially missile def), morale, mass, decreases DMG and makes the unit inmoveable

I hope you like suggestions and i thank you for mod
if you need any more feedback hit me up on discord Arcane#1234
Franck  [author] 22 Feb, 2023 @ 7:19am 
@AveMetal Thanks !!

@Arcane_Luzion : I added screenshot values, so you can see the differences easier.
About adding formation and mass, yes it is possible. But i didn't want to break the mod balance. Some units already have formations. So it is a unit per unit analyse. I will take a look a it.

You can add more stances on Para Bellum mod since there are some slots available. I need to think about it. Stay tuned :)
Arcane_Luzion 21 Feb, 2023 @ 2:11pm 
hey!
this seems like a great mod, but i dont really understand the difference between precise and offensive?
also would it be possible to have the unit actually change their formation? Like when you put them into defensive, they get closer to each other and it increases their mass (very important when charged by cavalary)?

Maybe change precision to something like "prepare to charge" giving speed, a charge bonus but less missile/defense?
AveMetal 21 Feb, 2023 @ 1:55pm 
Thanks Franck! superb!