Rain World

Rain World

SimplifiedMoveset
270 Comments
https://pastebin.com/geVq3Mym

after the game updated today; I sent this log to the discord server on RW & was told this mod was causing some issues resulting getting stuck on a black screen.
Faller 16 Dec @ 6:24am 
I thought this would let slugcats crawl on the background like lizards can, I haven't seen any other mod do that still cool mod tho
SchuhBaum  [author] 24 Nov @ 9:58am 
It's intended. If you want to use it there is an option in the remix mod (REMIX menu > remix mod) that swim boosting costs no breath. In that case it should work.
astro 23 Nov @ 4:42pm 
the swim option seems to disable swim boosting. is this a bug or intended?
Dyno 21 Nov @ 10:33am 
sounds good
SchuhBaum  [author] 21 Nov @ 9:15am 
I already pushed an update. They might still need to push theirs.
Dyno 20 Nov @ 3:08pm 
I would appreciate the added compatibility at the expense of not being able to play this mod with void since I like the new regions, changes made to vanilla regions, and tweaked game mechanics
Dj SoundBreaker 18 Nov @ 10:57am 
And thx for the version just for me you're kind

Btw I buyed rain world in 2018 and finally can play in 2023 with your good mod
Dj SoundBreaker 18 Nov @ 10:54am 
^^ good luck
SchuhBaum  [author] 18 Nov @ 10:08am 
Okay, they asked me, if I can auto disable these two options when Void is used. I'll do that in v2.7.3.
SchuhBaum  [author] 18 Nov @ 9:56am 
I just checked. So far they said that they provide a special version just for you where you can have both mods enabled. Then you can play with whatever incompatibily they have. It does not sound like they actually fixing the problems. So, I can revert the blacklisting too, you need to disable wall climb and wall jump at least to make their wall climb work.

Is that okay? I can revert back to the previous version whenever.
Dj SoundBreaker 17 Nov @ 1:13pm 
They will add the combability for your mod
SchuhBaum  [author] 17 Nov @ 12:32pm 
What do you mean?
Dj SoundBreaker 17 Nov @ 11:53am 
Noooo I can't play anymore
Dj SoundBreaker 17 Nov @ 11:45am 
They will realese the update next week
Dj SoundBreaker 17 Nov @ 11:41am 
You can unblock
Dj SoundBreaker 17 Nov @ 11:41am 
They will add the combability
SchuhBaum  [author] 17 Nov @ 9:52am 
I blacklisted their slugcats in v2.7.2. Any other slugcat will work as normal. If they remove their compatibiliy check you can enable both mods. But you won't get any movement changes for blacklisted slugcats.
Dj SoundBreaker 17 Nov @ 1:35am 
They accepted yay
Dj SoundBreaker 17 Nov @ 12:37am 
I asked some help to the last wish team
Dj SoundBreaker 17 Nov @ 12:16am 
So we can't use void with the mod?
SchuhBaum  [author] 16 Nov @ 9:04am 
*Blacklist the slugcat as in when you blacklist other players via the option menu.
SchuhBaum  [author] 16 Nov @ 9:03am 
I did some quick testing. The wall jump / climb option collide with the wall climb from the slugcat Void. There are some other issues like holding down will not grab beams as intended by this mod.

I am thinking to simply blacklist Void. Then both mods can be enabled at the same time (if they remove their incompatibility check).

But of course, you would not get the movement from this mod. At the same time, if they want to have special movement for their slugcat, then I would rather be out of the way. (With all these options and my skill issues ^^, the code base is already way more fractured than I would like it to be.)
Dj SoundBreaker 15 Nov @ 12:47am 
you can ask combality with your mod on the discord server of last wish too ^^
Dj SoundBreaker 15 Nov @ 12:45am 
if they don't want your mod I will be like in 2017 when I buyed the game and can't play until 2023 with your mod cause I have some issues
SchuhBaum  [author] 14 Nov @ 9:04am 
(I am stupid. I can change the mod id to bypass that for testing. But yeah, even if I fix things if they want to prevent both mods together, they can do that.)
Dj SoundBreaker 13 Nov @ 10:38pm 
Awww so you can't help ?
SchuhBaum  [author] 13 Nov @ 9:23pm 
The incompatibliy popup is from the mod Last Wish. From the source code of that mod:
```cs
foreach (ModManager.Mod activeMod in ModManager.ActiveMods)
{
switch (activeMod.id)
{
case "blood":
Blood.Init();
break;
case "mosquitoes":
MosquitoCompat.Init();
break;
case "SimplifiedMoveset":
throw new LWIncompatibleModException(activeMod.name);
}
}
```

Not much that I can test here. Decompiling does remove the comments too. I did not find a link to the original source code to check if they mention why they want to disable SimplifiedMoveset.
Dj SoundBreaker 12 Nov @ 10:34pm 
thx ^^

good luck
SchuhBaum  [author] 12 Nov @ 10:09am 
I'll have a look (probably not before the weekend).
Dj SoundBreaker 12 Nov @ 4:20am 
I can't play without this mod
Dj SoundBreaker 12 Nov @ 3:56am 
same
Dyno 11 Nov @ 11:32am 
whenever I use this mod with last wish I get an incompatibility pop-up and the game restarts without last wish enabled
SchuhBaum  [author] 2 Oct @ 10:30am 
That is intentional and it is like that for a long time. I dislike accidental wall jumps. You get them when you try to spam jump over some debris where some pieces are large enough to wall jump from.

You have a bit of leniency in the modded version. You can press jump before changing directions and still get a wall jump for a couple of frames. You also have a couple of frames to do a wall jump from mid air after leaving the wall (vanilla).
McAwesome 2 Oct @ 3:20am 
that's always been a thing as far as i'm aware
Lucaselmil 1 Oct @ 12:38pm 
idk if its a glitch but now to walljump i have to let go the key im holding to the wall before jumping and i dont remember it being like that did anything change with TW1.5?
Jean Fran᠌çois 28 Sep @ 9:29am 
slog caat
SchuhBaum  [author] 28 Sep @ 9:23am 
Some one Discord mentioned that this only happens when you have the music muted.
https://discord.com/channels/291184728944410624/1420808516565729300/1421012488714977331
SchuhBaum  [author] 28 Sep @ 9:19am 
There is a vanilla(?) bug right now where the slideshow cutscenes hang. You can still skip them by pressing jump.
sketchy-engi 28 Sep @ 3:35am 
s̸o̷ ̷i̷t̶s̶ ̴h̴a̷n̴g̸i̵n̷g̶ ̵o̷n̵ ̵c̴a̸m̸p̷a̷i̶g̷n̶ ̴l̷o̵a̶d̴ ̴n̴o̴w̸... fun...
Peacherweasel | Skyjackal 27 Sep @ 9:11am 
alright thanks; take all the time you need
SchuhBaum  [author] 27 Sep @ 9:06am 
Thanks for the report. I'll check it out.
Peacherweasel | Skyjackal 27 Sep @ 8:40am 
I have the "Swim" toggle toggled on; I expected for to have infinite underwater breathing like usual but since the latest update; despite having the toggle on; the game acts like I have it toggled off.
(I've only tested it so far in Expedition as Rivulet) Thought I'd let you know.
SchuhBaum  [author] 26 Sep @ 9:41pm 
Wow, that's some weird error.

(For me the cutscenes hang when starting a new campaign. But I can still skip them by pressing jump.)

If you want to look into what is happening, the logs can be really helpful. You might encounter bugs that others don't have. See the section BUG REPORTS for where to find the logs. I can read them for you.
sketchy-engi 26 Sep @ 6:55pm 
some sort of certificate error... i guess
SchuhBaum  [author] 26 Sep @ 12:36pm 
Why is it hanging?
sketchy-engi 26 Sep @ 11:36am 
still hanging... i am just going to wait for stuff to be fixed before playing RW again :/
SchuhBaum  [author] 26 Sep @ 11:02am 
@Weirdoman
SchuhBaum  [author] 26 Sep @ 11:01am 
I bumped the version number to v1.11 in the latest update. But there are no other changes. You can wait on auto update.
SchuhBaum  [author] 26 Sep @ 10:51am 
See the section BUG REPORTS for how to report bugs. The exceptionLog logs information about crashes / freezes.