RimWorld

RimWorld

Combat Extended Armory
79 kommenttia
Arkitekt Origins 22.8. klo 20.25 
The armored walls can't support attachments. I can't put torches or anything on them.
Mur Derer 13.7. klo 7.56 
Can this be added mid-save? Also other addons for CE, excluding the core obviosly
mikuroshi 12.7. klo 16.49 
Why do I get the ammo for the hand mortar from this mod when I haven't even downloaded it? (Will now though, hand mortar sounds fun.)
Boris_Volkov19 12.7. klo 6.55 
Does this add 'Ammo Crates'? The crate says its added by this mod. If so, they seem to be bugged or I'm just dumb. When placed they can only stock 14.5x114mm by default and I can't find a way to switch calibres.
TurpisRex 9.7. klo 15.42 
No M1 Garand ping is devastating honestly, I'm in a lowish tech colony and I made a bunch but was disappointed when it's just all the same noises as other guns
greatorder 9.7. klo 8.07 
I was going to raise that point, seems that they're missing some wall coding or something so the game doesn't recognise it as a wall for the wall torches/lamps
Flopper 6.7. klo 6.04 
Same issue with reinforced walls. Tried to built my honestly ethical slave-refining facility, but i can't place anything to glow. Placing standart lamps is unreasonable due to 2x3 tiles they already living in.
gooner 2.7. klo 12.11 
I think the reinforced wall is bugged or something. I can't place torches or wall lamps on them.
greatorder 1.7. klo 12.07 
The M1917 Enfield has a minor typo, it should say "Sheer firepower" rather than "Shear firepower". Unless it's really really good at getting wool off of sheep, then it's all good.
Slavic_Squatch 1.7. klo 4.07 
Is this compatible with rimworld?
viniciusdantasvaz7 27.6. klo 17.37 
1.5????
寄寄寄寄,摆摆摆 1.6. klo 3.30 
Why can't the game be opened after I loaded mod into the mods folder and restarted it
Richard Mc Nutbuster 21.5. klo 6.15 
well the github has a 1.5 version, and this mod flat out works in 1.5
kolcio138 1.5. klo 9.26 
doesnt CE firstly need to be 1.5 for this mod to be 1.5 @Shalopay?
Shalopay 16.4. klo 3.14 
1.5 guys
MAx0N 12.4. klo 4.13 
1.5
Lucerne 23.2. klo 10.11 
What's with the weird 'shadows' under the wheels of organ guns and the 12 pounder cannon? Is there a way to remove them?
FoxoManiak 13.2. klo 11.38 
The game can't find the recipes for 60mm mortar shells, was the infantry mortar removed or something?
KitsuneQrow 17.1. klo 19.54 
Has anyone else encountered issues where LMGs and snipers have INSANE aim times? One LMG my pawns picked up had an aim time of 3000 seconds. Any help with this would be fantastic.
Wesley9516 16.1. klo 15.10 
#OneStepp Congratulations, you figured out how an organ gun works
OneStepp 3.1. klo 16.31 
I can't figure out a way to properly reload an organ gun. Every time pawn loads only one round and if you want to load all the nine then you have to load it by clicking nine times...
mgiu7t 26.12.2023 klo 13.38 
The AK-12 has an enlarged magazine for 60 rounds, even the texture shows an enlarged 6L31. But the description card only contains 30 rounds.
Nomad 4.12.2023 klo 20.31 
I know we have the M1919 on a tripod but i think we need the M1919A6 as a man portable variant. Give it a 100 round belt of 30-06 for some mobile firepower.
Robo 16.11.2023 klo 0.11 
@Farbott There's cherrypicker
Farbott 3.11.2023 klo 21.47 
A nice mod, would appreciate a version without the guns as a personal thing but great regardless!
60threin 2.11.2023 klo 16.03 
I'm assuming this doesn't work with vanilla alone?
LoganMartin 31.10.2023 klo 13.23 
Yall... it's a CE mod.
Sphincter Manipulator 30.10.2023 klo 2.30 
Is this compataable with ce????
bugrilyus 27.10.2023 klo 10.12 
CE Compatible™???
SIEYES 22.10.2023 klo 10.53 
Hi, this is compatible with a exisiting save?:DSTchester:
DwarfShenanigans 23.8.2023 klo 12.35 
Add .50AE for the Deagle. Its a disgrace to only give it .44 magnum.
ShinUon 19.8.2023 klo 18.30 
This has some but not all of the guns from the smaller mod "Combat Extended - Guns."

If both are used, will the duplicate weapons be removed?
Sexuel Chocolate 8.8.2023 klo 7.23 
Its desync when playing multiplayer.
Korvette88 6.8.2023 klo 11.14 
This mod throws errors when it and VFE - Settlers are both installed.
SharKron769 2.8.2023 klo 20.58 
the aiming time is fix ?
Steve Harvey, Vampire Hunter 10.7.2023 klo 10.23 
@viniciusdantasvaz7 they address bug reports in the discord. You're more likely to get help if you go there and share your logs
viniciusdantasvaz7 28.6.2023 klo 5.34 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
viniciusdantasvaz7 28.6.2023 klo 5.34 
Could not resolve cross-reference: No CombatExtended.AmmoCategoryDef named HollowPoint found to give to CombatExtended.AmmoDef Ammo_303British_HP
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
viniciusdantasvaz7 28.6.2023 klo 4.57 
Please help
viniciusdantasvaz7 27.6.2023 klo 16.29 
Has the mod been updated? Why did several errors appear out of nowhere ???
viniciusdantasvaz7 27.6.2023 klo 16.28 
For the love of god, someone help me
viniciusdantasvaz7 27.6.2023 klo 16.27 
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Richard Mc Nutbuster 25.6.2023 klo 7.24 
there is no madsen?
Rio 24.6.2023 klo 19.29 
Anyone else having issues coloring their heavy composite helmet?
chenpunk 23.5.2023 klo 4.01 
There's no way I can craft the ammo of these guns in game :( Anyone has idea about it?
Lord451 7.5.2023 klo 23.18 
Exception ticking Turret_OrganGun237364 (at (220, 0, 58)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.Building_TurretGunCE.TryStartShootSomething (System.Boolean canBeginBurstImmediately) [0x0001f] in <92389964427a419a9ecb42c85a22c06d>:0
at CombatExtended.Building_TurretGunCE.Tick () [0x001b5] in <92389964427a419a9ecb42c85a22c06d>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Lord451 7.5.2023 klo 23.18 
I'm getting this error popping up on my organ guns and gatling guns. No idea what mod might be interfering with this, but the 12 pounder and mortar work just fine. It also looks like the gatling/organ gun don't have a caliber/ammunition types on the info screen.
jybil178 30.4.2023 klo 7.30 
Could not resolve cross-reference: No CombatExtended.AmmoSetDef named AmmoSet_4570GovTrapdoor found to give to CombatExtended.CompProperties_AmmoUser CombatExtended.CompProperties_AmmoUser
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>cDisplayClass16_1:<ResolveAllWantedCrossReferences>b0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>cDisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b0 (object)
jybil178 30.4.2023 klo 7.30 
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

latest development snapshot conflicting with this mod it seems