Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






https://youtu.be/UH-foOxzlSE
Observation for the second puzzle:
Did you notice that if you don't flip the portable surface you can portal into the the exit corridor ?
Hint for the second puzzle:
You can use blue gel to get the cube off the button.
Really, really unique test. I’m not sure I’ve seen any other map that has a two-way lever and a fan to blow gel with. It’s still quite easy, and I’d say the main chamber's only a little harder than the external puzzle that preceded it - if only because the “connection” between the button and the fizzler blocking the exit was not visible at all, at least to me.
I’m really not a fan of hiding connections like that to introduce artificial difficulty, but due to everything else about the chamber being really good I’m still giving this one a massive thumbs up.
Difficulty: 2.75/10
Enjoyed: 7.75/10
https://steamproxy.net/sharedfiles/filedetails/?id=2135627616