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"Trying to get valid region at (63, 0, 127) but RegionAndRoomUpdater is disabled. The result may be incorrect...." mentions prison commons once clicked on.
Just a small neat idea :)
Thank you very much for maintaining it and keep up the good work!
As usual, thanks for all your work! :D
There is a guide in the description for if you are having trouble with prison breaks.
so on the picture up there i see a TV in the commons area and i'm pretty sure my mind isn't making the memory up that i've had prisoners watching TV in the past, years ago, after having discovered this mod.
now they don't use the TV.
all they use the commons area for, is wandering around & insulting each other til they battle it out, or if it's not that, the commons area causes 20 prisoners at once to go on jailbreak mission, despite all of them having their tiny 3-man-condos to sleep in.
Victor down here in the comments says this would be related to the Prisoner Recreation mod, but there the comments seem to claim incompatiblities with Prison Commons.
got any advice at hand..? i try to dodge the trial-and-error RW-restart hourslong *u know what i mean* due to weak hardware (RW just so starts, if i'm lucky enough)
I've run into an issue. Objects designated as prisoner commons cause the tiles they are placed on to PERMANENTLY designate any room they are in as for prisoners. I've included some screenshots.
Note that the paste dispenser is for prisoners in the first screenshot as expected, but once the table that designates the room as commons is gone, it still stays as prisoner commons.
The obvious issue would be another object in the room still causing the room to be commons right? But if i place a wall down on the corner tile that used to hold the table, the room converts back to a non-prisoner room. And if the wall is removed afterwards, the room goes back to being prisoner commons.
next time.
I suggest you use the loft beds instead as that adds two actual beds.
https://steamproxy.net/sharedfiles/filedetails/?id=2961752749&searchtext=+bunk+beds%5C
So a workaround would be to just plop a 1x1 table in each room and mark it as prison commons to "flag" it as part of the prison complex?
So just to double check. The increase in breakout risk is tied strictly to doors that lead to the EXTERIOR of the building? If I have a master lobby with a "processing" entry room, but a SINGLE door leading in, and out, it will only be treated as default break risk?
Things like separate bathroom, workshop, attached hospital and an outdoor (walled) area will not influence it?
400% prison break....
do subscribe
it is quite cute.