RimWorld

RimWorld

Prison Commons (Continued)
152 Comments
ramarl.me 13 Sep @ 4:39pm 
Ok ignore me, it seems to have sorted itself out. Weird! Thanks for mod btw.
ramarl.me 13 Sep @ 4:08pm 
My prisoners aren't leaving their bedrooms :/
Mlie  [author] 9 Sep @ 10:01pm 
@Balthazad Please see the Reporting Issues section described above
Balthazad 9 Sep @ 3:51pm 
2 days later now, the bug hasn't shown up again since i deactivated prison commons

i wish the result was a different one, but sadly, this mod is bugging :(
Naturtok 8 Sep @ 4:12pm 
@balthazad, do you use embrasures with your prison? you can use the "better stacktraces" and "visual exceptions" to make it easier to tell which mods might be causing problems
Balthazad 8 Sep @ 1:53pm 
i'm going mad, a mod is throwing errors, fails to give pawnjobs to prisoners, my prisoners won't eat anymore nor leave their cells. so far i thought it's impossible that it's prison commons, cuz it got taken care of by mlie. but i've deactivated puah, wyu, wyan & prisoners aren't swines. each time i thought that's been it, cuz the bug was gone for a while, but it keeps coming back and i'm running out of ideas what else it could be.
now, masterclass question:
could it be that i can't fix the issue because it rooted itself into my savegame? one of the "while..." mods was upped by a shady steam profile and i kinda begin to develop the fear that that was someone with the intention to cause malwareish harm
Mr. Clavicus 27 Aug @ 7:34pm 
anyone having an issue with the convert button being missing?
Mlie  [author] 13 Aug @ 9:30am 
@Bodacious Cowboy That is not connected to this mod, any prisoner dispenser turns orange the same way beds do
Bodacious Cowboy 13 Aug @ 9:28am 
Is there an option to stop changing the colour of the Nutrient Paste Dispenser? It makes the Slop Pot from Medieval Overhaul look like it's made out of solid gold.
Sir Rolin 10 Aug @ 7:53am 
might also be good for the outside needs or being in too small rooms.
Sir Rolin 10 Aug @ 7:53am 
Archer there's mods that allows prisoners to have recreational needs
Archer the Bowless 9 Aug @ 1:04pm 
Does this work with another of your mods "Prisoners don't have keys"? That one is more important for me, but could be nice for them to have another room for them to get meals from together with a table. Besides that, is there any other benefit outside of RP/aesthetic? They don't require entertainment, but do they talk to each other while standing around?
MatrixVirus 6 Aug @ 3:44pm 
@AmCh you rock. I had a bug report on the discord for it as well, I will test and update post there asap.
Mlie  [author] 6 Aug @ 2:29pm 
@AmCh Thank you, should be updated now!
AmCh 6 Aug @ 12:05pm 
I've submitted a PR on GitHub [github.com] that attempts to address the issue seen by [@Andrew R.L. ], [@比烧酒 ], and [@UmbraAtrox ].
RimWorld 1.6 added multi-threaded pathfinding which broke one of the functions that's using non-thread-safe containers.
Ascaris 5 Aug @ 6:52am 
Theres an incompatibility with Prison Labor where prisoners wont eat or get fed by colonists. Uninstalling your mod fixed the issue. I've reported this to the maintainer of Prison Labor as well.
UmbraAtrox 30 Jul @ 2:02pm 
So when prisoners go mental break it spams what 比烧酒 and qiam posted. Removed the mod -> error spam gone
Draconis🐊 26 Jul @ 3:35am 
Issue currently when a prison is located on a grav ship you are unable to hit the launch button on the pilot console. Took me a moment to turn Dev back on and check that it was putting a trace to console with every click.
Mlie  [author] 25 Jul @ 10:41pm 
@QiamOnline Please see the Reporting Issues section described above
QiamOnline 25 Jul @ 5:40pm 
https://gist.github.com/HugsLibRecordKeeper/422678a8ac424d05d30e377082602e7d

I use VE: Nutrient Paste Expanded, my prisoners won't eat nutrient paste in the prison commons. Even manually giving them the paste will suddenly forbid it when they try to take it.
Mlie  [author] 16 Jul @ 1:49pm 
@比烧酒 Please see the Reporting Issues section described above
比烧酒 16 Jul @ 1:47pm 
It seems to be the main reason for this mod, there was an error.
https://gist.github.com/HugsLibRecordKeeper/160f8c1a41d75e58c9cf1b4a8bc73a19
Mlie  [author] 1 Jul @ 4:46am 
@Andrew R.L. Please see the Reporting Issues section described above
Andrew R.L. 1 Jul @ 4:26am 
Hi @Mlie!
Have a stacktrace for you: https://pastebin.com/E5M47iY1
Combine Elite 28 Jun @ 12:07pm 
alr
Mlie  [author] 28 Jun @ 12:06pm 
@Combine Elite Should work
Combine Elite 28 Jun @ 11:58am 
does this work with your Prisoners Don't Have Keys mod?
Mlie  [author] 20 May @ 1:27am 
@Nishe Please see the Reporting Issues section described above
Nishe 20 May @ 1:00am 
Having the same issue as @Eggnog98
Panzerny Waffel 30 Apr @ 7:40am 
It took me some time to figure out why they won't leave their cell, so I just wanted to share to hopefully save other people some time. But thanks for mentioning Prison Break, it sounds good, so I will grab that one too:steamthumbsup:
HighFlyer96 30 Apr @ 6:10am 
Leaving the cell hasn't been an issue. Just their immediate desire to leave altogether has been a bit annoying. But Nigel's Prison Break Mod took care of it. It now depends on their mood rather than RNG.
And yeah I noticed the cell walls not being real walls, which is why I ditched them even before I had any occupants.
Panzerny Waffel 29 Apr @ 12:53pm 
In case your prisoner is refusing to leave their cell, make sure the game considers the cell and the comms room as seperate rooms. If the cell wall facing the comm room is constructed with an embrasure or a cell wall from ReBuild: Walls and Corners, the prisoner won't leave the cell. Use solid walls, like in the picture above.
HighFlyer96 29 Apr @ 4:16am 
That explains it, thank you. My old prison was just a stone room at the side of a mountain. Right now I linked it up with a sleuse to my entire northern half of the base.:LaughingGuest:
I hoped a luxurious commons would reduce their desire to break out until I can recruit them.

I hope this mod pairs up well with nigels prison break mod.
Mlie  [author] 29 Apr @ 4:05am 
@HighFlyer96 The more exits to rooms outside of the prison, the more often you will get prison breaks. That should be the only change
HighFlyer96 29 Apr @ 3:39am 
Not even an ingame day later, another prison break.
HighFlyer96 29 Apr @ 3:04am 
Have you unmarked every table, statue and fire from being a prisoner commons? I haven't had this situation yet, but I could try and replicate if you still have the bug, as I do not have Dubs Hygiene mod.

My issue on the other hand is, ever since I have a prisoner commons, I have a lot more breakouts, even on low occupation.
My previous temporary prison room where sometimes 6 or 7 people lived on ~20 tiles had fewer breakouts in almost 30 years versus 2-4 people in luxurious and extremely spacious commons within 0.5-1.5 years. One breakout happened just hours after arrest while half of them were still in hospital beds.

So, I wonder if the mod has some unfortunate addition of breakout chances versus a single vanilla holding cell. Is there a way to modify it myself?
Eggnog98 20 Apr @ 2:10pm 
I'm having an issue when I move/remove a prisoner common area, the old area stays as a prisoner area. So if I place a bed there is automatically becomes a prisoner bed. If I remove the walls then It makes the whole area a common area. Pawns no longer haul food, etc. This happens even if I disable common area and deconstruct table first. Only work around I have found so far is to save, disable mod, reload, resave, enable mod. I don't plan on moving the prison area around the map much but though you might be interested in knowing. Only mod conflict it could have is maybe the Dubs Hygiene mod? I did have a latrine in the common area.
Mr_Jabiddy 29 Jan @ 7:44pm 
Praise.. Praise be.. Things that should have been in vanilla being rectified by good souls.
Mlie  [author] 31 Dec, 2024 @ 2:15am 
@逻辑530 I think so, havent tested it
逻辑530 30 Dec, 2024 @ 11:03pm 
May I ask, compatibility with Locks and Prison Labor?
Mlie  [author] 30 Dec, 2024 @ 9:35pm 
@ErLouwer As mentioned in the description, you mark any gather spot as a prison commons area.
ErLouwer 30 Dec, 2024 @ 4:29pm 
Is there any tutorial?
ErLouwer 30 Dec, 2024 @ 4:21pm 
How does this mod work? How do I mark spots?
ThelianTech 29 Dec, 2024 @ 12:37am 
I might have 2 mods in my mod list that may cause conflicts with this mod due to door changes, but I will have to test and check to see. but Overall I think I am going to use this in my next save.
Mlie  [author] 24 Dec, 2024 @ 12:31pm 
@Kons Guild of Golden Idiots I assume the jail doors are meant to keep prisoners in, never really used that mod
Kons Guild of Golden Idiots 24 Dec, 2024 @ 11:19am 
the doors from Doors Expanded dont seem to be considered doors to the prisoners. specifically the jail doors. no going in or out of the common room or cell/cells
sylentline 15 Nov, 2024 @ 7:44am 
@Mlie My bad, i thought it works like zoning area, but i already found it, i should click the table to use as gathering spot fpr prison commons area. Thanks for your reply
Mlie  [author] 15 Nov, 2024 @ 5:46am 
@sylentline As mentioned in the description, you can define any gathering spot a prison commons area.
sylentline 15 Nov, 2024 @ 5:45am 
how to use this?, i cant find it in any menu
EmperorBrettavius 31 Oct, 2024 @ 12:32am 
@Squishyjellyfish Slaves can just be restricted to certain zones just like regular colonists. Although this mod might help you since it can designate tables for only colonists or only slaves (among other things):

https://steamproxy.net/sharedfiles/filedetails/?id=3119651616&searchtext=get+out+of+my+char