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I'm primarily a Vic3 modder and I'm going through updating all my Vic3 mods atm so this might take a while but I'll be sure to remember to circle back to this
Not sure if I can do much about it but I'll see if there's anything I can do
That's a really strange thing to happen to a mod that I've not touched in over a year, but it wouldn't be the first time I've had steam workshop fuck something up on an old mod.
This mod is about as simple as it gets and runs on functions that have existed for pretty much the entirety of the game's existence. Just because the launcher says it's "outdated" it doesn't necessarily mean it's broken.
For future readers: please do not ask me to add ideologies. Go find a mod that adds the ideologies you want or make your own.
Here is a description
Classical Socialism believes in Basic Socialist Principles, which advocate for equality, welfare, free healthcare, free education, and advanced freedoms in the society. Along with rapid social and economic change, resulting in either the abolishment or nullification of capitalism. Being less extreme than things like Marxism, Stalinism and Anarcho-Communism, but more radical than Democratic Socialism
At best it will still work with the vanilla ideologies in that mod if they didn't change any of the internal names for them, but you won't have any decisions that let you switch to the new ideologies that mod adds.
With Subideology Decisions, Ultranationalism should be accessible with the non-German Nazism decision which gets unlocked (or locked) as per the conditions listed in the Detailed Rundown in the mod description.
[Vanilla] subideologies are defined in
(HOI4)/common/ideologies/00_ideologies.txt
If you read this file, you'll see that subideologies are defined within the base ideology groups; e.g. right at the top, democracies have conservatism, liberalism, and socialism defined as "types". Subideologies are not defined independently, they are fundamentally linked to a parent ideology group. The way I see it, the game would just simply not expect someone to be, say, non-aligned, but then have a leader with the liberalism subideology. The liberalism subideology is not related to the non-aligned ideology, so as far as the ideology is concerned, liberalism doesn't exist. How the game actually handles such a scenario would need to be tested, but I wouldn't expect it to go well at all.
Worst case, game shits itself trying to change to a subideology of an ideology group that isn't the current ruling party's.
Best case, game changes the ruling party ideology for you at the same time, but that'd just be plain OP, and thus something I would not allow.
This mod is strictly for adding decisions for vanilla subideologies ONLY. This mod does not add subideologies and this mod does not give existing subideologies any new features. This mod will never do either of those - that goes beyond the scope of this mod and any of that crap is unwanted feature creep.
Please do look for other mods on the workshop if you are more interested in literally anything beyond the vanilla subideologies and ways to change between them.
Also, please stop asking me to add subideologies. I will not.
> is there anyway to make it compatible [with kaiserreich]?
Please feel free to use this mod as a base to make a variant compatible with Kaiserreich or any other mods of your choosing.
All decisions are defined in:
(mod root)/common/decisions/subidec_decisions.txt
This file is just a list of decisions that check for the current ideology group and the subideology of the leader.
Check the mods you're interested in for their ideology definitions, which should be in:
(mod root)/common/ideologies
Vanilla HOI4 defines them in a file named "00_ideologies.txt"; mods may provide their own to overwrite this file or add new ones.
00_ideologies.txt contains an "ideologies" scope/container, itself containing the ideology groups as direct children (e.g. democratic, communism, fascism, etc.). Within each of these is another scope/container/property called "types", which lists the subideologies.
All you need to do in subidec_decisions.txt to create one decision for one subideology is change the values on the other side of the = sign after "has_country_leader_ideology" and "set_country_leader_ideology" to the subideology you want, then change the value after "has_government" to the ideology group the subideology belongs in.
The localization file should also be updated to give the decisions readable text instead of the internal names of your new decisions.
You can check https://hoi4.paradoxwikis.com/Decision_modding for a more general but detailed overview of modding decisions.
In short: yes! You can absolutely make this mod or a version of it compatible with a specific mod out there that adds/changes the ideologies. I will not do it for you (I'll be honest: I cannot be assed to maintain them; I only come here to do quick and dirty mods for some specific thing I need fixed), but you are all encouraged to use this mod as a base to make your own.
is there anyway to make it compatible?