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No, just the player.
Modders legally aren't allowed to take any sort of paid commissions. Anything done would have to be for free, and at the moment that's not really something I'm interested in. Sorry.
He shows up just fine, so there is likely a mod conflict on your end. Legendary Characters is a common incompatibility.
Tested and the mod works fine. You likely have a mod conflict.
Yes, they were updated to be more in line with the current Sentinel roster. I just haven't gotten around to updating the mod photos yet.
Gurrash's Legion
My mods don't really take multiplayer into account, as that's not a part of the game I engage with. So I'd have no clue how to go about making it work.
No matter if you can help, I really love your work. Thanks for sharing it :)
People can just look at the comments. Basically every question has already been answered somewhere in here. Also, I don't make compatibility patches/mods for my own stuff. If other people want to then they by all means can, but I have no immediate plans to myself. And for the command you can just look at the console command mod's page if you need a refresher.
Yeah I'm aware it isn't compatible with LC. I have no idea why. But you can spawn my characters in via console commands if they aren't showing up in the recruit pool. The command for this mod would be "agent champion traj_gurrash"
I have no idea. I don't really make my mods with other mods in mind.
As stated in the mod description, he comes with a skill dump.
Nope, they should work together just fine.
I recall someone saying there was an issue but haven't got round to trying to use the two mods together...
(sorry about the vagueness lol)
Well, my mods are not made with multiplayer in mind, so not much I can really do for you.
For the Tomb Kings, you need to wait until you have the hero capacity to recruit them, which given how slow the Tomb Kings research things, will be a while. For the other characters, they are much more expensive than vanilla ones, so you can't just get them right away or else your economy will be heavily slowed. Ultimately, I just wasn't a fan of having them be available right from the start. If that's something you have an issue with then you are free to edit the mod yourself in whatever way you see fit.
The choice to move him to the recruit pool was for balance. Because my characters are quite strong, having them spawn right on turn 1 felt a little too easy. One day I'd like to have them all locked behind actual quests. But until that happens the recruit pool will suffice. If you want to use this guy without sacrificing other mods, you can just spawn him in via the console commands mod.
Select a lord, and then in the console command box type in either: agent champion traj_gurrash or agent champion traj_malarok
@TdizzleGod
They don't show up in the Tomb Prince pool, so they can't be recruited. Not sure why, probably a conflict with the mods script and mine.
Only one I know of is Legendary Characters. Both my Sentinels won't be added to the Tomb Prince hero pool.
Not much I can do about that then. I try to make my mods as compatible as possible, but I don't create them with every single mod in mind. Naturally there are gonna be some that don't work well together. However, you can spawn any of my characters in using the console commands mod.
I just tested it and he spawns in just fine. I'd suggest starting a game with only this mod enabled to make sure there aren't any mod conflicts.
-Added a new regiment of renown ushabti unit
-Gurrash now is added to the hero pool, rather than spawning right away. This may break your current games as the script itself was changed. Apologies for that.
-Tweaks to his abilities and skills
-He now has a set bonus
-Changes to text and icons
-Small stat changes for Gurrash
I hope you all enjoy!
I'm actually not sure, never tried it before. You'd have to test it yourself.