RimWorld

RimWorld

Medieval Walls
34 kommentarer
kongkim  [skapare] 5 maj @ 10:29 
@PremierVader Ohh cannot remember 100% but i do think they do :)
PremierVader 5 maj @ 10:27 
Hey so do the walls in this mod take extra damage from explosions like the original mod?
kongkim  [skapare] 28 mar @ 2:59 
@AerosAtar
Did a temporary fix to remove the red error cursed by 1.5
Should not affect your game at all, but will update it with a better fix when possible.
AerosAtar 15 mar @ 11:18 
Red text, so an error as opposed to a warning (yellow text). It's probably some obscure change, since I can't think of anything in the 1.5 update notes that would affect it.
kongkim  [skapare] 15 mar @ 9:51 
@AerosAtar When you say error, is it a red or yellow text?
Will take a look at it, at some point :)
AerosAtar 15 mar @ 9:11 
I'm seeing an error with this mod on 1.5Unstable on game launch about an "Impassible Building that can be seen/shot over can be built by the Player". I'm also seeing it from another mod (Rabbie Furniture), so it is possible that something has changed without notice that needs to be tweaked.
kongkim  [skapare] 13 mar @ 15:27 
Updated to game version 1.5
T0mDeMwoan 12 feb, 2023 @ 2:55 
alright ill try toi figure it out
kongkim  [skapare] 11 feb, 2023 @ 15:35 
@T0mDeMwoan That's weird, never seen or heard on that before.
Must be a mod conflict with something you have, as i still don't think its this mod making the problems as its very basic.
T0mDeMwoan 11 feb, 2023 @ 15:28 
Im using just the regular medieval mods. when i place the walls they dont snap to each other and instead stay individual pieces
kongkim  [skapare] 11 feb, 2023 @ 14:13 
@T0mDeMwoan what other mods are you useing?
Don't think its this mod making the problem as its very simple and basic code.
T0mDeMwoan 11 feb, 2023 @ 14:12 
for some reason the walls dont link with each other after constructing?
Xyllisa Meem Paradox Station 23 dec, 2022 @ 4:04 
Cheers, thanks for speedy reply
kongkim  [skapare] 23 dec, 2022 @ 4:02 
@Xyllisa Meem Paradox Station Haha yah i know it, i have just not got around to fix it :)
But its only look and have no effect on the walls or when placed. So its on the to do list.
Xyllisa Meem Paradox Station 23 dec, 2022 @ 3:52 
Not sure if this was due to a mod conflict, but I noticed the blueprint for the wall shows the entire texture rather than just a segment of it.
kongkim  [skapare] 15 dec, 2022 @ 4:00 
Hi all i just uploaded my new mod Paintable Spots & Objects.

https://steamproxy.net/sharedfiles/filedetails/?id=2902039321

Hope people like it :)
kongkim  [skapare] 12 nov, 2022 @ 0:24 
@Pudding Deity That right, i can try take a look at it. But im pritty sure there are som C# code to do that. And that is out of my range sadly.
Velvet 11 nov, 2022 @ 16:21 
https://steamproxy.net/sharedfiles/filedetails/?id=2571189146&searchtext=Windows

This mod has windows that can be opened up and shot out of similarly to embrasures, but still counts the interior as a room. Maybe if you take a look at their code you might be able to get an idea of how they did that and come up with your own solution for making embrasures count as walls?
Wojtazonix 11 nov, 2022 @ 7:46 
sad
kongkim  [skapare] 11 nov, 2022 @ 7:19 
@Wojtazonix No sorry, thats how rimworld works.
I have tried :)
Wojtazonix 11 nov, 2022 @ 6:59 
buddy did u konw that u cant built a room if there is any embrassure around?
i mean castle walls squere is a room but castle embrasuress squer is not anymore :(
Could u do something with this?
kongkim  [skapare] 7 nov, 2022 @ 1:01 
@Pudding Deity yah maybe :)
But don't want to type down all the stats. But from what i remember, his walls cost 15 my 10 and had a bit less hitpoints. Ditches are more or less the same other then my can be build on floors.
And i only have the one xml where he has some file to his defences in the mod.

So its more or less down to if you like the texture better or not.
But love his mods and also use them my self tohether with this for extra options :)
Velvet 7 nov, 2022 @ 0:48 
Might be a good idea to provide an actual stat comparison or summary of the differences between this and AOBA's mod, given the similarities and explicit inspiration. Knowing what the differences are besides cosmetics would be nice, and providing genuine differences between them besides that might cut down on criticism that they're basically the same thing, too.
flashgreentea 6 nov, 2022 @ 17:50 
I really like this mod, if can add a gate or door will be better.
OOClay 4 nov, 2022 @ 0:04 
Warcraft 2 any one?
Khalagar 3 nov, 2022 @ 16:31 
Neat mod, thanks!
AOBA 3 nov, 2022 @ 15:07 
the Fortification - Medieval since you have used the reinforced ditch texture as the base of the cellar ditch :3
kongkim  [skapare] 3 nov, 2022 @ 14:33 
@AOBA Thx. Mean a lot from you as i really like your mods also :)
You mean a link to were people can see the textures?

And yah i tried a lot of diffrent things when making them to see if i could shape them more :)
AOBA 3 nov, 2022 @ 14:03 
and i really like yours castle wall texture, sadly linkable texture will have a little gap if you want them having more shape. anyway, good work :3
AOBA 3 nov, 2022 @ 14:02 
note :In order to avoid unnecessary misunderstandings, I would suggest to have a source mod link of the textures below the workshop intro :3
Uriel Septim VII 3 nov, 2022 @ 13:52 
I really like these textures
TurtleShroom 3 nov, 2022 @ 13:05 
Holy crap, those Textures look AMAZING!
kongkim  [skapare] 3 nov, 2022 @ 12:55 
@ALE199-ITA Other textures, stats and no defences (Closed files) in the mod.
I have had a Compatibility issue with that mod, that was what got me started on it :)
ALE199 3 nov, 2022 @ 12:43 
isn't this exacly just Fortification - Medieval Mod?