Stellaris

Stellaris

Merger Alter Anime Girls
148 Comments
Triley  [author] 19 Nov @ 6:33am 
*Sigh* Forget it, can't get it done without negatively affect existing saves.
Triley  [author] 19 Nov @ 3:20am 
Next plan:
- Simplified Idol Theater to non-upgradable building, idol job number increase to be on existing tech. No strategic resource will be required but has increase idol job upkeep instead.
- Actually work on .....eh, I forgot! Too much "limited events" I had to deal with! BAH!:ac6_angry:
Triley  [author] 15 Nov @ 9:41pm 
*Sigh* Really need to rewrite mod description......
Triley  [author] 12 Nov @ 7:57am 
Please note that I might not purchase Infernals DLC, so don't expect any adaptions.
Triley  [author] 1 Oct @ 11:20am 
*Sigh* I may have to implement plan B, that is to tied "Goddess" to Organic trait and then had the Goddess Linage to manually put in as "permanent" trait by users them-self. Same goes to Lithoid version.

Right now, users are advice to manually add organic trait while avoid using Crystalits (as it impossible to fix manually in game)

Mind you that this plan B will make "mortal" version pointless and will be removed, well, not anytime soon though.

Will fix this "4.1" issue when I have time.:lunar2020ratinablanket:
Triley  [author] 1 Oct @ 10:31am 
I just purchesd new DLC...well, this mod got problem with new pop upkeep traits..
Just why Paradox, JUST WHY!?:ac6_angry:
Triley  [author] 1 Oct @ 3:51am 
:ac6_heart:
Amelius 30 Sep @ 6:16pm 
Thanks for keeping this mod updated, really appreciate it
mark81 22 Sep @ 6:28am 
Thank you:winter2019happyyul: love u
Triley  [author] 20 Sep @ 10:14am 
Regarding upcoming Shadow of the Shroud DLC: I hardly read anything about it. There's also a chance I might delay buying it due to financial issue. (Just maybe)
So, expect slow mod update.
Triley  [author] 15 Aug @ 6:44am 
Note to self: See if trait Charismatic changes or not.
Triley  [author] 14 Aug @ 9:16am 
Note to self: Next update, go check Holo theater amenity amount. I heard it might increase by 1000.
Triley  [author] 6 Aug @ 5:33am 
I notice just now trait Charismatic change a lot and no longer work on idol jobs.
Will address this later.
Triley  [author] 6 Aug @ 5:31am 
@Van1 Well, thanks.
Van1 23 Jul @ 2:38pm 
thank you for not making this an A.I slop like most stellaris portraits mods
Triley  [author] 30 Jun @ 8:21am 
Never mind, could be false alarm
Triley  [author] 29 Jun @ 7:25pm 
Note to self: check Goddess Budding when have time. Growth seems too low.
Triley  [author] 21 Jun @ 10:12am 
Another weird bug found: In ship set section, "Crystalit" ship set seems to be treated as Bio for unknown reason. Lithoid ship set works fine.

*Sigh* This is endless........
Triley  [author] 5 Jun @ 11:52am 
Okay.....now Goddess Linage leader traits are not being included.
Why I kept finding problem at late night!?
I'll update later.
Triley  [author] 31 May @ 12:15pm 
*Sigh* This is endless.....Found new problem, negative pop growth speed is not being included.
Will fix both Goddess Lineage and Crystalite right away.
....Just why change DA WORDING!! T__T
Triley  [author] 30 May @ 12:00pm 
WHEN. THE. HECK. DID. THEY. CHANGE. DA. SCRIPT!!! UGHHHHHH!!

......I'm re-copying healthcare job scripts.......:steamsad:
Triley  [author] 30 May @ 11:25am 
Found something odd to idol jobs, they don't add pop growth speed and others all the sudden.
Not sure why. Could be latest update.
Triley  [author] 30 May @ 5:30am 
@Alferner: That was a direct copy from Hyper Entertainment Forum during 4.0 open beta.
I forgot to review it after 4.0 released. I'll consider change it to something else.
Alferner 29 May @ 1:38pm 
The building is still missing a few modifiers unless they where intentionally removed after the upgrade.

A level 1 buildning gives Entertainers output +20% and ameneties from jobs +20% and 200 jobs.

A level 2 building gives: Entertainers upkeep -20% and 400 jobs
Triley  [author] 29 May @ 10:29am 
Found problem, it's scripts got mix up with Idol dualist. Updating now.
Triley  [author] 29 May @ 10:16am 
@Alferner: What!? *Sigh* I'll investigate later.....................................:steamfacepalm:
Alferner 29 May @ 9:25am 
The Idol theatre seems to lose all its jobs when upgraded to a Hyper idol theatre. Its only function is to give 20% cheaper entertainer upkeep
Triley  [author] 18 May @ 5:18pm 
I should add, this "file validation" I mean "Verify integrity of game files".
I don't know I re-call incorrectly or Steam change the wording.
Triley  [author] 18 May @ 8:02am 
@RutraNickers : Ugh! That's tough issue!

I have same problem with other mod but I don't know how did I manage to fix that.
Try run Steam's file validation first then try anything else when it doesn't work.
RutraNickers 18 May @ 7:51am 
The launcher is giving an error, saying this mod does not have a description file. I have unsubbed and subbed again, but the problem persists.
Triley  [author] 17 May @ 5:22am 
@Radu: *Intensive head scathing* Em, okay, this is troublesome.
- The extension is indeed optional.
- No issue with UI Overhaul Dynamic, in fact recommended. (Can't comment on Universal Resource Patch)
- Without DLC you should be able to run this mod with most contents enabled.
- You might need to run Steam's file validation for Stellaris.
- Otherwise, I have no idea.
Radu 16 May @ 11:18pm 
Tried reinstalling and including the optional other mod you have linked, same result. Im probably missing some required DLC.
Radu 16 May @ 11:13pm 
1. I don't own the First contact DLC. Using Prosperous Unification Origin
2. I only downloaded this today, but Ill try a reinstall
3. I believe I was only using the Universal Resource Patch and UI Overhaul Dynamic mods at the time I posted.Just tried again with just this mod has the same result.

Does it require the extension mod? The description of that mod said it was unneeded.
Triley  [author] 16 May @ 7:42pm 
@Radu: 3 scenarios that would cause such issues.
1. You were using one of pre-FTL origin from First Contact DLC.
2. This mod may need completely removed and re-subscribe.
3. Mod conflict.

Otherwise, something went wrong on your side.
Radu 16 May @ 5:36pm 
I had an issue with this mod today on 4.0 trying to use a Gamindustrain leader. I could not build any military ships, didnt spawn with any, and doesn't ever seem to get the tech to do so.
I was getting upgrade choices for the new DLC bio based ships.
Triley  [author] 16 May @ 4:46pm 
Mod 4.0 another issue: I have to make Bio interface combat computers for bio ship...
*SIGH*
Triley  [author] 16 May @ 10:15am 
Never mind! Turns out just add bio_titan into list! Will update soon.
Triley  [author] 16 May @ 10:06am 
New 4.0 issue: Randomize name is not available for Bio Titan ship class for unknown reason.
Adding generic ship class name seems to fix this. Not ideal for me, but I don't have time for other solution.
Triley  [author] 16 May @ 10:03am 
New 4.0 issue: Randomize name is not available for Bio Titan ship class for unknown reason.
xkuripuri 14 May @ 2:28am 
Yeah I did, that's why I mistakeningly thought that. Also before I had Biogenesis, it showed the traits but just said I didn't own the DLC, so I thought maybe it worked, I just couldn't select them. Just turns out that they don't count as any of the species groups in the game.
Triley  [author] 13 May @ 8:21pm 
@xkuripuri
Okay??? Did you happen to take Biomorphosis tradition? That could explain the modded in part of yours.
xkuripuri 13 May @ 4:51pm 
Also hrm, I take it back. I thought it did, but now it doesn't. Maybe I imagined it.
Not sure how that exactly works though, to let a modded in portrait/species actually count in the vanilla categories though.
xkuripuri 13 May @ 1:49pm 
Sorry, it's one of those things that's hard for me to think of how to describe. For one, this mod does work with Species specific vanilla traits so that's nice. It doesn't fix the fact that when being used, some text in the game is blank spots for what I assume are species specific sensory organ things though. But that is just a text nitpick.
Triley  [author] 13 May @ 6:04am 
@xkuripuri
???Er, I'm not sure what are you talking about.

I assume you meant new species class specific trait such as Avian's "flight".
If so, that would require over-writing game file. I don't want to do that, too much trouble.

I'm working on my own positive and negative traits though. This 4.0 update is just colossal for me.
xkuripuri 12 May @ 3:00pm 
Does this portrait pack 'fix' an issue with the older Symphogear only portrait pack, that they don't actually count as any species, and thus can't use any species-specific traits?
Well, and the minor nitpick that fluff text talking about "ears" doesn't show up because the game doesn't know what kind of auditory organs your species is meant to have...
Triley  [author] 7 May @ 6:54am 
I think I found solution while sniffing other portrait mod.
It seems all I need to do is replace pop with pop_group!
Will update soon.
Triley  [author] 6 May @ 7:10pm 
4.0: Two minor issues currently. Pop portraits are look the same and I don't know I can anything about it.
Idol theater building icon in economic menu (?) is missing. Can't figured how to fix that.
Triley  [author] 5 May @ 2:02am 
Ahhh...., I wasn't realize job efficiency also effects trade!
Triley  [author] 5 May @ 1:31am 
Game updated on 15:00 on my time zone, that's new.

I should mention game 4.0 changes a lot. Try not to expect me update mod correctly.
Triley  [author] 3 May @ 10:09pm 
4.0: I had to outright delete some contents to prevent any of them show up on game version 4.