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https://github.com/ParasiticSquid/Genome-Extracting-Table
Four possible options now: I can send you the files and you can upload them, I can send only the changed and updated files and you can add them to the mod, I can cut out the middle man and upload it myself to my workshop, or you can fix it yourself on your end since it really is a super simple fix
Just wondering, thanks!
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_WaywardMobileAssembler (wanter=thingDefs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
I just tried it out with no mods and over 300 mods enabled and it works fine now.
Whatever you did in the update this morning seems to have fixed it!
Ty very much
Now time to create horrible abominations!
Whenever this mod is loaded I can't do any research.
Specifically whenever I click a research node the description screen takes up the whole screen with no research button and the description missing, all it shows is the research name and needed/fulfilled requirements.
Removing this mod from the active mod list fixes the issue, adding it back recreates the issue.
I don't know if it is an odd mod conflict yet or just base game issue...
(I need to test base game and just this mod to see for sure but I've been trouble fixing for 3 hours so I ain't doing it rn)
When you install mods mid game and have stockpiles then they may mess up. I have deleted all stockpiles and grow zones. The placed them again and it rarely happens now. I am currently using 200+ mods myself. Add me if you want. Playing games is my job.
Also, you could already use a normal excavator on a dog or cat-like animal from Alpha Animals and extract feline/canine genes anyway so I added them to the original recipes.
Amazing mod, thank you!