tModLoader

tModLoader

The Depths (Hell Alternative)
427 Comments
Lion8cake  [author] 8 Nov @ 11:03pm 
both randomises which side, you can tell which side the depths is on based on the world icon in the world select screen (the side will flip when the depths is on the right side)
JesappelleChni 8 Nov @ 5:14pm 
I have a question, when "both" mode is activated, does The Depths biome always generate on the left side of the map or can it also generate on the right ? (So far, it has only generated on the left in my world)
mariofana 7 Nov @ 7:09pm 
@Lion8cake yay :D
Ostrich-Hungry 5 Nov @ 8:01pm 
it is. Amazingly interesting mod. cool aff
Ostrich-Hungry 5 Nov @ 6:32pm 
so, this works like Corruption/Crimson? It may or may not spawn?
Lion8cake  [author] 4 Nov @ 10:42pm 
@Malice im not able to replicate, what's your mod list/which fargo's mod
Malice 4 Nov @ 10:17pm 
Not compatible with fargo still. Now it gives an error when generating the world.
Lion8cake  [author] 4 Nov @ 4:32am 
@mariofana @BondofBlood @Lope_dotato the issue is all fixed now, uni has been rough so sorry for the late update
mariofana 3 Nov @ 9:01am 
not compatible with fargo bobw, only the very middle of the world is hell and everything else is depths
BondofBlood 15 Oct @ 1:07am 
When making a world that has both depths and underworld the back ground is always the depths even in the underworld part. Also when having the mod on but selecting the underworld the background is depths not underworld. Could you tell me a solution to this thank you.
Lion8cake  [author] 5 Oct @ 6:30pm 
You can change their biome type to the other using the core globe sold by the zoologist in hardmode. Make sure to remove most shale and other tiles to stop them from counting as the biome
Lope_dotato 5 Oct @ 8:08am 
and like bc we have to find some weapons and all for the gear. can we find it in the depths or only in hell:?
Lope_dotato 5 Oct @ 7:55am 
its bc we are progressing w the calamity and we not getting the demon and all
Lion8cake  [author] 5 Oct @ 7:14am 
All tiles/walls/liquids will become unloaded tiles/walls/liquids. Although everything else will revert back to normal. I’d advise not to remove the mod if already being used in a world to prevent progression soft locks (no hellforge, hellstone, etc)
Lope_dotato 5 Oct @ 5:41am 
If I remove the mod and my world has the depths in, do i risk to loose my world or it just becomes the normal hell?
ShotgunKittyCat 2 Oct @ 4:07pm 
Suddenly melee-summoner is a valid hybrid to beat wall of flesh with I love this mod
ShotgunKittyCat 2 Oct @ 3:09pm 
Thank you so much, so happy to be able to play it with my nephew! <3:)
Lore3921 2 Oct @ 8:38am 
I love this mod.
Lion8cake  [author] 1 Oct @ 11:01pm 
Servers have been fixed, thanks for your patience
Lion8cake  [author] 1 Oct @ 10:28pm 
sorry about that, looks like the game is trying to load the new keyboard shaders on servers (obv servers cant have keyboards, so this causes the crash).
Expect a patch within the next few minutes
Lion8cake  [author] 1 Oct @ 10:15pm 
ill look into it today
ShotgunKittyCat 1 Oct @ 9:39pm 
Amazing mod but it doesn't allow multiplayer anymore. Host and play and I'm stuck and the console is flooded with errors
Lion8cake  [author] 1 Oct @ 6:40pm 
Both issues should now be fixed
Lion8cake  [author] 1 Oct @ 6:00pm 
@Ogonh I removed that just before the update, must not have actually been added before being published
nicoco028 1 Oct @ 12:06pm 
I can't generate the world
Ogonh 1 Oct @ 11:39am 
@Lion8cake It seems that you left a debugging feature on in the most recent update.
Standing in Quicksilver spams chat with numbers starting with 1 counting up to 120.
Lion8cake  [author] 17 Sep @ 3:09pm 
Make an artificial hell
Thunderaz 17 Sep @ 9:39am 
how do i get obsidian rose since imps dont spawn in the depths?
IRBcallMeFynn 14 Sep @ 6:07pm 
@Lion8cake I am aware of being able to go over and under her, though I'm finding teleporters to be much more effective due to her size. The hands are actually very troublesome for me, especially because their positioning makes getting close enough to hit the soul with my whip near impossible. And I have noticed the soul closing after some time, though I suppose knowing it forcibly closes at every quarter health is good to know.
My issue with the fight is exclusively with how much damage she deals, which I can't do anything about without sacrificing my damage (making the fight longer), and how difficult it is to dodge her projectiles and hands. On my best attempt, I got the soul to about 300 HP, but taking over 100 damage per hit makes it very difficult to get past that.
Lion8cake  [author] 14 Sep @ 5:46pm 
Here’s some tips for chasme
1. She’s not like the wall of flesh, you can go under and above her just fine and she will circle around. Clearing out a larger arena to fight her with always helps

2. If the hands are no trouble to you, focus on the head/soul. Unlike skeletron, chasme’s stats are not effected whether her hands are alive or not

3. The soul closes up after a few seconds, forcing you to fight the head again for an additional time. Focus as much damage on the soul as it will forcible close at intervals of 1/4th health.
IRBcallMeFynn 14 Sep @ 1:38pm 
I'm finding Chasme to be significantly overtuned. I'm doing a summoner playthrough and have the best armor I can have at this point (tried with Geode and Quartz) and am consistently taking over 100 damage per hit, even with an endurance potion. It's incredibly frustrating and is making me feel very discouraged.
Lion8cake  [author] 11 Sep @ 12:10am 
@IRBcallMeFynn this is due to the recipe group system. While it may not craft anything now, adding other mods that use the ankh shield can also use the Sanctus shield too
IRBcallMeFynn 9 Sep @ 7:32pm 
I noticed the Sanctus Shield says it's a material, but both Recipe Browser and the Guide don't show any recipes
Lion8cake  [author] 9 Aug @ 9:31pm 
We have support for best of both world support just for that
Kerro-ZEN 9 Aug @ 8:16am 
can you do a side mod that allow us to make an half hell/half voide lik with the drunk seed pls ?
Kaydoom 26 Jul @ 3:33pm 
Too many pots are generating bro
Church1776 16 Jul @ 2:43pm 
Hey ModdedNostalgia

One thing i did when I wanted to generate a world thats 25200 by 7200 (#x bigger than a large world) is do 25202 by 7202.

If you put the 2 at the end of the world height and width most of calamity's stuff goes away.
However if you run thorium and spirit alongside calamity you'll get the abyss bounds error again.

If you're just trying to generate a world with calamity and depths try using tmod ver 2025.4.3.0 and doing the 2 at the end. You could probably get it to generate a world up to 33602 by 9602.
Almost anything at 42002 by 12002 fails no matter what i do. lol

I made one world using calamity, thorium, and spirit classic but disabled the abyss then one world using only calamity and depths by itself. both worlds generated.

I used the same seed, and then using structure helper and dragon lens with the better zoom mod and copied the whole biome from one to the other.

Biggest gripe is I have to reset the chest loot but that doesn't bother me anyway.
ModdedNostalgia 16 Jul @ 12:45pm 
Oh hell yeah nice! Yeah with the biome lava mod, using the Fancy Lighting mod alongside it reveals the lava inside the mercury anyway lol - I have to compromise with good lighting versus good looking fluids atm; I look forward to the liquid update though! By having the liquid be its own thing, it'll likely solve those kinds of issues and make other new game mechanics easier to develop.
Lion8cake  [author] 16 Jul @ 11:13am 
Actually, Ive literally just been doing that last night
Ive ported all of quicksilver's stuff over to a library I am working on called ModLiquidLib. It'll release alongside an update with the depths that will include the quicksilver liquid

As for the lava issue, its a bug with calamity I have had fixed on their end for over a year now, but the sunken sea update has caused it to take a while to be released
ModdedNostalgia 16 Jul @ 10:49am 
On another note, have you considered using the fluid library for your mercury to separate it from the rest of the world's fluids? It'd probably be better than dynamically replacing lava with mercury depending on what side of the map you are on for a drunk world - especially for the visual effects - I still see the lava background for mercury (which is kinda painful to look at), and seeing it shift into mercury from lava and back when I cross the middle of the world is a bit weird. Moreover, I'd love there to be interactions with lava independent of water that creates a different material, and perhaps its own interactions with shimmer and honey as well...

Worth considering if you ever wanna rework that mechanic - having it be its own fluid instead of a version of lava opens up a lot of creative opportunity. Not to mention - you wouldn't be restricted if you want to use the fluid in another place (like for a mob farm).
ModdedNostalgia 16 Jul @ 10:49am 
I got it to generate. Yeah I know - "Scattering Silva's Remains" is most often where it crashes, but it does still generate. Just takes a lot of patience and willpower to make it happen. My biggest recommendation for extra large worlds with Calamity (since I've been doing this awhile) is to leave that 400 blocks on the end of the thousands value you want - there's a reason my world is 12400x4400 and not 12000x4000 - Calamity seems to like these values better...
Lion8cake  [author] 16 Jul @ 7:29am 
it should be playable, although I should warn that the crags breaks on any map size larger than the large worldsize
ModdedNostalgia 15 Jul @ 4:11pm 
bro im about to try this on drunk seed with calamity crag and stars above neon, but with a 12400 by 4400 map (extra large - often crashes on generation anyways) - i wanna see what kind of overlap happens and if it's playable... i'll be back if i manage to generate a map
Lion8cake  [author] 9 Jul @ 3:35pm 
no, pardon me, woke up really ♥♥♥♥♥♥ this morning and you 100% did not deserve that kind of response. I do apologise for snapping back at you
damn could've sworn it got made into a finished mod at one point, also sry ig??? idk why ur mad but sorry for touching a nerve there
Lion8cake  [author] 9 Jul @ 6:02am 
what are you talking about...

1. quartz replaces obsidian entirely with its own set of items similar to the obsidian skull (quartz skull) and obsidian armour (quartz armour). Quartz also has the benefit of crafting other modded obsidian items. You also cannot get lava in a depths world unless in a drunk seed or using the fargos BoBW mod. You do not need obsidian apart from crafting hellstone in multiplayer, as either quartz or obsidian will only generate in mp.

2. There hasn't been a "mechanical" before, there's been a mod in development hell since this mod that adds a hallow alt based around mechanics, and a forum suggestion made back in 2014 called the cyber, but there hasn't been a mod similar to that.
cuz obsidian is required for the Obsidian Skull, Hellstone and also Obsidian Armor(Only pre-hardmode summoner armor iirc), tho tbf you can also make obsidian yourself with buckets of lava and water.

also didn't there used to be a mod like this that was also a Hallow alternative and was called The Mechanical or smth? this probably isn't the place to ask but I've checked on the workshop for it and cant find anything
Lion8cake  [author] 29 Jun @ 6:47pm 
No unfortunately, unsure why you’d need obsidian though
Mercury Poisoning 29 Jun @ 6:14pm 
in pre-hardmode that is
Mercury Poisoning 29 Jun @ 6:14pm 
cool mod, why is there no obsidian access in it :captainclown::jimbo: