Garry's Mod

Garry's Mod

Advanced TRATools
126 Comments
TR@VIESO  [author] 31 Jul @ 11:30am 
@X
which plane? the one about air raids?
x 16 Jul @ 1:05pm 
how to make a plane
faster?
TR@VIESO  [author] 10 Jul @ 8:36am 
@cartoonantlionguard
I just tested the door stool, it is working correctly, it is possible that your game is corrupt or missing content from episode 2 of Half life
Here the evidence, They even open and close without any problem.
https://steamproxy.net/sharedfiles/filedetails/?id=3286272367
https://steamproxy.net/sharedfiles/filedetails/?id=3286272496
cartoonantlionguard 7 Jul @ 8:33pm 
i deleted addons because confimed door stool:steamthumbsdown:
TR@VIESO  [author] 24 Apr @ 9:51am 
@c++
uhmm nop, No tool in this addon is capable of producing sounds for the death of any NPC
C++ 24 Apr @ 8:15am 
is there something in this addon that causes death sounds after killing an NPC, since its been kinda bugging me and it doesnt look like any other adoon
Smelly (I am going insane) 14 Apr @ 9:43am 
@TR@VIESO Gotcha
TR@VIESO  [author] 13 Apr @ 10:37pm 
@Smelly
Yes, there is no problem, add me as a friend on Steam, and privately I will send you my discord so that you can send me the audio files
Smelly (I am going insane) 13 Apr @ 8:52am 
@TR@VIESO Hello again, yeah I still have no idea why the random_amb_sounds folder doesn't show up for you because for me it's right next to random_amb_sfx. Have you tried directly searching for the file name "dist_gun" ?
If that doesn't work I could still send you the files over discord, though I only got it again recently and i'm not sure if you wanna trust a fresh account.
But we could do that if you're okay with it.
TR@VIESO  [author] 28 Mar @ 1:05pm 
@Smelly
If you can somehow send me the audio files you want to add, I can incorporate them for the next update, now I have some time to do it
Smelly (I am going insane) 28 Mar @ 10:23am 
Yippie
TR@VIESO  [author] 27 Mar @ 2:21am 
@Smelly
The update is already in the workshop
sp;p use the sounds I have available (from the random_amb_sfx folder)

Also added the slider for times, use it with caution!

@Rivercabbage75™
I'm glad you like it :)
RiverCabbage75(©) 26 Mar @ 4:10pm 
omg, this is my new favorite mod... there are so many options to choose from!
Smelly (I am going insane) 3 Jan @ 10:29am 
Hey uh, I hate to be annoying but is there any update related to that l4d ambient situation?
Smelly (I am going insane) 16 Dec, 2023 @ 11:08am 
@TR@VIESO That's super wierd, I have both folders listed right next to eachother inside the ambient Folder. Have you tried verifying your game files? Maybe the folder got deleted or moved somehow. Oh also, thanks alot for taking the suggestion.
TR@VIESO  [author] 15 Dec, 2023 @ 10:06am 
@E1GHT
Yes

@russain people are hacker
Map required strider nodes to work


@Smelly
It is possible, however for some reason I do not have the "random_amb_sounds" folder in my game, only "random_amb_sfx".

Thanks for the suggestion, those are good sounds
Smelly (I am going insane) 2 Dec, 2023 @ 11:06am 
Hey man, i'm a really big fan of the ambience tool. do you take suggestions for this mod? If so, could you please add the left 4 dead gunfire sounds as an ambience loop, maybe have it called "Occasional gunfire" or something.
The sounds im specifically referring to are
ambient/random_amb_sounds/dist_gun_(01-05).wav
ambient/random_amb_sfx/dist_machinegun_(01-06).wav
ambient/random_amb_sfx/dist_pistol_(01-02).wav

They can be found inside the "random_amb_sfx" and "random_amb_sounds" folders.
While i'm thinking about this, would it be possible to add a slider to the ambience tool for how frequently sounds are played? I would love that.
Also, @russain people are hacker I'm pretty sure the map you're using needs strider nodes for that.
NeedJob 21 Sep, 2023 @ 10:49pm 
Strider wont walk
F R A N C E S 12 Sep, 2023 @ 10:06pm 
@Tr@VIESO I have a few questions as I want to attempt to replicate the explosion effect you have created by abstracting them into projectile bases. May I add you?
TR@VIESO  [author] 28 Aug, 2023 @ 4:38pm 
@PMC
sorry, i have tested and i can't reproduce the error, i tested with an apc route and i had no problem to create it
F R A N C E S 19 Aug, 2023 @ 7:45pm 
[Advanced TRATools] lua/weapons/gmod_tool/stools/advanced_paths.lua:448: attempt to index a nil value
1. RightClick - lua/weapons/gmod_tool/stools/advanced_paths.lua:448
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:253

[Advanced TRATools] lua/weapons/gmod_tool/stools/advanced_paths.lua:539: attempt to index a nil value
1. Reload - lua/weapons/gmod_tool/stools/advanced_paths.lua:539
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:283

Here are some debug errors from the latest update when trying to create a waypoint route for units. I tried all of them, and this error occurs when you right click using "Advanced Paths Tool" after you set all of them.

Let me know if I can help debug this error!
TR@VIESO  [author] 15 Jul, 2023 @ 7:35pm 
@Almighty982
What tool are you using when you see the AI ​​change?
Almighty982 31 May, 2023 @ 12:22am 
I noticed that when I have this addon enabled, it would cause the citizen npc (mainly SNPCs) to run towards danger instead of away. Is this a bug or something which was overlooked? If so, would you be able to make sure that if unarmed NPCs who have no way of attacking don't have weapons, they avoid danger and hostile NPCs?
TR@VIESO  [author] 10 May, 2023 @ 11:35am 
@VectorAssassin97
thank you. To save the routes, all you have to do is save the game. when loading the game, the route is automatically rebuilt. but you must always load the game from the main menu, it will not work if you do it from the same map.
VectorAssassin97 9 May, 2023 @ 9:39pm 
This is an excellent addon, especially for the helicopters, I'll just give a couple of suggestions.

can you make the paths permanent for each map?

It would also be nice to have a way, in which the player can spawn these vehicles via triggers.
Ru'swum 30 Apr, 2023 @ 12:48pm 
i have no clue about how the bullseye tool works
TR@VIESO  [author] 18 Apr, 2023 @ 11:27am 
@qie2iqee
what is the conflict?
qie2iqee 18 Apr, 2023 @ 9:14am 
this sadly conflicts with door Stool, which is not very desirable.
TR@VIESO  [author] 18 Apr, 2023 @ 12:06am 
@Gnilomord
It is necessary new models of vehicles with their destroyed counterpart. for now I did not get more

@NeoMatress
It is possible, these tools were not tested in multiplayer.

@[GMPD] n
thanks friend, but this also requires a lot of development and testing time, and now I don't have time to dedicate myself to this as I would like

@CsakEgySuttyó
It is always good to read a comment where they congratulate you and value your work.

Thank you very much for your comment, it is a pleasure to share my work with you. Feedback like this encourages me to keep my mods up to date and working.

Also, I'll be uploading a video tutorial shortly on how to create a dropship path that spawns an APC, and the APC follows its own path. It is something that many people are asking me for and the best way to show it is with a video.
TR@VIESO  [author] 17 Apr, 2023 @ 11:59pm 
@TurkishOrangeLover , @CsakEgySuttyó
This error is caused when trying to create a route without having selected a value in the "unit type" field, it can be solved by choosing any type of unit. I thought I had fixed it with the last update, but it seems I need to check it further
CsakEgySuttyó 16 Apr, 2023 @ 7:03pm 
[Advanced TRATools] lua/weapons/gmod_tool/stools/advanced_paths.lua:152: attempt to call method 'IsHL2Route' (a nil value)
1. LeftClick - lua/weapons/gmod_tool/stools/advanced_paths.lua:152
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:226


Simply happens when trying to create a path
CsakEgySuttyó 15 Apr, 2023 @ 6:36pm 
Dear creator of the "Advanced TRATools" addon for Garry's Mod,

I wanted to take a moment to express my admiration and appreciation for the incredible work you've done with this addon. Your dedication to creating a tool that enhances the gameplay experience for GMod players is truly remarkable.

The attention to detail and the variety of features in this addon are simply amazing. From advanced physgun options to dynamic lighting effects, your work has truly taken GMod gameplay to the next level.

I can't thank you enough for your hard work and dedication to this project. Your efforts have made a significant impact on the GMod community, and I know I speak for many when I say that we're all grateful for your contributions.

Once again, congratulations on an incredible achievement. Keep up the fantastic work!
Gnilomord 11 Mar, 2023 @ 2:41am 
How about more exploding cars?
juicyfruti nakcs 25 Feb, 2023 @ 6:22am 
hear me out you should make a goal to make it on the front page by making more tools
Неоновый матрас 11 Feb, 2023 @ 2:45am 
Addon seems not to work properly in local multiplayer or something. For example you can't change rockets in airstrike tool or whatever NPC is chosen in advanced paths, it will always be a combine helicopter. At least this is all I could figure out it's broken in multiplayer for now.
Gopoz 24 Jan, 2023 @ 11:46am 
Green hell. can be good large scale map in a forest and abandonned crane with some fuel station too.
Ian 23 Jan, 2023 @ 1:58pm 
i want to make a rp scenario where my friends are Combine soldiers and their objective is to clean an infested area with antlions, anyone have a good map recomendation?
✪ DINKER 17 Jan, 2023 @ 7:55am 
[Advanced TRATools] lua/weapons/gmod_tool/stools/advanced_paths.lua:152: attempt to call method 'IsHL2Route' (a nil value)
1. LeftClick - lua/weapons/gmod_tool/stools/advanced_paths.lua:152
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:220
How to fix
TR@VIESO  [author] 14 Dec, 2022 @ 4:26pm 
@NeoMatress
No problem
Неоновый матрас 13 Dec, 2022 @ 4:25am 
Ok, sorry for wasting your time, problem fixed by itself lol.
Неоновый матрас 12 Dec, 2022 @ 12:50am 
@TR@VIESO
they are blue
TR@VIESO  [author] 10 Dec, 2022 @ 11:27pm 
@NeoMatress
sorry, it doesn't seem to happen to me, does anyone else have this problem?
TR@VIESO  [author] 10 Dec, 2022 @ 11:00pm 
@NeoMatress
what color your waypoints appear when placed?
Неоновый матрас 10 Dec, 2022 @ 4:01am 
I have a problem, in advanced paths, whatever type of units I choose, it will be Combine Helicopter anyways. What do I need to do to fix it?
Home (KOD) 7 Dec, 2022 @ 7:42am 
Wow, didnt even notice that option. Thanks man!
TR@VIESO  [author] 7 Dec, 2022 @ 7:26am 
@GLOMERULONEPHROPATHY
wtf bro hahaha, no!... Use the "waypoint height" option to set the height of the waypoint to the ground
Home (KOD) 7 Dec, 2022 @ 6:37am 
Hey TRA, Do you have to spawn a object and freeze it in the air to add path nodes to Air vehicles? Its very tedious
TR@VIESO  [author] 2 Dec, 2022 @ 4:56am 
tocotinho
To add more cars to this tool it is necessary that they have their destroyed version of the car model, since I am not a modeler
tocotinho 1 Dec, 2022 @ 10:45am 
TR@VIESO can you add L4D e L4D2 vehicles in explosive vehicles tool
TR@VIESO  [author] 29 Nov, 2022 @ 6:00pm 
@Gabriel Morales
Of course, by your name I think you know how to speak Spanish, is that correct?