Garry's Mod

Garry's Mod

[RP] City 17 - Residential Block Occupation
31 kommentarer
cock_wrangler_McGee 15 nov @ 6:21 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little girl called Clarissa, she was ten-years-old and she lived in a mental hospital, because she killed her mom and her dad. She got so bad she went to kill all the staff in the hospital so the More- government decided that best idea was to get rid of her so they set up a special room to kill her, as humane as possible but it went wrong the machine they were using went wrong. And she sat there in agony for hours until she died. Now every week on the day of her death she returns to the person that reads this letter, on a monday night at 12:00a.m. She creeps into your room and kills you slowly, by cutting you and watching you bleed to death. Now send this to ten other profiles on this one site, and she will haunt someone else who doesn't. This isn't fake. apparently, if u copy and paste this to ten comments in the next ten minutes u will have the best of your life. TIC TOC
wings 24 jan @ 19:09 
We need d3_c17_13 as a sandbox map. There doesn't seem to be any right now.
paintr2 18 feb, 2024 @ 16:23 
Yo can I have the vmf for a edit
ThorsteR 29 dec, 2023 @ 4:06 
Make combine hospital occupation
Wide Claude 2 okt, 2023 @ 10:33 
I don't think that it's possible because of source's map limitations
Charlie West 16 aug, 2023 @ 8:18 
could you merge whole city 17 maps into one
JusticeBoomer 10 maj, 2023 @ 12:39 
Will you ever make it so the metrocops that you can spawn in the map actually use guns to attack you if you are like killing their buddies?
Citizen 19 mar, 2023 @ 6:11 
this is the best steam workshop map
RileySV  [skapare] 27 jan, 2023 @ 12:30 
@洩矢魔理沙official This one doesn't have any of the street fighting damage and the Combine have a presence similar to what you would see in the early train station maps of Half-Life 2.
Detszo 25 jan, 2023 @ 9:17 
this one is less occupied by the combine
Kelorine 9 jan, 2023 @ 4:33 
what's the difference between the no occupation version?
RileySV  [skapare] 2 dec, 2022 @ 11:00 
@boban.pejcic My apologies, I am completely unsure what happened there. It should appear and (hopefully now) play correctly
VaraHunter682 8 nov, 2022 @ 23:51 
the citadel's on full alert
RileySV  [skapare] 8 nov, 2022 @ 12:46 
Oh and also:
-Removed two streetwar soundscapes that previously escaped me
-Updated the sun angle
RileySV  [skapare] 8 nov, 2022 @ 12:44 
Update time! Here is a list of changes and note that the notes above in the "Change Notes" are missing a few things listed here:
-Fixed a few nodraw issues
-Fixed a few issues regarding the skybox on-top of making it more consistent with the coming map
-Cleaned a lot of the blood up in the sewers though there are still some (they are dangerous after all)
-Made the canal more traversable by adding the other path on the other side with new interiors
-Added in some more lights that are turned off. Helps add some extra details
-Fixed a hanging sign that was broken
-Updated the hill, very large intersection, and one of the overlooks to be a bit more visually interesting
-Added a few bollards here and there to make the streets look a bit more interesting
-Added in some chimney smoke here and there to make the map feel more interesting and alive
-Removed a bunch of duplicate/conflicting brushes/props/sprites
-Added an extra metrocop spawn up on the balcony of the hostel
RileySV  [skapare] 6 nov, 2022 @ 18:57 
@Rasmordem Thank you for finding that! I will fix it in the coming update, which should be in the next day or two.
Rasmordem 6 nov, 2022 @ 17:38 
There is a soundscape that still triggers the war sounds at coordinates X= -8345, Y= -4476, Z= - 363

(Sorry for being a little picky, but considering the theme of the map, it does not fit).
RileySV  [skapare] 2 nov, 2022 @ 11:57 
@valde.andersson14 Yes

@844box You are correct it seems. That will be addressed in a coming update

@mrflimfan I will keep that suggestion in mind :)
valde.andersson14 2 nov, 2022 @ 8:55 
any navmesh/ai nodes?
Raining apple 30 okt, 2022 @ 1:51 
Cool
estoy medicada 29 okt, 2022 @ 15:07 
no
844box 28 okt, 2022 @ 19:03 
@RileySV compare env_sun angles to light_envirornment angles
motoristcrushessign 28 okt, 2022 @ 13:24 
suggestion man is back with an actually good suggestion for a map called "gm_cityblock_aftermath", which would be a random cityblock in c17 after the explosion that took place at the end of hl2e1
because of city 17 being fairly close to the citadel, it would probably look like the episode 1 ruins with the portal storm above the city, but because of it being a portal it would obviously being taking things into it so an apartment interior but ruined and missing a roof due to the portal storm. and just to make a feeling of loneliness, some sort of ambiance (e.g. the portal soundtrack "procedural jigglebone") would be a nice touch.

but that's just a suggestion
A GAME SUGGESTION
Lífþrasir 28 okt, 2022 @ 12:18 
Could you name the light_environment in this map, please?
RileySV  [skapare] 28 okt, 2022 @ 11:34 
@844box How so?
844box 28 okt, 2022 @ 2:55 
The sun is at wrong position
Полковник Исаев 27 okt, 2022 @ 22:59 
The same theme with occupation maps can be done with the Nova Prospekt prison
Полковник Исаев 27 okt, 2022 @ 22:54 
Nice work!
TOYO1515 27 okt, 2022 @ 16:46 
Can't wait for it! :lunar2020hearteyesrabbit:
Xx_Yoggy_xX (2) 27 okt, 2022 @ 15:33 
Nice keep up the good work man.
RileySV  [skapare] 27 okt, 2022 @ 13:06 
Next up: pre-war version!