RimWorld
No One Left Behind - Continued
45 comentarii
Ra 29 iul. la 16:48 
I linked both versions in the original mod, regardless of who ends carrying it on - thank you guys for keeping it alive.
Nina Goblin ♥ 28 iul. la 6:20 
I'm sorry if this is rude Saber, please delete my comment if it's not okay, but I made an update for 1.6 here!
Eshmockmock 27 iul. la 14:19 
Thank you!
mkvltra 23 iul. la 19:39 
kino mod
ImTheLichBruh 23 iul. la 11:06 
thank you for your effort to keep this alive king
Ralathar44 16 iul. la 19:48 
Understandable, my one little baby mod still took me like a day just to remember what I did to make it in the first place haha. Take your time.
Neon 15 iul. la 19:38 
thank you for your work. Take your time.
Hot&Spicy 15 iul. la 13:28 
Thank you very much for your work & contribution to keep the mod running.
gazza_m_bolton 14 iul. la 8:58 
Thank you for considering looking into updating this. I hope it isn't a big project to do the changes.
AwtismForPresident 12 iul. la 21:09 
Commenting so I can find later. Thank you for updating!
Commander Link 12 iul. la 7:19 
tytytyty
fireflyinthdark 11 iul. la 21:21 
So happy to hear this is going to be updated!! :) Can't wait
hard erect balls :3 11 iul. la 18:43 
tysm modder <33
SaberVS7  [autor] 11 iul. la 15:55 
Yeah I'll probably update this, but I'll need to get myself set-up for Rimworld modding again since it's been a while.
Bear 11 iul. la 14:28 
Would love a 1.6 version, but only once you're done enjoying the update for yourself! <3
moo 18 iun. la 14:38 
1.6?
shorkborbs 1 febr. la 10:01 
Does this work for escaping prisoners who are the same faction as each other?
Farbott 14 ian. la 2:44 
It'd be nice if there was an option on here so the mass fleeing percent can be changed, so that way it isnt just half turning around before they all do
Big Cheese 29 dec. 2024 la 23:21 
Is there a mod to allow certain hostile pawns to kill my own downed pawns?
GVLT 12 oct. 2024 la 10:02 
Had a pretty long going with this mod, but recently jobs were broken somehow. Maybe by the game updating. Now fleeing enemies just stuck in place. Here is an example of error

Exception ticking Huicochea (at (265, 0, 84)): System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref 9578FB27] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Mask of Humble 3 oct. 2024 la 8:07 
Does this also work for Friendly caravans?
SaberVS7  [autor] 19 apr. 2024 la 7:25 
Probably. It just adds a new Job. Maybe don't remove.
AriaTheSkyDragon 18 apr. 2024 la 19:09 
mid save compat?
Hawler 10 apr. 2024 la 19:42 
thank you for adopting and updating this mod saber! <3
SaberVS7  [autor] 10 apr. 2024 la 18:43 
Updated for 1.5.

Might look at enhancements / forking beyond the original CM version soon. Personally going to be playing a vanilla game during initial 1.5 release though.

In other news, Date a Live V is now airing :datealivekurumi: :datealiveorigami: :datealivetohka: :datealiveyoshino:
SaberVS7  [autor] 5 apr. 2024 la 9:36 
Yeah my repo is on Github, should be able to find it from the Pull Requests section of Mr. Muscles' repo.

I'll take a look at it this weekend/tonight, been stuck in the purgatory of building out a new CRM app from scratch for my company ever since right before 1.5 was announced :datealiveorigami: :jesse_tear:
ilyvion 4 apr. 2024 la 23:05 
Did you/could you put your code up on GitHub so that in the event that you some day also decide to leave the scene, the mod can continue living on without somebody having to do all the work again from scratch from Muscle's 1.3 version?
SaberVS7  [autor] 13 mart. 2024 la 15:45 
oh, hi mark

Yeah I'll update this for 1.5. Wouldn't mind if Muscles-Senpai merged in my PR too :datealiveorigami:
SaberVS7  [autor] 4 mart. 2024 la 19:07 
Nope, sorry - As far as I can tell, Muscles has left the scene.

I might look at Maintaining this eventually but I've been in a perpetually busy-season with my own development job since the week 1.4 came out.
Winter 4 mart. 2024 la 18:43 
G'day SaberVS7,
Curious if you've been in contact with the original author in regards to further developement of the mod? It's one of those logical mods that adds immersion to RW but it does need some tweaking IMO.
Enlonwhite 1 dec. 2023 la 2:29 
yeah based on what I am reading this should be more a chance on Ideology thing, with some a limit on how many in a group are allowed to be in rescue mode.
Khardynn 17 nov. 2023 la 14:49 
So I will say my only complaint for this mod is, well... They try to save their allies often to their own detriment, to the point where they will actively get themselves trying to save their allies. I understand that the point of the mod is to, well, do exactly that to a degree. But it triggers generally far to early. By that, I mean as soon as you down 1-2 pawns, their allies basically stop everything they're doing to try to get them out of there, leading to more downed pawns, and more pawns stopping combat in order to save those who get downed. I'm not sure if this was a conflict because I was also using CAI at the same time, but it's hard to say.
Prometheus 15 oct. 2023 la 18:23 
Works great at 1.4! If you have plans to expand this mod for DLCs, perhaps you could probably influence the chances for rescue through Ideology? Or that they would always rescue their own babies/children from BioTech (or other mods) no matter what the chances?
hoteldoor538 1 aug. 2023 la 21:18 
Does this also works with friendly caravans?
Winter 29 iun. 2023 la 20:31 
Great mod. I do wish though that sometimes enemy pawns fired on pursuing pawns while making their escape though ie. Run n Gun.
Jeffigy 26 nov. 2022 la 10:51 
any chance you could do the same for "Beat your Prisoners" mod by the same author?
Moo 15 nov. 2022 la 17:19 
Yes that was it. Thanks for the quick fix :)
SaberVS7  [autor] 15 nov. 2022 la 17:11 
@Moo - Try it now, I had this unlisted before so not to steal the thunder of the original's workshop page since the relevant people are still active in the community. It may have been that that blocked putting it in a collection.
Moo 15 nov. 2022 la 17:03 
For some weird reason I'm getting an unknown error when I'm trying to add this mod to my workshop collection (250mods and never had that problem). Is that on me or am I missing something?
CrackaJack 12 nov. 2022 la 11:51 
" Will be removed when official version has been updated by the original developer" which is never in almost all cases xD
HAZRAD 9 nov. 2022 la 4:13 
Hey tested this and it worked, thanks a bunch!
Prophet 30 oct. 2022 la 17:37 
thanks bro
DickHardly 25 oct. 2022 la 9:58 
Thanks bud
Ra 24 oct. 2022 la 10:49 
Thank you, sir ( ̄^ ̄ )ゞ