RimWorld
No One Left Behind - Continued
45 commentaires
Ra 29 juil. à 16h48 
I linked both versions in the original mod, regardless of who ends carrying it on - thank you guys for keeping it alive.
Nina Goblin ♥ 28 juil. à 6h20 
I'm sorry if this is rude Saber, please delete my comment if it's not okay, but I made an update for 1.6 here!
Eshmockmock 27 juil. à 14h19 
Thank you!
mkvltra 23 juil. à 19h39 
kino mod
ImTheLichBruh 23 juil. à 11h06 
thank you for your effort to keep this alive king
Ralathar44 16 juil. à 19h48 
Understandable, my one little baby mod still took me like a day just to remember what I did to make it in the first place haha. Take your time.
Neon 15 juil. à 19h38 
thank you for your work. Take your time.
Hot&Spicy 15 juil. à 13h28 
Thank you very much for your work & contribution to keep the mod running.
gazza_m_bolton 14 juil. à 8h58 
Thank you for considering looking into updating this. I hope it isn't a big project to do the changes.
AwtismForPresident 12 juil. à 21h09 
Commenting so I can find later. Thank you for updating!
Commander Link 12 juil. à 7h19 
tytytyty
fireflyinthdark 11 juil. à 21h21 
So happy to hear this is going to be updated!! :) Can't wait
hard erect balls :3 11 juil. à 18h43 
tysm modder <33
SaberVS7  [créateur] 11 juil. à 15h55 
Yeah I'll probably update this, but I'll need to get myself set-up for Rimworld modding again since it's been a while.
Bear 11 juil. à 14h28 
Would love a 1.6 version, but only once you're done enjoying the update for yourself! <3
moo 18 juin à 14h38 
1.6?
shorkborbs 1 févr. à 10h01 
Does this work for escaping prisoners who are the same faction as each other?
Farbott 14 janv. à 2h44 
It'd be nice if there was an option on here so the mass fleeing percent can be changed, so that way it isnt just half turning around before they all do
Big Cheese 29 déc. 2024 à 23h21 
Is there a mod to allow certain hostile pawns to kill my own downed pawns?
GVLT 12 oct. 2024 à 10h02 
Had a pretty long going with this mod, but recently jobs were broken somehow. Maybe by the game updating. Now fleeing enemies just stuck in place. Here is an example of error

Exception ticking Huicochea (at (265, 0, 84)): System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref 9578FB27] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Mask of Humble 3 oct. 2024 à 8h07 
Does this also work for Friendly caravans?
SaberVS7  [créateur] 19 avr. 2024 à 7h25 
Probably. It just adds a new Job. Maybe don't remove.
AriaTheSkyDragon 18 avr. 2024 à 19h09 
mid save compat?
Hawler 10 avr. 2024 à 19h42 
thank you for adopting and updating this mod saber! <3
SaberVS7  [créateur] 10 avr. 2024 à 18h43 
Updated for 1.5.

Might look at enhancements / forking beyond the original CM version soon. Personally going to be playing a vanilla game during initial 1.5 release though.

In other news, Date a Live V is now airing :datealivekurumi: :datealiveorigami: :datealivetohka: :datealiveyoshino:
SaberVS7  [créateur] 5 avr. 2024 à 9h36 
Yeah my repo is on Github, should be able to find it from the Pull Requests section of Mr. Muscles' repo.

I'll take a look at it this weekend/tonight, been stuck in the purgatory of building out a new CRM app from scratch for my company ever since right before 1.5 was announced :datealiveorigami: :jesse_tear:
ilyvion 4 avr. 2024 à 23h05 
Did you/could you put your code up on GitHub so that in the event that you some day also decide to leave the scene, the mod can continue living on without somebody having to do all the work again from scratch from Muscle's 1.3 version?
SaberVS7  [créateur] 13 mars 2024 à 15h45 
oh, hi mark

Yeah I'll update this for 1.5. Wouldn't mind if Muscles-Senpai merged in my PR too :datealiveorigami:
SaberVS7  [créateur] 4 mars 2024 à 19h07 
Nope, sorry - As far as I can tell, Muscles has left the scene.

I might look at Maintaining this eventually but I've been in a perpetually busy-season with my own development job since the week 1.4 came out.
Winter 4 mars 2024 à 18h43 
G'day SaberVS7,
Curious if you've been in contact with the original author in regards to further developement of the mod? It's one of those logical mods that adds immersion to RW but it does need some tweaking IMO.
Enlonwhite 1 déc. 2023 à 2h29 
yeah based on what I am reading this should be more a chance on Ideology thing, with some a limit on how many in a group are allowed to be in rescue mode.
Khardynn 17 nov. 2023 à 14h49 
So I will say my only complaint for this mod is, well... They try to save their allies often to their own detriment, to the point where they will actively get themselves trying to save their allies. I understand that the point of the mod is to, well, do exactly that to a degree. But it triggers generally far to early. By that, I mean as soon as you down 1-2 pawns, their allies basically stop everything they're doing to try to get them out of there, leading to more downed pawns, and more pawns stopping combat in order to save those who get downed. I'm not sure if this was a conflict because I was also using CAI at the same time, but it's hard to say.
Prometheus 15 oct. 2023 à 18h23 
Works great at 1.4! If you have plans to expand this mod for DLCs, perhaps you could probably influence the chances for rescue through Ideology? Or that they would always rescue their own babies/children from BioTech (or other mods) no matter what the chances?
hoteldoor538 1 aout 2023 à 21h18 
Does this also works with friendly caravans?
Winter 29 juin 2023 à 20h31 
Great mod. I do wish though that sometimes enemy pawns fired on pursuing pawns while making their escape though ie. Run n Gun.
Jeffigy 26 nov. 2022 à 10h51 
any chance you could do the same for "Beat your Prisoners" mod by the same author?
Moo 15 nov. 2022 à 17h19 
Yes that was it. Thanks for the quick fix :)
SaberVS7  [créateur] 15 nov. 2022 à 17h11 
@Moo - Try it now, I had this unlisted before so not to steal the thunder of the original's workshop page since the relevant people are still active in the community. It may have been that that blocked putting it in a collection.
Moo 15 nov. 2022 à 17h03 
For some weird reason I'm getting an unknown error when I'm trying to add this mod to my workshop collection (250mods and never had that problem). Is that on me or am I missing something?
CrackaJack 12 nov. 2022 à 11h51 
" Will be removed when official version has been updated by the original developer" which is never in almost all cases xD
HAZRAD 9 nov. 2022 à 4h13 
Hey tested this and it worked, thanks a bunch!
Prophet 30 oct. 2022 à 17h37 
thanks bro
DickHardly 25 oct. 2022 à 9h58 
Thanks bud
Ra 24 oct. 2022 à 10h49 
Thank you, sir ( ̄^ ̄ )ゞ