Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
382 Comments
xdxdxd 20 Oct @ 5:03pm 
I have a suggestion for the Invasion Control entity, could we also see what category does the NPC belong too or maybe addon? Some NPCs have the same name and entity name, so it can be pretty confusing sometimes. For example: RTBR Gonome and EZ2 Gonome from the ZBase packs share both the same names. (Gonome and npc_zbase_snpc)
Akishio 7 Oct @ 9:54pm 
[ANPlus [BASE] | Replacer Update] lua/autorun/addnpcplus_sh_func.lua:252: attempt to call method 'GetKeyValues' (a nil value)
1. ANPlusNPCApply - lua/autorun/addnpcplus_sh_func.lua:252
2. func - lua/autorun/client/addnpcplus_cl_func.lua:55
3. unknown - lua/includes/extensions/net.lua:38
When spawning Black Mesa HECU and Blackops
filz0  [author] 7 Oct @ 2:48pm 
Update:
> More fixed for the Spawnmenu,
> Added support for the theme music in the Spawnmenu for each category (still testing)
> Added support for custom zombie gibs.
filz0  [author] 5 Oct @ 7:07am 
Update:
> Fixed NPCs being unable to perform SCHED_SHOOT_COVER while using ANP SWEPs
> Added bullet penetration from ANP SWEPs
> Added proper rendering support for certain functions
17th21stlancers 29 Sep @ 11:48am 
it works :D
17th21stlancers 29 Sep @ 11:44am 
aight 1 sec
filz0  [author] 29 Sep @ 11:23am 
Try restarting your game :D
17th21stlancers 29 Sep @ 11:19am 
[ANPlus [BASE] | Replacer Update] lua/autorun/server/addnpcplus_sr_meta.lua:1721: bad argument #1 to 'GetActivityNameByID' (number expected, got string)
1. GetActivityNameByID - [C]:-1
2. ANPlusPlayActivity - lua/autorun/server/addnpcplus_sr_meta.lua:1721
3. ANPlusDoDeathAnim - lua/autorun/server/addnpcplus_sr_meta.lua:1943
4. OnNPCTakeDamage - lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:859
5. v - lua/autorun/server/addnpcplus_sr_hooks.lua:601
6. unknown - lua/includes/modules/hook.lua:96
17th21stlancers 29 Sep @ 11:19am 
[[ANP] The Dark One] lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:510: attempt to call method 'Visible' (a nil value)
1. v - lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:510
2. unknown - lua/includes/modules/hook.lua:96
17th21stlancers 29 Sep @ 11:14am 
alright ill tell you if i find any errors
filz0  [author] 29 Sep @ 10:57am 
Alright, thank you. It should be good now.
17th21stlancers 29 Sep @ 10:38am 
[ANPlus [BASE] | Replacer Update] lua/autorun/server/addnpcplus_sr_meta.lua:1721: bad argument #1 to 'GetActivityNameByID' (number expected, got string)
1. GetActivityNameByID - [C]:-1
2. ANPlusPlayActivity - lua/autorun/server/addnpcplus_sr_meta.lua:1721
3. ANPlusDoDeathAnim - lua/autorun/server/addnpcplus_sr_meta.lua:1943
4. OnNPCTakeDamage - lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:859
5. v - lua/autorun/server/addnpcplus_sr_hooks.lua:601
6. unknown - lua/includes/modules/hook.lua:96
17th21stlancers 29 Sep @ 10:38am 
wait no the one below this message isnt even xenfected its this addon
17th21stlancers 29 Sep @ 10:38am 
[ANPlus [BASE] | Replacer Update] lua/autorun/server/addnpcplus_sr_meta.lua:1265: Tried to use a NULL entity!
1. Fire - [C]:-1
2. ANPlusPlayScriptedSequence - lua/autorun/server/addnpcplus_sr_meta.lua:1265
3. SharedSoundHint - lua/autorun/anp_xenfected.lua:562
4. OnNPCSoundHint - lua/autorun/anp_xenfected.lua:1493
5. v - lua/autorun/addnpcplus_sh_func.lua:667
6. unknown - lua/includes/modules/hook.lua:108
17th21stlancers 29 Sep @ 10:38am 
also the xenfected
17th21stlancers 29 Sep @ 10:37am 
[[ANP] The Dark One] lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:510: attempt to call method 'Visible' (a nil value)
1. v - lua/autorun/anp_dafuqboom_sleep_paralysis_demon.lua:510
2. unknown - lua/includes/modules/hook.lua:96
17th21stlancers 29 Sep @ 10:37am 
so for the dark one
17th21stlancers 29 Sep @ 10:36am 
ill have to do a playtest and send it to ya
filz0  [author] 29 Sep @ 10:33am 
What errors?
17th21stlancers 29 Sep @ 10:25am 
why does this create so much errors now?
gm_Redlerman16 28 Jul @ 9:51am 
found this error, fix?

[ANPlus [BASE] | Replacer Update] Warning! A net message (G4FRegen) is already started! Discarding in favor of the new message! (anplus_savedata_tocl)
1. ANPlusCreateVar - lua/autorun/addnpcplus_sh_meta.lua:1450
2. ANPlusFilterInternal - lua/autorun/server/addnpcplus_sr_func.lua:42
3. unknown - lua/autorun/addnpcplus_sh_hooks.lua:328
Turret moment 17 Jul @ 6:30pm 
@filz0 Thank you!
filz0  [author] 17 Jul @ 1:04pm 
In the mods settings, there is a new tab in the spawn menu, on the right.
Turret moment 17 Jul @ 9:57am 
How do I disable not being able to hurt allied NPCs?
BOB 12 Jul @ 11:28am 
when did this exist
filz0  [author] 29 May @ 12:14pm 
Update:
> Fixed a performance issue related to the last relation system changes.
LA MUERTE 21 May @ 3:26am 
Checking through the updated NPCs, there seems to be issues with ANP NPCs with props in it, the Combine Sparbine Soldier and Metro Police Shield in Combine Units PLUS all have their props (rocket launcher and shield) sideways.
MyselfAqua 20 May @ 3:50pm 
I am super late lol, I don't keep up most of the time, I have used DrGBase before though... But that's about it lol, thanks!
Epik Berm 20 May @ 2:41pm 
my man you is two years late to the party
npc bases have been showing up every single year and they come and go; Nextbot 2, 3, 4 or whatever, ZBase, DrGBase, Zeta, so on so forth. You can use more than one base they all do their own things, but this one definitely boasts better AI than most others I would say personally.
MyselfAqua 20 May @ 2:35pm 
What's the difference between ANP, VJ and others?
And why is NPC Bases growing out of nowhere? I been with VJ Base for so long and I am now seeing new NPC bases.
I just want to know so I can know the difference before leaving VJ Base.
filz0  [author] 20 May @ 11:42am 
Update:
> ANP Class Tool will now also affect other than ANP NPCs.
filz0  [author] 19 May @ 2:00am 
<3
LA MUERTE 18 May @ 7:27pm 
Bless for the update
SorcernSolar 14 Apr @ 9:05am 
I plead for the attention of the general workshop community of Gmod, I am in dire need of everyone's help. I need the assistance of addon developers and community members alike in spreading the name for Zbase. Zbase is an NPC base created by the local developer, Zippy. It's a great addon and has a very charming way of how it's NPC's work, but it's still growing, and isn't well known through the gmod community. So I ask for any local developers, even if it's just one addon, please do something to help support the growth of Zbase, anything to help. Look out for one another, help one another, that's the point of a community. And if you aren't a developer, checkout Zbase, try it out, like Zbase addons, support our local addon creators, you can even copy and paste this message to help spread the word. To the gmod community as a whole, I ask for your help, I thank the members of the community in advance for their help
Here is a link to the official Zbase Discord: {LINK REMOVED}
Advexa 25 Mar @ 2:42pm 
Can you make that anp npcs are in different tab please
LA MUERTE 16 Mar @ 6:11am 
Oh by the way, I forgot to mention, the Zombie Boomer, when it detects a target, zooms too fast for the enemy to even react. This results in Zombie Boomers almost teleporting to the enemy before being detected.
specimen 8 8 Mar @ 12:03pm 
will there be other mode like king of the hill or capture the flag or no? good npc base
LA MUERTE 8 Mar @ 5:11am 
Great work. Been subbed since the beginning.
filz0  [author] 6 Mar @ 10:32am 
@LA MUERTE

"Romka Combine" sentences should be working now.

"The Dark Ones" has been rewritten, maybe even improved.
BUTTER STICKS 3 Mar @ 7:21am 
keep getting the 'failed to download' one
LA MUERTE 2 Mar @ 4:19am 
- Romka Combine Soldiers are unable to use their custom voice sounds, which leads to errors on the console printed as "No such sentence group COMBINE_ROMKA_TAUNT. No such sentence group COMBINE_ROMKA_MONST. No such sentence group COMBINE_ROMKA_PAIN".
LA MUERTE 2 Mar @ 4:19am 
Hey, thanks for the recent bugfixes. I do wish to report a few things since this seems widespread to most ANP-related addons:
- The Dark Ones seem to be unable to go to melee, they get stuck doing the initial melee animation and don't move upon being aggroed, thus, making them too easy to kill
- For some reason, your ANP Black Mesa Source addon is unable to damage any Combine Soldiers spawned on ZBase. This also extends to the Rebel Units PLUS ANP addon which has friendly combine and metrocop units, unable to damage ZBase Combine. What is weird about this is that Half Life Source ANP NPCs are able to damage ZBase Combine, so either an issue persists with the Base or the addons. I've tested different ways to fix this inconsistency but to no avail.
filz0  [author] 27 Feb @ 8:54am 
Spawning legs, torsos and headcrab ragdolls is hardcoded.
filz0  [author] 27 Feb @ 8:53am 
One of ways to achive this is to add this to the OnNPCTakeDamage
dmginfo:ANPlusDontRagdoll()
It will stop zombies from dropping any ragdolls.
Mister Leeroy 27 Feb @ 8:16am 
Hey, sorry for the somewhat weird question but, does this base comes with a way to stop npc_zombie from dropping their headcrabs and ultimately stopping them from changing to their default model?
Jeremiah12198 2 Feb @ 3:49pm 
can you replace npcs with other npcs and not only anpcs?
LA MUERTE 2 Feb @ 6:55am 
Hey, I am able to test addons again. I've noticed with ANP npcs is that if Reagdoll, Zippy's Active Ragdolls and/or Ragshoot are enabled, the ANP NPCs disappear. This needs additional testing as I've seen the issue but it is inconsistent at the moment.
filz0  [author] 29 Jan @ 7:30am 
Press E on the invasion entity.
Adorabirb! 28 Jan @ 7:31pm 
watching the invasion setup video, what is the command to open the invasion menu? I remember when the old command was something like cup_invasion_menu but it's not that now. also does the new invasion mode allow you to battle default pre-made waves like the old version?
Jduke 25 Jan @ 3:50pm 
Can you also add a "npc appears in later waves"? option so that we don't have to keep inputting the same npc over and over and making the list cluttered.

With this and the last change it would make making invasions alot faster.