Total War: WARHAMMER III

Total War: WARHAMMER III

Tombkings extra basic units
7 Comments
Captain Caveman 12 Mar, 2023 @ 1:55am 
update pls - shows as out of date
Nothing.  [author] 22 Oct, 2022 @ 9:00am 
Alright I improved the unit cards with a new discovery so they should look a lot more sharp now
the main point of the mod was to provide more diverse trash for the tomb kings, i don't like how some factions have zero anti armour or anti large options, hence the anti armour unit
the archers are lackluster on their own but are more meant to give khalida something to work with as military buildings or unit diversity doesn't exactly come quickly or in a fun or interesting manner with the tomb kings
all units are naturally properly balanced with the appropriate calculations and maths
Nothing.  [author] 22 Oct, 2022 @ 7:08am 
@Lunatic Pandora oh that would be very nice, but don't feel pushed
Mortarch Of Blood 22 Oct, 2022 @ 6:54am 
If I get some time, I might have a go at drawing a new unit card, shouldn't be hard to do but depends if I get the time or not!
Nothing.  [author] 22 Oct, 2022 @ 6:45am 
unit card for archers has now been updated to be a little less red
Nothing.  [author] 22 Oct, 2022 @ 3:30am 
@Lunatic Pandora
Yeah there is a unique collection of tmbkng animations for skeletons meaning im limited in the weapon types not to mention this weapon type being unique to the tmbkngs but only having 2 units use the in the basegame

The unit cards are also hard as there are very few skeleton unit cards
I admit is ugly af, but the mod is very functiomal and balanced if you forget the unit cards
Mortarch Of Blood 22 Oct, 2022 @ 3:08am 
Is that a great sword dual wielding skeleton I see there?