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回報翻譯問題
- Added Snake tongue
- Added Slit eyes
- Added a new Xenotype Nexarii using some of the new genes.
- Mucorins and Hydragons use the Lagua language in LTS Systems for naming.
- Nyankind and Growlers now use the Wild language in LTS Systems for naming. (It's just renamed and some minor adjustments)
- Updated race and faction descriptions.
- Moth antenna use hair colour.
- Slightly lowered size of Moth Antenna
- Factions included in this mod are now "grouped" together when adding factions in the list on world generation. That is instead of being with their vanilla counterparts.
Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method)
My problem is persistent and happens to any pawn with a gene that is supposed to regenerate limbs.
I can say this problem is not caused of this mod because other mods that have similar limb healing genes are also affected in the same way.
I'm at the point where I realize I have too many mods as the process of checking them a few at a time has been a multi-evening process already.
I just wanted to get that out there. The constantly bleeding wound problem does not seem to be caused by this mod but by another mod messing with this one.
- Most ear and some horn graphics altered slightly inwards to better fit narrow heads.
- Added Slug antenna and Moth Antenna
- Added Antlers
- Added doe ear
- Added more hip wings
- Fish tail and the new Slug Tail cancels mood debuff SoakingWet
- Renamed def name LTSRoundEar -> LTS_RoundEar to be better in line with how the rest are named, really sorry for the inconvenience. :(
- Growlers now can have round ears as well now.
- Increased combat power factor of Growlers from 1.35 -> 1.5. They are too damn dangerous.
- Updated and improved many descriptions.
- Gas/Smoke release no longer requires capability of violence.
- Added chameleon tail with the ability to go invisible.
- Added scaled body overlay which gives pawn bodies a scaled look cosmetic.
- Sorted gene priority orders to group my genes better together.
- Lilime can now have feathery hip wings as well, ofc not at the same time.
- Lilime can now have frontal horns as well.
- Anthrea now have an ant gaster gene and poor artistic gene as well.
- Anthrae pirates are ideologically cannibals
- Added Fauns race
- Added a civil tribal faction of Fauns
- Added Mucorin, a slug race
- Added Hydragon a dragon fish race
- Added Seasurge Federation faction, a mix of Mucorin and Hydragons.
[[LTS]Xenotech] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationAdd(Defs/PawnKindDef[@Name="RefugeeBase"]/xenotypeSet/xenotypeChances))
I for one am too lazy to first download a mod, start the game and then check for balance...
"Cannot register drawable LTS_LargeStarMote While Drawing is in progress. Things shouldn't be spawned in Draw methods.
Root level exception in Update(): System.ArgumentNullException: Value cannot be null. Parameter name: key"
This repeats for the simple star mote and the small star mote!
I personally am someone who is too lazy to first install the mod and then check for balance. :>
- Updated to 1.5, 1.4 stays as it were.
- Added Female/Male only Gene (Yeah I know, there are others but I did not want any dependancy on theirs.)
- Added new all female Xenorace, Anthrae
- Added new Anthrae female supremacy pirate faction.
- Added the xeno icons to custom icons as well.
- Fixed Limb neogenesis, updated description
8/10 love it.
Also, I had the same issue as Wyrd once...
I removed the xenogene and applied a different one. Only happened to one milkable slave, and the rest were fine. Found out due to starvation/rest levels plummenting while they just stood there.