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Понимаю. Но на данный момент совсем нет времени заниматься фиксом. Как оно появится выложу патч с полностью доделанным Пылающим Легионом и Силами Бездны
I know. At the moment I don't have time to continue fixing them. As soon as it appears, I will begin restoration. :)
Well...regardless of readiness. I promise to release the next patch on the 22nd at the latest. Perhaps earlier, since I don’t have very many miniatures left to restore in the Burning Legion.
I'm always happy to help fellow Dungeon Masters. :)
Hello. Right now I'm stuck with one figurine that is very difficult to restore. I am very glad that you are impressed with these models and would really like to provide them as soon as possible. I have the Coven of Shivarra ready, so tell me when your game will be and I will pump out an update a couple of days earlier with a new batch of ready-made figures
И Тиранду хотелось, которая еще до становления воином, когда она была жрицей, возможно на тигре.
Касательно Ордена Кирин-Тора, пока что у меня есть возможность добавить только Кадгара и Модеру. К новой модели Калесгоса и остальным трём верховным магам Кирин-тора у меня пока доступа нет.
Я отмечу их себе. Так что как доберутся руки я займусь их воплощением в миниатюрах.
P.S. Это точно произойдёт не в ближайшем патче, поскольку сейчас я занимаюсь восстановлением фигурок Пылающего Легиона
I'm glad you like these figurines. I try to improve/repair them. I'm sorry, but for the foreseeable future I won't be able to give any of the figurines English voice acting. But if the opportunity arises. I'll think about it.
Will it be possible to see the english version in the future ?
thanks
I have been looking for ways to fix the animation problem for a very long time. And in a future update, I will definitely present the results of my attempts.
:)))))
Then you'll need to figure out which bones on the model are twitching/glitching. To do that, apply the Copy of the broken animation to the model as normal, right click the asset in the hierarchy and click "Select Children" to expose all the bones.
Next, use the animation pane and scroll through the animation to find which frames are glitched, then cross reference the animation with the bone list to identify which bone has a broken rotation value. I usually leave the animation frozen on the frame where it's glitched, then scroll through the bones until the offending bone is highlighted.
This is really useful when you have a foot or hand or tail that glitches only during a few frames. I've also used this strategy to make custom animations, like a deleting the rotation value for the Jaw Bone on a dragon animation so that it can have it's mouth open for a breath attack during an animation that doesn't usually include that.
DISCLAIMER: Some of the animations that import from WMV to Unity are so broken that the above strategy just doesn't work. Better use a different animation altogether.
Lastly, I have found that some animations that are a little glitchy can be cleaned up by turning off Animation Compression and unchecking Resample Curves from the Inspector. Sometimes it works, sometimes it doesn't.
Thank you for appreciating my work so positively.
I'm glad you liked it :)
Hello. Tried to fulfill your request. But Illidan has an animation error in the figure that is already on the table. Because of what, I can only make a similar pose without animation. With the next patch, it will be loaded into the modification.
Thank you. I'm glad you appreciated my work
Excellent. If you notice problems in the models in the future. I'll be glad to hear your feedback. :)
Пожалуйста. Будут ещё в будущем. Так что вполне можете рассчитывать на целую коллекцию в этой категории
Спасибо за модельки культирасцев!
Чмок в пупок!
That's the way it should be. This is done for the convenience of conducting combat scenes. Look closely. Their attacks are at waist level.