Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,175 Comments
Shazzer 21 hours ago 
@cuomo860 Thank you, and I'm sorry to hear you lost the election. Better luck next time ;D-
Squidian The BoFish 14 Nov @ 8:26pm 
big ups
cuomo860  [author] 14 Nov @ 8:14pm 
I went ahead and uploaded a quasi updated version of this mod. I still have more work to do on it, especially updated UB+ and getting the new game rules for which buildings. I also need to look at what to update for the Silk Road mod's buildings to be counted. I really want to clean up this mod but that is going to take a little while longer.
sokotofalcon 10 Nov @ 3:46am 
@cuomo860 is the best CK3 modder
Shazzer 6 Nov @ 8:34am 
I feel bad for @cuomo860 he has so many people on so many mod pages crying for updates I would honestly just go into shutdown mode, lol.
DaTruth8506 3 Nov @ 7:03am 
Please Update Im having mod withdrawals
Ettie102 2 Nov @ 6:29pm 
Can't wait for the next update, I miss staring at all of the cool buildings on the map.
Firkraag 1 Nov @ 2:33am 
Hello, thank you for maintaining this mod. Would it be possible to add support for Architects of Wonder too? They added some special buildings in East Asia in their mod.
kgmi 30 Oct @ 5:02am 
UPDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE
Nino 29 Oct @ 9:28am 
always thanks for making wonderful mod
UPE has been updated :)
SalahadDin 29 Oct @ 6:37am 
I love this mod so much. Could the you update it to version 1.8?
RødGrød 26 Oct @ 10:05am 
I play with Geforce Now, so unfortunately I can't alter the mod files, but thanks for looking into it! <3
cuomo860  [author] 25 Oct @ 10:58am 
@RødGrød I see how this is programmed. For Judaism to use it, it needs to be upgraded to "The Temple in Jerusalem". If you wanted to change this in your own game you can find the zz_special_buildings file and remove the line in that file for Dome of the Rock that says " NOT = { scope:holder.religion = religion:judaism_religion }" under is_enabled.

I kind of prefer it that way as it symbolized the removal of other religions from the city. However, there is penalty of cost without additional benefit so I may update some of the modifiers so it's worth updating it.
Nino 25 Oct @ 12:43am 
thx for a wonderful mod
RødGrød 24 Oct @ 1:33am 
That would be awesome! With the 4 mods suggested here and nothing else altering special buildings, I at least can't use it currently, which is weird considering my religion find that place a holy site.
cuomo860  [author] 23 Oct @ 6:14am 
@RG I could look at expanding the eligibility for buildings for Judaism. I can totally see that they are handcuffed. I thought Dome of the Rock was enabled under Judaism but there have been a few different versions of it in different mods so I could be wrong.
RødGrød 23 Oct @ 1:51am 
First off: Thank you for all the great work you have put into this!

Secondly: Could you possibly consider expandng judaism? I am currently playing a jewish playthrough, strongarmed myself to establish Israel, and got greatly disappointed about the lack of jewish holy sites in the one region of the world, that jews find holy. Dome of the rock sits atop Solomon's temple, for instance, but I can't use Dome of the rock. :(
cuomo860  [author] 22 Oct @ 6:08pm 
Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
Yarn 14 Oct @ 6:48am 
i think this mod causes the Asatru religion to just be called "norse"
Etshy 14 Oct @ 4:19am 
as this mod is a compatch of many big mods I'm not sure you won't lose something if you load CFP after.
I'll try that on my side too
Squidian The BoFish 13 Oct @ 3:48pm 
i fixed this by loading CFP after this mod
Encartrus 13 Oct @ 3:38pm 
Confirming the behavior from Etshy. It swaps many courtrooms to Andalusian.
Etshy 12 Oct @ 12:47pm 
Sorry I'm back with another issue.
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Etshy 11 Oct @ 5:12pm 
so it's normal, thanks. i like the powerful lvl 5,6,7 though.
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
cuomo860  [author] 9 Oct @ 3:39pm 
Those were removed from the base COW3. It only uses modifiers.
Etshy 9 Oct @ 10:10am 
Not sure if this is this mod but as It include COW3 it should be.
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
Yusseter 5 Oct @ 10:17am 
is this mod has a github page?
Bright moon 28 Sep @ 2:27am 
May I ask if this mod has a Chinese localization?
Dr. Dinosaur 21 Sep @ 6:44pm 
So I am stuck with them unless I save edit?
cuomo860  [author] 21 Sep @ 8:16am 
Dr. Dinosuar. That's a vanilla mechanic, they are built but they are not active unless you are of that faith or syncretic.
Dr. Dinosaur 21 Sep @ 2:06am 
How do I remove things like Grand Mosques from Burges when I am not of their faith?
VenecoHead 18 Sep @ 5:18pm 
You are right. It was a mod about "accurate counties and duchies in Europe". That was the whole ordeal haha. Thanks!
cuomo860  [author] 18 Sep @ 5:10pm 
Your're likely using a mod that changes the map like MPE or MB+
VenecoHead 18 Sep @ 5:08pm 
The models for a few buildings across the map seem too large. Any ideas as to what may be causing it?
Altatension18 18 Sep @ 5:32am 
In addition, the people of North Africa, where Morocco is located (Barani culture in 1178), do not have a background image.
Altatension18 18 Sep @ 5:26am 
Hi, Cuomo.

When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.

I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.
Serenisima 17 Sep @ 10:05pm 
The model of the Palace of Knossos on Crete seems too large. Can this be fixed? (I use MPE)
cuomo860  [author] 17 Sep @ 5:20pm 
Updated:
1.17 and Medieval Arts Update

@aplikantgold I will take a look at this stuff and see what's going on. I hoped to do it before doing the update but I'd rather get something out there instead of nothing.
aplikantgold 17 Sep @ 9:59am 
3. i checked the name of Alid capital - Wilayah of Bukhara
aplikantgold 17 Sep @ 9:39am 
2.
2) also when you start at 1066 theres a country just next to Selujks on the west - Alid and its capital city (forgot the name, sorry) vanish when you start the game, after you unpause and COW3 stript from your mod starts to work it vanish from the map, walls are still on map but model of castle dissapear and it never shows again, with only COW3 its still on the map after script starts, so probably just some bug with your merge

And thanks for this great merge! You made playing this game 100% better, i dont have to choose now what to lose and what to have because of incompability.
aplikantgold 17 Sep @ 9:39am 
1.
Hey coumo860, if you are updating i have a qusetion, maybe you can look at two thnigs:
1) when you start at 1066 bookmark Genoa (in north Italy) dont have its special walls on the map - Walls of Genoa - when you click province its shows that they are build and give bonuses but theres no model of this walls on map, just normal wooden walls, when I tried only with COW3 in modlist they are on the map (special model) so so theres probably some bug when you merged COW 3 with oder mods, i tried to fing whats wrong but im not so much into modding and couldnt find why its bugged
cuomo860  [author] 16 Sep @ 9:49pm 
@Phantomimmoral I agree (as I will likely do this as well)...but I'll also be updating this shortly. Doing some final touches on my mods.
PhantomImmortal 16 Sep @ 9:45pm 
For those who are on the "where are the new dlc buildings" train, I have a recommendation... don't play with the new DLC. Instead just use Holy Roman Triumph, which *includes* a coronation event+activity with special attention to the Italienzug made by HREmperors as well as extra mechanics for the HRE
cuomo860  [author] 13 Sep @ 9:01pm 
Maybe wait until the mods updated?
Serenisima 13 Sep @ 8:30pm 
new dlc’s buildings can‘t be shown in the games
smirkyshadow 9 Sep @ 10:50pm 
Could you make sprawl a gamerule?
cuomo860  [author] 8 Sep @ 6:44am 
No, “sprawl” was removed a while back for consistency and functionality except for what is added by Medieval Arts and COW3.
sleepykids 8 Sep @ 5:42am 
does this mod add building clutter around the holding after constructing?
michaelm3620 7 Sep @ 11:15pm 
Hello, for some reason some buildings I added in my own mod aren't showing up anymore. It used to work before. I took the holdings file from the mod and added my buildings to it and it would work before. But right now they wont show, not even the duchy building will show. Any help in getting it to work together again would be appreciated.
cuomo860  [author] 6 Sep @ 7:56am 
Yeah, that's an error on my end. It shows as an option but it should shouldn't actually be able to be built.

FYI, I made some other changes and fixes that I'm not going to release until after the DLC update, unfortunately because of the changes in this mod and my others there may be some stuff that's broken until you start a new campaign,