Space Engineers

Space Engineers

Solid Light - Missile Launchers (WC)
11 Comments
lAimBotl  [author] 3 Jul, 2023 @ 9:10pm 
vanilla doesn't support homing projectiles unfortunately
OttoArms 3 Jul, 2023 @ 9:07pm 
Please a none Weapon core, ty
Trialsphere 31 Mar, 2023 @ 6:15pm 
The thumbnail missile silos very closely resemble the nuke silo from FORTS, a game I adore. I love it.
Jappards200 14 Mar, 2023 @ 12:16am 
Interesting, are these homing missiles in the traditional sense? Gatling turrets don't target them. The ranges should be more proportional to size though(heavy, large and medium bigger range than small).

Furthermore, the missiles rarely hit even on larger targets? I thought a larger enemy target(about 10mill kg) would be more easily hit, but its not quite the case. Large does a lot of damage when it does hit, but more than often it just flies about. Its fine to have missiles bounce a bit(especially if you want turrets to be able to target them), but after a few bounces it should probably hit.

If there are conveyor connections, can you put them on the block?
(e)GSV No Patience And No Time 29 Jan, 2023 @ 2:43pm 
nice but range is too low for my taste
wingmaster 27 Jan, 2023 @ 9:25am 
well the star blazers mod pack has missile and torpedoes that go from 5 to 10 km the aryx weapons have ranges from 5 to 10
lAimBotl  [author] 27 Jan, 2023 @ 9:12am 
tbh I don't really know the ranges of most weapon mods these days, I just set it as 3km since that is quite under most cargo ships range from me normally in planets, though I could probably push it to 4km and be fine.
wingmaster 27 Jan, 2023 @ 4:38am 
well most combat in SE for me anyways takes place in space and a missile launcher that only reaches out to 3km is practically useless no offense
lAimBotl  [author] 26 Jan, 2023 @ 4:05pm 
If you mean by perfectly fitting in with armor blocks, that might not be possible since they use connected textures that change based on the blocks placement, and it is impossible to do that with normal blocks.

All of them use vanilla textures, so they are paintable and skinable as much as vanilla blocks are.

I shall add that to my todo list (sloped weapons).

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I could bump up the range a little, the main reason the range is "low" is so they are balanced in planets.
Hotaro 26 Jan, 2023 @ 3:19pm 
I think as long as the skins were just compatible with the textures in the game and they could be paintable, straight flat sides are execptible. The one thing I would do is add variants that have sloped fronts at both angles. 45 degrees and not sure what the 2 block long slope is.. maybe 30 degrees? that would help expand block placement and utility.
wingmaster 26 Jan, 2023 @ 2:14pm 
i think they need more range