Stellaris

Stellaris

~~Scripted Trigger Undercoat
340 Comments
kahvipensas 23 Nov @ 2:53am 
Is this mod intended to override a lot of vanilla Shroud related files with empty code?

For example, in scripted effects update_eotc_accords, in events several shroud.83xx beginning events and so on?

At least Irony Mod Manager shows all of the above as " # This mod contains empty code. Possibly to overwrite other mods. "

Is this intentional, or do the comments in the code cause some bugs in how Irony is handling the code?
udkudk 12 Nov @ 1:08pm 
Honestly, what I wouldn't give for PDX to implement this mod into base game.
kuyan-judith  [author] 12 Nov @ 4:13am 
@MaD_MaN: I don't know of a way to search, sorry.
kuyan-judith  [author] 12 Nov @ 4:12am 
@pourprsn: that's because the mod wasn't updated to 4.1.7 yet. It should be fixed now.
kuyan-judith  [author] 12 Nov @ 4:10am 
Now up to date as of 4.1.7
pourprsn 7 Nov @ 4:29pm 
Hi! this mod is currently causing all basic resource districts on normal planets to ignore blockers/planet limit, effectively making them uncapped. I was not able to find what part of the mod was causing the issue, but it does happen even with this as the only mod enabled
rtrub1 2 Nov @ 2:43pm 
Is this good to use with version 4.1.6?
MaD_MaN 30 Oct @ 11:31am 
I have this installed but I have no idea which mods are using it (if any at all) is there a way for me to search?
Kali 19 Oct @ 7:39am 
Ofc and thank you!
kuyan-judith  [author] 19 Oct @ 5:47am 
Now up to date for 4.1.5

Also, fixed the enforcer bug, sorry for that and thanks Kali.
Kali 17 Oct @ 10:45am 
The enforcer inline script is incorrectly giving gestalts enforcer jobs instead of HKs.
rtrub1 15 Oct @ 4:28pm 
Is the mod good for the latest patch/version?
kuyan-judith  [author] 28 Sep @ 12:08am 
4.0.23 legacy version here
kuyan-judith  [author] 28 Sep @ 12:07am 
Now up to date for 4.1.3
SmellsLikeFailure 25 Sep @ 4:18pm 
Can confirm this is breaking ships, portraits, and origins from Shadows of the Shroud. They don't show up at all
Matthijs 25 Sep @ 8:40am 
Another broken thing: All menial drones of my machine empire are also gone with none being produced in Stellaris 4.1.1. Disabling this mod seems to fix the issue
.Avi 24 Sep @ 4:55pm 
Alright, so something else broke origins but I can at least confirm this broke portraits for me
.Avi 24 Sep @ 4:39pm 
Not just shipsets, for me.
I haven't checked for civics and other stuff, but I'm not seeing the shadows of the shroud origins or the portraits with this mod enabled.
Zamio 24 Sep @ 6:41am 
Probably something you'll fix when updated but currently this mod breaks the new shipsets. Not a demand for anything, just an FYI for anyone who has this issue.
K0rruptedYouth 5 Sep @ 10:56am 
When I have this mod with Expanded Mod Base, it seems some of the AI empires don't have agri districts.
kuyan-judith  [author] 29 Aug @ 11:46pm 
Now updated to 4.0.23
kuyan-judith  [author] 24 Aug @ 4:01pm 
Now up to date for 4.0.22
kuyan-judith  [author] 19 Jun @ 6:32pm 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [author] 19 Jun @ 6:31pm 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 14 Jun @ 6:52am 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 14 Jun @ 6:48am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [author] 13 Jun @ 9:52pm 
Now updated to 4.0.20
OlegY 13 Jun @ 11:46am 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 13 Jun @ 12:56am 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 11 Jun @ 11:17am 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [author] 7 Jun @ 1:03am 
Now up to date as of 4.0.16
PQUNDCAKE 6 Jun @ 10:57pm 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 5 Jun @ 12:56pm 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [author] 31 May @ 1:41am 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [author] 30 May @ 5:35pm 
3.14 legacy version here
DJ BONER 30 May @ 4:35pm 
Version for 3.14?
rtrub1 30 May @ 3:52pm 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 30 May @ 2:45pm 
I love you.
kuyan-judith  [author] 30 May @ 2:24pm 
Fixed enforcer jobs bug.
Eclipse 30 May @ 11:59am 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [author] 30 May @ 5:19am 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 23 May @ 4:39pm 
please update
星野星亚 8 May @ 6:16pm 
plz Update 4.0!!!TOT
Vhodnoylogin 6 May @ 1:28am 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 18 Feb @ 1:56am 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 14 Feb @ 3:32pm 
with this here More Corporate Authorities for 3.x
Khazahm 14 Feb @ 3:31pm 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kuyan-judith  [author] 31 Jan @ 3:46pm 
- Finally fixed name
- Added job triggers, e.g. pop_is_priest_stu. These are kind of subjective.
kuyan-judith  [author] 19 Dec, 2024 @ 8:28pm 
@Shade: It's only useful for other mods that use it as a base.