Stellaris

Stellaris

Stellaris Texture Pack - Base Game 2K
47 kommenttia
会飞的啵咕 19.5. klo 9.29 
waiting for 4.0 update:er_uwu:
Calvin 29.5.2024 klo 18.40 
There simply isn't an .asset file defining entities for savannah worlds, so they don't show up.
Protodeus  [tekijä] 15.5.2024 klo 23.21 
I'll have to check and see why the Savannah textures aren't working.
Nettle 11.5.2024 klo 17.23 
I've rigged up a file for the missing Savannah textures, if you want it.
Haligtree 27.3.2024 klo 8.02 
I don't think that Savannah world shows up.
Could you fix this?
Antoneeee 28.12.2023 klo 18.09 
nvm
Antoneeee 28.12.2023 klo 17.00 
how come i don't see the textures in game? I load an old save that wasn't modded, and i can't see any changes.
Protodeus  [tekijä] 11.8.2023 klo 10.23 
Updated!
Protodeus  [tekijä] 6.4.2023 klo 9.00 
Because the file size on Steam isn't accurate. The file is smaller.
Spider 6.4.2023 klo 4.57 
Possibly dumb question: Why does this mod have a larger filesize than PD's 4K pack, and more than 10 times the size of the base game 4K pack?
Kayedon 22.3.2023 klo 17.55 
Hey, you could probably just target 3.7.* rather than a specific version number, since I dunno what they could possibly do in minor version edits to break this mod, to reduce your workload and make the launcher stfu. Cheers, love this mod.
AstroCat 19.12.2022 klo 5.21 
@Protodeus Thanks, coming back to play Sellaris after a really long time away. Looking for a vanilla experience to get back into it, but some aesthetic upgrades. :)
Protodeus  [tekijä] 18.12.2022 klo 21.35 
It does work with 3.6, there should be no issues. Nuclear fire isn't included. It's something I'd like to work on eventually.
AstroCat 18.12.2022 klo 16.45 
Oh and does this include Nuclear Fire at this point? My understanding that one doesn't work any more?
AstroCat 18.12.2022 klo 15.19 
I assume ok with 3.6?
Protodeus  [tekijä] 3.11.2022 klo 22.10 
Texture mods can be used with any version of the game. Immersive Galaxy is 4 years old and still works.
John Pablo Esposito 3.11.2022 klo 20.11 
I hate how setllaris dose mods
Protodeus  [tekijä] 3.11.2022 klo 17.34 
Any version. I will update it soon, but it will work with the most recent version as well.
John Pablo Esposito 3.11.2022 klo 15.50 
what game version is this usable with
Protodeus  [tekijä] 3.10.2022 klo 16.03 
no
KingVinoda 3.10.2022 klo 12.22 
Is this incompatible with ironman mode?
Protodeus  [tekijä] 1.10.2022 klo 10.23 
It shouldn't. As far as I know those auras are not configured by the planet entity itself, which is the only thing this mod changes.
Gunteraz 1.10.2022 klo 4.51 
Does this mod remove the awesome new auras around Fallen Empire's holy worlds? :(
Protodeus  [tekijä] 30.9.2022 klo 21.18 
@[EASY] AstroCat No, this isn't save game compatible. You will need to start a new game to load the new textures in your galaxy.
Protodeus  [tekijä] 30.9.2022 klo 21.18 
@Lordlony I mean, it's adding more data to your game to process, so it will. But 2K should not be too graphic intensive.
AstroCat 30.9.2022 klo 16.14 
I forget, been away from Stellaris for a while. Is this save game compatible? Or, does it require a new game to activate? Thanks, I remember loving the old mod when playing Stellaris. :)
Lordlony 30.9.2022 klo 11.34 
Aww okay never mind then :Blessing: Would you say that this has any impact on gameplay performance ?
Protodeus  [tekijä] 30.9.2022 klo 10.36 
1k would be lower than the base game textures, so not really. It would look pretty bad.
Lordlony 30.9.2022 klo 10.11 
Is there a 1k version ? or would there be no point in that ?
Protodeus  [tekijä] 25.9.2022 klo 21.39 
perfect thanks
Oatmeal Problem 25.9.2022 klo 21.27 
@dangkelana Yes, this is achievement compatible
@Protodeus you only change the gfx/ folder so it is fine. Achievements are only disabled if you change the common/ events/ or map/ folders
Protodeus  [tekijä] 21.9.2022 klo 8.18 
I believe it is, because it only changes textures, but not 100% sure. Better Arcologies is not.
dangkelana 21.9.2022 klo 7.12 
is this achievment compatible?
Protodeus  [tekijä] 21.9.2022 klo 0.39 
May be a mistake on my part. I think I may have forgotten to add the sound files to the entity. I'll have to fix that.
Chaos 21.9.2022 klo 0.11 
Not too sure if it's just me or if 'Resource Consolidation' just breaks the ambience.
Chaos 21.9.2022 klo 0.09 
There's an issue with machine worlds not emitting their default ambience. On another note, would be nice to see a rework for hiveworlds.
Protodeus  [tekijä] 20.9.2022 klo 22.49 
Honestly unless you zoom in really close there’s not much difference from far away. 2K is the base game resolution.
دانيال أيفان مولا 20.9.2022 klo 20.39 
2k still look way better than base game right? lol, tried 4k and was BEAUTIFUL but yeah the impact on fps was noticeable
Theta-6 20.9.2022 klo 9.24 
Are These Ready for 3.5?
Professional Human 19.9.2022 klo 19.52 
beautiful mod
Protodeus  [tekijä] 19.9.2022 klo 18.38 
Place it above real sol if you don’t want it to overwrite any of the files
Protodeus  [tekijä] 19.9.2022 klo 16.03 
This is compatible with pretty much everything on the workshop. It just alters base game textures.
Theta-6 19.9.2022 klo 15.23 
Also, Should i put it Underneath or Above real sol textures?
Theta-6 19.9.2022 klo 15.22 
By the way, Is this Compatable with Things like Gigastructural? etc.
Theta-6 19.9.2022 klo 15.21 
I will Gladly Test for you!
Protodeus  [tekijä] 19.9.2022 klo 15.20 
This should be fully compatible with Real Sol as far as I know
Theta-6 19.9.2022 klo 15.12 
Please Please Please Make this Compatable with Real Sol Textures (Linked here: https://steamproxy.net/sharedfiles/filedetails/?id=731621473 ).