Stellaris

Stellaris

Stellaris Texture Pack - Base Game 2K
47 opmerkingen
会飞的啵咕 19 mei om 9:29 
waiting for 4.0 update:er_uwu:
Calvin 29 mei 2024 om 18:40 
There simply isn't an .asset file defining entities for savannah worlds, so they don't show up.
Protodeus  [auteur] 15 mei 2024 om 23:21 
I'll have to check and see why the Savannah textures aren't working.
Nettle 11 mei 2024 om 17:23 
I've rigged up a file for the missing Savannah textures, if you want it.
Haligtree 27 mrt 2024 om 8:02 
I don't think that Savannah world shows up.
Could you fix this?
Antoneeee 28 dec 2023 om 18:09 
nvm
Antoneeee 28 dec 2023 om 17:00 
how come i don't see the textures in game? I load an old save that wasn't modded, and i can't see any changes.
Protodeus  [auteur] 11 aug 2023 om 10:23 
Updated!
Protodeus  [auteur] 6 apr 2023 om 9:00 
Because the file size on Steam isn't accurate. The file is smaller.
Spider 6 apr 2023 om 4:57 
Possibly dumb question: Why does this mod have a larger filesize than PD's 4K pack, and more than 10 times the size of the base game 4K pack?
Kayedon 22 mrt 2023 om 17:55 
Hey, you could probably just target 3.7.* rather than a specific version number, since I dunno what they could possibly do in minor version edits to break this mod, to reduce your workload and make the launcher stfu. Cheers, love this mod.
AstroCat 19 dec 2022 om 5:21 
@Protodeus Thanks, coming back to play Sellaris after a really long time away. Looking for a vanilla experience to get back into it, but some aesthetic upgrades. :)
Protodeus  [auteur] 18 dec 2022 om 21:35 
It does work with 3.6, there should be no issues. Nuclear fire isn't included. It's something I'd like to work on eventually.
AstroCat 18 dec 2022 om 16:45 
Oh and does this include Nuclear Fire at this point? My understanding that one doesn't work any more?
AstroCat 18 dec 2022 om 15:19 
I assume ok with 3.6?
Protodeus  [auteur] 3 nov 2022 om 22:10 
Texture mods can be used with any version of the game. Immersive Galaxy is 4 years old and still works.
John Pablo Esposito 3 nov 2022 om 20:11 
I hate how setllaris dose mods
Protodeus  [auteur] 3 nov 2022 om 17:34 
Any version. I will update it soon, but it will work with the most recent version as well.
John Pablo Esposito 3 nov 2022 om 15:50 
what game version is this usable with
Protodeus  [auteur] 3 okt 2022 om 16:03 
no
KingVinoda 3 okt 2022 om 12:22 
Is this incompatible with ironman mode?
Protodeus  [auteur] 1 okt 2022 om 10:23 
It shouldn't. As far as I know those auras are not configured by the planet entity itself, which is the only thing this mod changes.
Gunteraz 1 okt 2022 om 4:51 
Does this mod remove the awesome new auras around Fallen Empire's holy worlds? :(
Protodeus  [auteur] 30 sep 2022 om 21:18 
@[EASY] AstroCat No, this isn't save game compatible. You will need to start a new game to load the new textures in your galaxy.
Protodeus  [auteur] 30 sep 2022 om 21:18 
@Lordlony I mean, it's adding more data to your game to process, so it will. But 2K should not be too graphic intensive.
AstroCat 30 sep 2022 om 16:14 
I forget, been away from Stellaris for a while. Is this save game compatible? Or, does it require a new game to activate? Thanks, I remember loving the old mod when playing Stellaris. :)
Lordlony 30 sep 2022 om 11:34 
Aww okay never mind then :Blessing: Would you say that this has any impact on gameplay performance ?
Protodeus  [auteur] 30 sep 2022 om 10:36 
1k would be lower than the base game textures, so not really. It would look pretty bad.
Lordlony 30 sep 2022 om 10:11 
Is there a 1k version ? or would there be no point in that ?
Protodeus  [auteur] 25 sep 2022 om 21:39 
perfect thanks
Oatmeal Problem 25 sep 2022 om 21:27 
@dangkelana Yes, this is achievement compatible
@Protodeus you only change the gfx/ folder so it is fine. Achievements are only disabled if you change the common/ events/ or map/ folders
Protodeus  [auteur] 21 sep 2022 om 8:18 
I believe it is, because it only changes textures, but not 100% sure. Better Arcologies is not.
dangkelana 21 sep 2022 om 7:12 
is this achievment compatible?
Protodeus  [auteur] 21 sep 2022 om 0:39 
May be a mistake on my part. I think I may have forgotten to add the sound files to the entity. I'll have to fix that.
Chaos 21 sep 2022 om 0:11 
Not too sure if it's just me or if 'Resource Consolidation' just breaks the ambience.
Chaos 21 sep 2022 om 0:09 
There's an issue with machine worlds not emitting their default ambience. On another note, would be nice to see a rework for hiveworlds.
Protodeus  [auteur] 20 sep 2022 om 22:49 
Honestly unless you zoom in really close there’s not much difference from far away. 2K is the base game resolution.
دانيال أيفان مولا 20 sep 2022 om 20:39 
2k still look way better than base game right? lol, tried 4k and was BEAUTIFUL but yeah the impact on fps was noticeable
Theta-6 20 sep 2022 om 9:24 
Are These Ready for 3.5?
Professional Human 19 sep 2022 om 19:52 
beautiful mod
Protodeus  [auteur] 19 sep 2022 om 18:38 
Place it above real sol if you don’t want it to overwrite any of the files
Protodeus  [auteur] 19 sep 2022 om 16:03 
This is compatible with pretty much everything on the workshop. It just alters base game textures.
Theta-6 19 sep 2022 om 15:23 
Also, Should i put it Underneath or Above real sol textures?
Theta-6 19 sep 2022 om 15:22 
By the way, Is this Compatable with Things like Gigastructural? etc.
Theta-6 19 sep 2022 om 15:21 
I will Gladly Test for you!
Protodeus  [auteur] 19 sep 2022 om 15:20 
This should be fully compatible with Real Sol as far as I know
Theta-6 19 sep 2022 om 15:12 
Please Please Please Make this Compatable with Real Sol Textures (Linked here: https://steamproxy.net/sharedfiles/filedetails/?id=731621473 ).