Killing Floor 2

Killing Floor 2

Payday 2 Sountrack
15 Comments
咖啡 21 Oct, 2023 @ 3:19am 
还有上一个版本的s21霰弹枪也是开火和换子弹音效做的屎一样
咖啡 17 Oct, 2023 @ 11:47am 
大佬可以做新发的mg3轻机枪的枪声么这破音效我今天刚玩了一把买了mg3就卖掉了这屎一样的音效太垃圾了
Dark Kill 24 May, 2023 @ 1:32pm 
@Necrilem You need to match the original menu music length to loop it properly (which is 2:48 long), if you put a song that has less than this, it will stop until reaches that time and only then will loop.

You can use this site to see the duration of ALL tracks if you need to: https://downloads.khinsider.com/game-soundtracks/album/killing-floor-2-gamerip-2015
Necrilem 23 Apr, 2023 @ 6:03am 
Hey so, i tried to play around and switch out the default main menu music. I managed to do that by converting it from .wav to .wem, renaming it to the right "code". BUT it only plays once and then stops, rather than looping while being in the main menu.

Could you maybe help me with how to fix that so it actually keeps playing?
Honestly pretty lost with wwise and how everything works here audio wise
Dark Kill 15 Sep, 2022 @ 5:24pm 
well i´ll try that as well, thanks for the answer
OFERABK  [author] 15 Sep, 2022 @ 4:10am 
ummm for me its pretty straightforward just turn it up using the volume slide
I have never tried using individual .wem files, if adjusting Wwise doesn't work, maybe you can turn up the volume before you process via Wwise?
Dark Kill 14 Sep, 2022 @ 11:05pm 
I use WWise to convert to .wem btw
Dark Kill 14 Sep, 2022 @ 10:43pm 
Do you have any tips on how turn up the volume of some songs? I started to mod some songs too, but 2 of them stayed with a low volume in game, while the rest was ok
The Room 13 Sep, 2022 @ 6:30pm 
Alright, I'm going to figure it out, thanks for the info m8 :47_thumb_up:
OFERABK  [author] 13 Sep, 2022 @ 6:25pm 
Some tips of my experience
1. The Wwise editor Tripwire provided has a total file limit up to 200, so you should delete most files inside Wwise that are irrelevant to your mod, except all the default work unit and Master-Mixer Hierarchy, otherwise you won’t be able to generate soundbank files
2.Usually each soundbank contains only the relative audio files, for instance a soundbank for a weapon wouldn’t contain anything from other weapons unless its re-used. You can check the corresponding events to confirm that. As for soundtracks, all the combat tracks for common maps, and three tracks from Airship are stored in MACT, tracks of other seasonal maps are stored in seperate soundbanks. MMU contains only tracks in main menu. AMB contains the tracks between waves, again seasonal maps have different soundbanks except for Monster Ball which is in its MACT bnk.
OFERABK  [author] 13 Sep, 2022 @ 6:23pm 
Inside Wwise first is to drag sound files in and tune them. All that matters here are the events, if the sound events are able to play, they are alright in game, so after dragging is to configure the events. Once you think its done, select all the files that are to be used and drag it to the corresponding soundbank, right click and select generate soundbank for current platform, once its done you can find it via open containing folder. Then just put it in the directory I mentioned in Installing and its done.

You can check out this guide , its basically the same but you don’t need to swap out .wem files in the end, .bnk files work the same.

Also I recommend to watch these three videos, they gave me a huge help to start
https://www.youtube.com/watch?v=JCL1vd9QHsc
https://www.youtube.com/watch?v=POcPzf_XrGs
https://www.youtube.com/watch?v=AKYwmg8kCTU
OFERABK  [author] 13 Sep, 2022 @ 6:23pm 
@User.exe I'm no expert and far as I know there are two ways to do this
first you can find a custom soundtrack mod in Workshop, I didn't look into it so can't help u about that
the way I used is to pack .wav files into .bnk files via Wwise, to do this:
1.You need the Wwise editor, Tripwire provided a built-up version of it that shows you what sounds they used in KF2, which can be found on their official modding page [wiki.killingfloor2.com].
2.You will need something to convert format, like turning mp3 files into wav, and if you wish to use the vanilla sound files you will additionally need something to unpack bnk files
3.Once you have set up Wwise and prepared your wav files you can begin to replace sounds on Wwise and generate a soundbank, which is the .bnk file I gave out in my mods.
Christina 11 Sep, 2022 @ 7:38pm 
Oooh, nice! The Payday games have really cool music. Thank you for making this mod. :)
The Room 11 Sep, 2022 @ 3:19pm 
I would like to know how to make custom soundtracks.
SleepingD 8 Sep, 2022 @ 1:46am 
yeah good stuff