Total War: WARHAMMER III

Total War: WARHAMMER III

Magic Overhaul: Useful Buffs
77 commenti
Jolc3r 4 ago, ore 19:15 
Really like the rest of it, just my 2 cents on that one. I think Perfect Vigor and Unbreakable are just issues with the game. So maybe replacing with some other effect would work
Drusk  [autore] 4 ago, ore 14:11 
Good feedback. I will definitely look at it when i get the time.
As for the Unbreakable and Perfect Vigor issues, i'm not sure i can do something about it. I'll look.
Jolc3r 4 ago, ore 3:12 
I think it would be better to turn a lot of the fatigue change effects to be higher. Anything below 0.01 isnt shown on the tooltip since they dont show decimals (1% is as low as it goes) so it is hard to tell that a lot of those do anything. I get that technically durations have been increased so there is more of an effect but I dont think 1% for 40 secs is going to make anyone mad seeing as Forbidden Fens exists (45 sec 1% fatigue decrease) and this spell is mostly OK.

As they are anything below 1% is barely noticeable. Testing Incantation of Dessication (45 sec 0.0031 fatigue increase) only results in about a 25 sec head start in going down one rung of fatigue (ex. winded to tired). Not a big deal. For close to the same mana I can just cast lightning that kills a bunch of models.

Having played a long time with this mod, I think Lore of Light is the only lore that felt kind of weak all around. So changing those 2 effects would go a long way.
Jolc3r 4 ago, ore 3:11 
Hi after playing with Lore of Light for a bit, I think some of the buffs are still undertuned. Unbreakable (Light of Battle) and Perfect Vigor (Birona's Timewarp) have some weird interactions. Due to how both mechanics work, granting unbreakable and Perfect Vigor mid battle once a unit has low leadership or low fatigue, the unit will still suffer the penalties pre-casting the spell.

For example, a routing unit or crumbling unit will still crumble/rout, since their leadership will still be low in reality. Only way to get any benefit out of it is is with living units (so tomb kings cant do it) and casting right before they rout, which is pretty hard in reality with a 3 second cast.

Similarly, an Exhausted unit will still suffer stat debuffs even when casting a spell with perfect vigor, since their Fatigue doesn't replenish any faster.
Dragamm 17 lug, ore 20:23 
Just wanted to give props to your mod, really has made me think about using many more spells I normally wouldn't ever touch.
HotPizza87 23 giu, ore 15:46 
Can you make Light of Battle stop broken units routing/crumbling/destabilising?
OHM 22 giu, ore 12:48 
Certainly, and thank you. My intentions are purely for the enjoyment of the game and look for no acclaim from other people's brilliant work.
Drusk  [autore] 22 giu, ore 12:43 
Sure! I do not mind as long as you link the original mod in the description :)
OHM 22 giu, ore 12:01 
Hi, I'm trying to keep my mod list bloat down (managing to get it below 500) so compatibility sub-mods just add to it. Do you mind if I upload a combined version of yours and Miscast mod so that my mates can access them?

All credits to you and any relevant parties of course.
Drusk  [autore] 23 mag, ore 2:41 
Dope, thanks. Adding it in the mod desc.
Jolc3r 22 mag, ore 17:43 
Hi, I made a compatibility mod for this and the Miscasts Mod.

https://steamproxy.net/sharedfiles/filedetails/?id=3486029105
ZX 14 apr, ore 19:45 
Is it possible to allow the cathayan dragon siblings to use magic while in their dragon form?
Dizzy Ioeuy 1 apr, ore 11:12 
ty man., this mod makes the game so much better. I appreciate it!
Drusk  [autore] 1 apr, ore 6:30 
I don't think anything new has been added, and any spells that have been updated are not affected by the mod. If i missed anything, please let me know!

Did a small update just now to add potential missing visual effect changes to lil and big waaag spells, as well as a missing bound spell for one of skraag's big names.
Dizzy Ioeuy 31 mar, ore 23:12 
I think some new spells have been added or changed. I wonder if this will get updated. I love this mod.
Solaire 25 dic 2024, ore 22:24 
Does this need an update for the latest patch?
Drusk  [autore] 31 ott 2024, ore 17:31 
Updated for 5.3, just a few minor changes to mana costs. See CA's patch note and my mod's in the change notes.
willyinuyaz 7 ott 2024, ore 19:13 
@Drusk Thank You :lunar2019piginablanket:
@Chinag Try unsubscibe and subsribe again
Drusk  [autore] 7 ott 2024, ore 14:54 
odd, it's working for me :c
Make sure it actually downloaded the update
Chinag 7 ott 2024, ore 12:39 
I'm still having the crash related to the hag spell list
Drusk  [autore] 7 ott 2024, ore 9:01 
Updated!
Big apology everyone :c

A column got removed from the official table, so i also removed it from my mod.
But, i had already imported the rows for the hag spells, which already had the removed column. So the information ended up mismatched for those spells, causing the crash.

As for the dlc24 thing, that's how it is numbered in the table. If that number doesn't match the actual dlc count, check with CA lol.
dlc01 seems to be Chaos Warriors, up to dlc25, Thrones of Decay.
Drusk  [autore] 7 ott 2024, ore 8:36 
Will look into is asap, sorry!
willyinuyaz 7 ott 2024, ore 7:36 
@Drusk This mod is crashing, I try to fix it myself but don't understand at all :lunar2019crylaughingpig:
Rustic "Kalessin" Citrus 6 ott 2024, ore 15:32 
Im not sure if its my other mods just yet, but after the new update, I am not CTD on startup with a whitebox error. Hope this helps, and thank you for all your effort! <3 :WH3_clasp:

https://i.imgur.com/ruGLOAZ.png
Scavenger420 6 ott 2024, ore 15:23 
Drusk@ The mod will no longer work from now on. Seems like it's tied to the new DLC, which isn't out yet.
Drusk  [autore] 6 ott 2024, ore 13:01 
Mod updated ! See change notes for details. As always let me know if something's broken or needs tweaking.

Thanks for the comments, it gives motivation :)
littleduckie 5 ott 2024, ore 9:32 
As a long time user and appreciator of this mod, cannot wait for the update to land. Lore of Hags feels so.. off-kilt without your tweaks...
Winter 1 set 2024, ore 16:26 
Jabba the Hutt just contacted me. He wants to know how you came to be in possession of that portrait. He said he no longer dresses or poses like that anymore & that he is quite embarrassed.
Kholek's Sleeping Pills 23 ago 2024, ore 22:50 
Update if you want but from my experience, at least with nurgle, using this mod, the overcasted spells cost as much as the standard spells instead of the normal overcast cost increase.
Drusk  [autore] 27 mag 2024, ore 13:01 
I do not have time (or disk space lol) to update at the moment, but i will eventually.
As far as i know the only spell the mod changes and that is not up to date is Nurgle's Miasma of Pestilence. Others should work as intended.
And of course, the Lore of the Hag is missing from the mod.
盗む悪魔 18 mag 2024, ore 10:52 
Do you plan to update?
Jolc3r 25 feb 2024, ore 11:04 
New lore added in 4.2 for Kislev, Lore of the Hag
欧利昂尼 25 feb 2024, ore 4:09 
updata
iDon'tSpeakRussian! 19 nov 2023, ore 15:12 
Yay, maybe I will finally start using those buffs thx to you :)
Drusk  [autore] 9 nov 2023, ore 8:18 
dam that is embarassing haha, fixed it now
Thank you very much for notifying me about these once again :)
GreyHound 8 nov 2023, ore 1:30 
Just started playing some Dwarfs again, and noticed a minor issue: non-overcast Rune of Oath and Steel's description mentions affecting all allies in an area despite that being incorrect (it has 0 area, only the overcast version adds 50 area). I think it has something to do with the NumEffectedFriendlyUnits set to -1 in unit_special_abilities_tables. Also, the text for "this overcast effect is incorrect" misspells the word below as "bellow".
Drusk  [autore] 28 set 2023, ore 9:22 
Oh wow yeah woops, i think i remember noticing that as well but forgot. The mass stat is incorrectly labelled in the files as a stat that can be changed additively, but it can't, it's only multiplicative. Hence the issue.
I changed it to x2 mass and reduced the speed a little to compensate.

Thank you for reporting :)
GreyHound 28 set 2023, ore 7:39 
Hi Drusk. Using this has been fun, certainly made me think on whether to go for buffs/debuffs or damage spells. Wanted to report a bug: Flesh to Stone grants +50 Mass to units affected, but it in fact multiplies mass by 50 - tested with Grail Knights in Lance mode going from 1560 Mass to 78 thousand (the test dummy Goblins certainly learned the meaning of "bowling").
Dark 2 set 2023, ore 12:14 
Thank you for the update!
Drusk  [autore] 2 set 2023, ore 5:49 
Updated!
Nothing changed much, i applied the few changes the update did where relevant.
less1630 1 set 2023, ore 7:19 
pls update
Dark 25 ago 2023, ore 9:05 
I really enjoy that this is not just a mod that buffs numbers but that it adds in some flavor to what the lores of magic were supposed to represent. It goes a long ways to help the lores of magic feel more distinct and standout from each other.
Dark 25 ago 2023, ore 8:57 
Thank you for this!
jonjrhr 15 mag 2023, ore 6:50 
fist of gork is still 1 unit only i think
Juniaris 11 mag 2023, ore 23:09 
is it compatible with SFO ?
Drusk  [autore] 11 mag 2023, ore 15:11 
Oh wow yep, my bad. Sneaky stabbin' also had the same issue, all fixed now. Thank you !
less1630 11 mag 2023, ore 14:57 
Hi, can you help check the The Enfeebling Foe (Shadow) , the Overcast Area came to 50 but still only affect one enemy ?
Drusk  [autore] 2 mag 2023, ore 9:58 
The only change is the cast range increase, which is not showed on the google sheet as i am not modifying it. That is why the overcast cost increase is so little.
less1630 1 mag 2023, ore 23:38 
Hi I see Google Sheet , the Yin Missile Mirror seem like no change from base and overcast ?