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https://youtu.be/mASf1K_zOB0?si=wYLhIUxJaX1KuP5T
The balance I think will be very bad for most players. Don't feel bad about changing the sandbox options, the default panels are super expensive, weak (my 3 pop fridges + 1 regular fridge + some lights would require over 80 + electrical 4) it takes forever to connect them (my character gets hungry every 3 panels connected). You get no XP from doing it either, just connecting 80 of them will probably take over a month.
Work on getting solar to preserve all the permanently borrowed meat & veggies is a nice goal to add to the someone's apoc to-do list.
this gives us +50% space in the energy bank
The other problem is that the distance for, backup generators is extremely limiting. I had a generator on the floor above, on a balcony edge, right next to the solar gen (two tiles total), and it wouldn't connect. It will only connect if it's on the same level.
All this combined, makes it very difficult to get good coverage on the lot.
I installed the mod that spawns crates after looting locations, will they spawn in those locations despite the chunks having been loaded already?
Both, check description.
I play with the Blackouts mod and it would be fun to combat the blackouts with batteries charging while the electricity is turned on then use them as a backup for the blackouts
You do not need to make additional backups or copies because the repository will always be public.
That said, really like this mod.
The requirement to make a failsafe however was a bit rubbish - I looted literally every building in Muldraugh and didn't find a single TV remote - it did however get me 10 in electrician, even without fast learner trait. I had so much butter, oh my god.
I have change the sandboxoption of the mod file, chnage the Sandbox.lua, nothing works.
Any help ? ....