Project Zomboid

Project Zomboid

Immersive Solar Arrays (v41, GitHub reupload)
640 Comments
Blue [ITA] 21 hours ago 
Cool and awesome mod, could i connect more then 1 battery bank, and if yes how i connect both?
JonaDragnel 3 Oct @ 5:17pm 
Hola, he creado un tutorial básico en español sobre este excelente mod, si les interesa aquí les dejo el link, Saludos..
https://youtu.be/mASf1K_zOB0?si=wYLhIUxJaX1KuP5T
barnaba 30 Sep @ 6:46pm 
This is a great idea, well executed too - I've experienced no issues playing with it in mp.

The balance I think will be very bad for most players. Don't feel bad about changing the sandbox options, the default panels are super expensive, weak (my 3 pop fridges + 1 regular fridge + some lights would require over 80 + electrical 4) it takes forever to connect them (my character gets hungry every 3 panels connected). You get no XP from doing it either, just connecting 80 of them will probably take over a month.
ObeIV 29 Sep @ 5:09pm 
Please reduce the time it takes to connect solar panels its way too long.
CheatM777 26 Sep @ 6:17am 
i spawned it in mp, using debug, when i go and try to place it i get immence lag or crash
K i r i z E 24 Sep @ 8:24am 
how to fix missing file isa_compabillity_client in multiplayer server ( File Doesnt exist on server )
Kita 17 Sep @ 8:31am 
Same problem here. The battery bank is visable in the Crafting helper mod but nowwhere in the Crafting menu/cheat menu. Only way to obtain them is to pick up from the world.
bonevtik 13 Sep @ 2:56am 
I'm having trouble that I can't craft battery bank in MP even with debug/cheat rebirth.
Kenpachi 4 Sep @ 2:05pm 
@Poltergeist Where are my manners? Thank you for taking on this project and continuing the awesome mod.

Work on getting solar to preserve all the permanently borrowed meat & veggies is a nice goal to add to the someone's apoc to-do list.
Kenpachi 4 Sep @ 1:48pm 
@Tregedy. Pure looks to give you cosmetic options.
ZenithTheWolf 4 Sep @ 1:42pm 
Conflicts with the electric wire crafted by the mod BuildingMaterialWeightReduction. Because it's named the same thing as the vanilla one (base.ElectricWire) and the modded one is the only version obtainable without console, recipes from your mod that need electric wire cannot be crafted when BuildingMaterialWeightReduction is enabled. And attempting to remove the line that calls for electric wire in the ISArecipes.txt does nothing.
Michalina 4 Sep @ 12:44pm 
I recomend umsing it "-50% Weight reduction for Car Battery"
this gives us +50% space in the energy bank :steamhappy:
Poltergeist  [author] 3 Sep @ 11:22am 
The locations are specific so you need to know where to go. Often map updates can cause overlapping or invalid places so they might not spawn there.
Poltergeist  [author] 3 Sep @ 11:20am 
You need the required mod for them to spawn. Try going to riverside hardware shop on a new save and see what happens. If there's no issue it should also work on the older save.
ramirez 2 Sep @ 10:28am 
Hi I have a problem where the boxes with solar panels and equipment don´t spwan even at 100%. Does anyone else have this problem and could this be a bug from the mod or some mod incompatibility?
boyce.1204 21 Aug @ 11:16pm 
it would be great if we could connect generators farther away from the battery bank cause it currently limits placement of the battery bank
ErdemErdogdu 20 Aug @ 5:14am 
I have infinite storm mode and there is almost no sun and there are a lot of snowstorms. Do the panels work in these cases or does it have to be sun? :spiffo::deadrat::bleach:
CosmoCone 16 Aug @ 8:05am 
Can you repair deep cycle batteries?
[NSG] JWACK22™ 12 Aug @ 11:12pm 
Is anyone else having problems with the download on a server? I keep getting "Operation is not valid due to the current state of the object" which is happening when trying to download the Target Square mod.
Slider-Man 10 Aug @ 8:43am 
Just started using the mod and worked great when first hooked up the panels too battery bank but then i noticed when i logged back in after i restarted server that the panels were disconnected, so hooked up and tested and sure enough disconnected again on server restart, found a few people who have this issue also but no fix seems to be known, any ideas?
[NSG] JWACK22™ 6 Aug @ 5:31pm 
Is Target Square unavailable right now? I keep getting an error when trying to get it on my server.
8vantor8 3 Aug @ 3:46pm 
wish we had a larger battery bank available to use
Tregedy 22 Jul @ 12:37pm 
any different between the flat and mounted solar? or just pure look?
Player 1 19 Jul @ 10:13pm 
Q - Is it possible to increase the Range of this Stuff ? And is the DIY better then the 400 Battery? And is it possible to make a Range Circle... to see the Range?
yashoku.shade 9 Jul @ 2:45am 
@Acha, I just had this problem myself. If you had this mod added during a new game, - go to your contextual menu. Select sandbox options. Scroll through and find the Solar mod. At the bottom you will see a box that says CRAFT solar (and inverters?) click it. You will immediately see the ability to craft the solar panel in game without having to reload your save. - At least, that's what happened to me.
76561199380075322 8 Jul @ 8:49am 
my material and skill are eligible to make solar panel part, but still can't make one any advice (i already read the magazine)
Anach 5 Jul @ 4:33pm 
Is it no longer possible to place the solar generator inside a structure? I've tried placing it in the garage, under a balcony, and inside a room of the house, but it simply cannot connect to any solar, or even be initialised.

The other problem is that the distance for, backup generators is extremely limiting. I had a generator on the floor above, on a balcony edge, right next to the solar gen (two tiles total), and it wouldn't connect. It will only connect if it's on the same level.

All this combined, makes it very difficult to get good coverage on the lot.
elderewen 30 Jun @ 12:06am 
I found all the components and the book, installed everything and it works. However, no texture appears (at least nothing identical to the description in the video), either for the power bank or the photovoltaic panels. All the tiles remain empty...
✯ ZarKiiFreeman ☮ 24 Jun @ 4:55am 
Are crate locations randomized or are they always in the same place?
I installed the mod that spawns crates after looting locations, will they spawn in those locations despite the chunks having been loaded already?
Poltergeist  [author] 24 Jun @ 4:37am 
@D.J.Trump
Both, check description.
Donald j. Trump 23 Jun @ 12:21pm 
Is there a wiki or a video that explains how this mod works?
✯ ZarKiiFreeman ☮ 23 Jun @ 3:41am 
Pro tip guys do NOT play without the mod that lets crates spawn, i have only found 10 solar panels and have looted every industrial building that isn't inside Louisville, except food warehouses lol, i'm going to install that damn mod now x)
L1ke 19 Jun @ 2:49am 
what is differens between generator/ISA calculating system. Which one is better?
enlyre 18 Jun @ 1:55am 
Is there a possibility to charge the batteries in the battery bank from general electricity while it's still active?

I play with the Blackouts mod and it would be fun to combat the blackouts with batteries charging while the electricity is turned on then use them as a backup for the blackouts
Shariul 17 Jun @ 9:56am 
Does battery bank work strictly on radious? Or does it cover multyple floores(up and/or down)?
Rafferty 12 Jun @ 1:56pm 
Excellent, thank you for the response!:steamthumbsup:
Poltergeist  [author] 12 Jun @ 1:19pm 
When you enable the mod on existing saves you need to explore far away areas to find the mod items. However this mod also spawns special crates in specific areas which can randomly spawn in areas you previously explored. e.g. big warehouses, tool & electrical stores.
Rafferty 12 Jun @ 12:17pm 
Does the book spawn if the mod is added to an existing save? If so, I'm wondering what the parameters are.. I'm having the same issue as MaddUserPl - I can find the components, so that part of the mod is fine. But I can not for the life of me find the book.. I'll keep looking, but I'm wondering if I need to focus my search on places I have not searched before or some such? I've tried a few towns that I hadn't been to before activating the mod, but haven't had any luck yet.
MaddUserPl 8 Jun @ 1:28pm 
I instled all mods for that sollar panels but still can't find Energy from solar panel book and craft solar panels, can you please tell me what i need to do to made this mod work? I turned it on, not sure what else can I do
Pigletsareugly 8 Jun @ 9:08am 
The mod is not working and power bank and panels shows as chair. any idea?
Poltergeist  [author] 3 Jun @ 5:08am 
The mod is updated on GitHub first, but on steam only one person could push uodates. and so that version was bugged for a while.

You do not need to make additional backups or copies because the repository will always be public.
Kenpachi 2 Jun @ 7:46pm 
Man I just love finding out that mods randomly disappear from my list. Thanks for the reupload. Do I just need to make local copies of everything? Is there any downside to doing that?
SexyPanda 26 May @ 4:32pm 
Hello again Lord Poltergeist, under what conditions do batteries start to degrade ? It appears to be only when the system is on and under load, if so would having a maxed out battery bank (AH) wise slow the degradation ?
Poltergeist  [author] 23 May @ 6:30am 
This can be done with the b42 crafting update.
SexyPanda 23 May @ 3:18am 
Hello Poltergeist, I hope you are doing well. I was wondering what are the chances for a mod update to allow us to wire multiple battery banks to increase total battery storage. The great RNG god has decided bless my pre-existing game with so many 200 AH batteries that I could run my own super computer :)
Mitstel the Fisherman 13 May @ 7:24pm 
The length of time it takes to connect a solar panel to the battery is insane and the requirements for the remote is a little much without also having the ability to craft it or something.

That said, really like this mod.
Ant 13 May @ 9:22am 
Failsafes disappears when building changing the floor tile underneath them. :(
Ant 9 May @ 12:36pm 
I love this mod. I felt very proud of my collection of 20+ solar panels.
The requirement to make a failsafe however was a bit rubbish - I looted literally every building in Muldraugh and didn't find a single TV remote - it did however get me 10 in electrician, even without fast learner trait. I had so much butter, oh my god.
Alessa 9 May @ 9:02am 
Can't change sandbox settings. Everytime I restart the server it keeps an old config file.
I have change the sandboxoption of the mod file, chnage the Sandbox.lua, nothing works.
Any help ? ....
Ichinin 7 May @ 3:46am 
Love this mod. Just to hard to find panels and batteries, even if you can craft them. Have to crank up the spawnrate quite a bit to get a decent solar panel system.