Total War: WARHAMMER III

Total War: WARHAMMER III

Ammo Types 3
63 Comments
Scarecrow the Spud King 6 Jul @ 7:51am 
RIP
CheesyRamen 19 May @ 2:07pm 
@Señor Vanguard, we all do
Señor Vanguard 19 May @ 12:28pm 
I wish this mod would get an update :c
Fresh 10 Apr @ 6:52pm 
Is there a compatibility for Radious anywhere? I really want to be able to use this mod again, but my current mod load is set up for Radious compatibility. - Thanks
XDD 7 Nov, 2023 @ 1:59am 
Dear Author I was unable to activate your arrow mod while playing Green Orc:d2naturesprophet:
CastledCard  [author] 29 Oct, 2023 @ 8:19am 
@泡泡茶壶 Thanks
泡泡茶壶 29 Oct, 2023 @ 7:30am 
Hi, I've made a Chinese submod for your wonderful mod!
https://steamproxy.net/sharedfiles/filedetails/?id=3065230074
(Linked Chinese translation don't work any more)
PufferAlfoil 1 Sep, 2023 @ 7:29pm 
acknowledge mate, don't know what is causing it when I have no mods active besides that one. I'll try something else then. Thank you for your assistance and hope for you to have a pleasant day
CastledCard  [author] 1 Sep, 2023 @ 4:22pm 
@PufferAlfoil Seems to be on your end
PufferAlfoil 31 Aug, 2023 @ 7:59pm 
oi mate, the Kislev horse archers aren't working can you fix please.
CastledCard  [author] 31 Aug, 2023 @ 5:10pm 
This mod has been updated for the latest DLC and a few units got the additional ammo types, but as the price of the DLC is ridiculous I won't be buying it until it heavily goes on sale. So if a unit should have an ammo type, but doesn't, let me know because I can't play them.
maartenwillems18 25 Jul, 2023 @ 11:11am 
Ever considered contacting the folks from Radious and see if your mods can be integrated with theirs?
CastledCard  [author] 7 Jul, 2023 @ 2:40pm 
@Gosudar Thanks!
Gosudar 7 Jul, 2023 @ 5:07am 
Hi, I made a translation of this mod into Russian as a submod. Here link to the translation compilation where it is included
Phantom_Silver 5 Jul, 2023 @ 2:51pm 
does this mod compatible with some other mod like unlimited ammo or more range and more ammo?
TricksterNot 12 Jun, 2023 @ 9:16am 
Apparently, upgrading handgunners via mods that allow unit upgrades like Empire Master Engineers, while this mod is active causes a crash to desktop. Specifically when the upgrade adds a new ability.

Maybe the same reason why my game crashes when fighting Grom with Goblin Archers while this mod is active.
flarg 3 Jun, 2023 @ 3:07pm 
unsure whats going on but i keep getting "place holder" i'm using sigmars heirs and SFO with your SFO submod. does the SFO submod have to be below or above load order?
Xostean 26 May, 2023 @ 5:51pm 
ok yeah can confirm that you need to delete the mod from the launcher mod manager and resub to fix
CastledCard  [author] 25 May, 2023 @ 7:26pm 
Icons and text are fixed now.
DawianTool 8 May, 2023 @ 2:37am 
@CasledCard Greetings. I would like to know if the designations and icons of shells will be fixed, as this makes the mod unplayable
Azeltorez [slacktivism] 5 May, 2023 @ 7:44pm 
Huh, that's funny - the multi shot round icon for the empire mortars is still visible.
TricksterNot 30 Apr, 2023 @ 12:45pm 
I meant "incompatibility". It caused a CTD when I looked at night goblin archers on the battlefield when wighting against Grom's faction and while this mod was active.
TricksterNot 27 Apr, 2023 @ 7:09pm 
There seems to be an interaction between Night Goblin Archers and this mod. Likely has something to do with Grom the Paunch's mechanics that buff them.
Azeltorez [slacktivism] 16 Apr, 2023 @ 10:05am 
for some reason, the savage orc archers have two ammo types with the same stats, even though the ability on their unit card correctly reflects the poison arrow ammo type.
CastledCard  [author] 15 Apr, 2023 @ 12:10pm 
@Azeltorez [slacktivism] The goblins do but I didn't feel like the dwarfs themselves needed anything else because their long range gunpowder unit has a very fast reload already.
Azeltorez [slacktivism] 15 Apr, 2023 @ 10:45am 
If you ever have the chance Castled, I'd love some ammo types for the chorfs, same with formations - but I know why they aren't out yet, what with how new the update is. Good luck :)
CastledCard  [author] 13 Apr, 2023 @ 3:29pm 
Currently it seems the recent update broke the icons for the ammo types. They still work, but will have a placeholder icon and text.
Bigfart 18 Mar, 2023 @ 1:36pm 
Sisters of twilight have armor sunder and poison shot. does not seem to apply the debuffs so it may be a visual glitch
naigaxeon 2 Feb, 2023 @ 5:34pm 
can u make rocket launcher ammo or nuclear ammo for archer?
AusarTheVile 28 Jan, 2023 @ 2:37am 
shouldn't dark elf repeater crossbows have rapid fire?
Deli Paşa 4 Jan, 2023 @ 12:41pm 
Thanks a lot!
CastledCard  [author] 4 Jan, 2023 @ 12:23pm 
@Deli Paşa No
Deli Paşa 3 Jan, 2023 @ 12:57pm 
Does this need an update?
Sai 30 Oct, 2022 @ 4:55am 
skryre needs some love yes-yes
kangseunggil 26 Sep, 2022 @ 4:26am 
Radious compatibility please.
sgssk 24 Sep, 2022 @ 11:00pm 
i found this mod in some rare cases may cause crash during loading savedata. it's really weird 'cause i used the mod since yesturday but first crash today.
rpfm says naming the abc.db ends in number (like "ammo3") may cause weird crash "for anyone but not the author of mod", then i fixed it by just removing the "3".

if anyone else didnt meet this problem then just dont care.no crashing is always better, anyway!
Gusker 24 Sep, 2022 @ 8:29pm 
Maybe soon I will make an adaptation for the Radious mod, I will let you know in the comments when I do it. For this mod and the formation mod.
CastledCard  [author] 24 Sep, 2022 @ 8:28pm 
@Gusker Thanks
Gusker 24 Sep, 2022 @ 8:21pm 
PirrotMax 7 Sep, 2022 @ 1:08pm 
th for answer
CastledCard  [author] 7 Sep, 2022 @ 12:40pm 
@PirrotMax no
PirrotMax 7 Sep, 2022 @ 11:34am 
does it need to be updated for stable work in 2.1?
Tal'Raziid 3 Sep, 2022 @ 9:34pm 
Can this be safely removed from an existing game? (im assuming not)
zez;- 31 Aug, 2022 @ 6:04am 
Ideas:
Give Whistling Shot a slight speed debuff effect. The enemy can hear the arrows coming so they're acting more careful.
Reduce range for Heavy Shot. It's heavier, it can't fly as far. The damage upgrade is already immense.
Maybe a 2 sec reload for Flaming Shot instead? 1 second isn't that big of a debuff considering the advantages.
Considered making shrapnel shells for Mortars?
CastledCard  [author] 30 Aug, 2022 @ 7:01am 
@RagnaroK I already have. Cannons have canister shots.
RagnaroK 30 Aug, 2022 @ 6:56am 
Any chance you will add this sort of variety to artillery or a seperate artillery mod like this?
CastledCard  [author] 30 Aug, 2022 @ 4:49am 
@Inquisitor Hammond Yes
Hammond 29 Aug, 2022 @ 10:10pm 
does it work with the new DLC?
aopth 29 Aug, 2022 @ 4:43pm 
Soo what a great mod......Um I used its frame work and gave my elf lads the ability to use all the arrows. Just beautiful !!!!
They See Empty Inside 29 Aug, 2022 @ 8:16am 
My experience is from before lines clashed and I'm just hypothesizing that if you were to run more of these and fire off a few volleys before the lines clash you'd do so much damage that the melee would be a forgone conclusion. It's really just a suggestion that perhaps they may need a small nerf, apart from that all the other ammo types I've seen have been working splendidly, especially rapid fire on thunderers, very fun!