RimWorld

RimWorld

Yayo's Combat 3 (Continued)
680 Comments
Mlie  [author] 13 Jan @ 5:46am 
@Magnificus Please see the Reporting Issues section described above
Magnificus 13 Jan @ 5:18am 
I am having the same problem as blueberry below. There is no way to access the mod options (I want to disable the ammo). I have even tried with only Harmony->Core&DLC->Hugslib_>this mod order and no other mods with no success at all
AugustTheTitan 7 Jan @ 8:58am 
Oh my goodness, I've always just blipped past that infographic. That's why it didn't come up when I did control F
Mlie  [author] 6 Jan @ 2:23pm 
@AugustTheTitan The description has that info
AugustTheTitan 6 Jan @ 2:21pm 
Is this safe to remove from a save?
Mlie  [author] 21 Dec, 2024 @ 11:34am 
@blueberry Works for me, where are you looking? Could you share a log/screenshot?
blueberry 21 Dec, 2024 @ 11:31am 
ive checked and restarted and it doesnt show up at all
Mlie  [author] 20 Dec, 2024 @ 11:03pm 
@blueberry Same way as most other mods, from the option in the main menu
blueberry 20 Dec, 2024 @ 5:12pm 
how do you open the options menu
Mlie  [author] 19 Dec, 2024 @ 11:08pm 
@Buy_Rice Doubt it, not sure why anyone would want to?
Buy_Rice 19 Dec, 2024 @ 11:04pm 
can this be ran with combat extended
BTAxis 15 Dec, 2024 @ 12:04am 
@Aizuki What setting in particular should be changed?
Mlie  [author] 11 Dec, 2024 @ 12:13pm 
@Nanook As mentioned in the description, you use the drug policy to define the loadouts
Aizuki 8 Dec, 2024 @ 12:06am 
@Phoenix-D okay already searching mod list that compatible with SOS2 and Yayo combat basicly can run with it but default value of a settings said it will prematurly detonate SOS2 ship cannon. its no problem if it changed but rimworld modloader will still tag Yayo combat and CE as incopatible
Mlie  [author] 7 Dec, 2024 @ 10:49pm 
@Phoenix-D There are no animations in this mod however. Those were removed as Yayos Animation already had all those.
Phoenix-D 7 Dec, 2024 @ 6:18pm 
@Aizuki : The previous version of Save Our Ship 2 had *major* problems with the animations from this mod. They would cause some SoS2 guns to fire endlessly.

I suspect if you run this and turn off the remaining animations it might work, but dunno for sure.
Mlie  [author] 6 Dec, 2024 @ 11:11pm 
@Aizuki No idea, never used that mod
Aizuki 6 Dec, 2024 @ 6:45pm 
is the mod compatible with SOS2?
Mlie  [author] 2 Dec, 2024 @ 10:04pm 
@Karoline Dianne There are no such options. If you want that detailed weapon-simulation you should probably use CE instead
Karoline Dianne 2 Dec, 2024 @ 7:04pm 
Is it possible to configure what weapons use what type of ammo, and/or how much ammo specific weapons can hold? I can't seem to find it anywhere.
I'd like, for instance, to make flintlocks and muskets from VE use primitive explosive ammo, instead of just primitive ammo. I just can't find where to do that.
Mlie  [author] 29 Nov, 2024 @ 11:02pm 
@Fudzy Please see the Reporting Issues section described above
Fudzy 29 Nov, 2024 @ 10:53pm 
It happened after i added it to other mods, that i played few games already.
Colony always was managing what they wear just fine But ok
Mlie  [author] 29 Nov, 2024 @ 1:20pm 
@Fudzy Not sure why you think its connected to this mod?
Fudzy 29 Nov, 2024 @ 1:17pm 
Is there any idea why colonist dont want to wear clothes again, after it was mended? They put it on, but clothes still has put *down mark*, and thats what they do. This is all automatic.
Nanook 28 Nov, 2024 @ 12:49pm 
how to make pawn stocks up ammo in inventory ?
TheZ 27 Nov, 2024 @ 3:13pm 
Thank you im new to modding i was using the mods button on the home page settings would not show there ur the goat
Mlie  [author] 27 Nov, 2024 @ 3:08pm 
@TheZ You open the settings from the main menu. Same as with all other mod-settings
TheZ 27 Nov, 2024 @ 2:46pm 
wow thanks for replying fast I dont see settings available inside rimworld for the mod. sorry if its a dumb question, but how do i adjust bullet speed?
Mlie  [author] 27 Nov, 2024 @ 2:25pm 
@TheZ What do you mean, the speed-multiplier option was never removed?
TheZ 27 Nov, 2024 @ 2:19pm 
There is an incompatibility issue with sos2 listed on their page
https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1dQ6ywPVqfu2JPzHz_wNGd09yeBHlaqnO2uCiV7G_kqc%2Fedit%3Fusp%3Dsharing

It states "Default Yayo Bullet Speed multiplier makes ship projectiles detonate prematurely. Set it to 1 to fix the issue."

This is an issue stated with the original writing of the mod which had settings at the time. Is there any way I can adjust the bullet speed to make this sos2 compatible? or if you have time could add the setting in?
Mlie  [author] 27 Nov, 2024 @ 7:08am 
@Nanook No idea, never used sos2
Nanook 27 Nov, 2024 @ 7:06am 
does ammunition system works with SoS2 ?
Mlie  [author] 13 Nov, 2024 @ 1:54pm 
@Flat Please see the Reporting Issues section described above
Flat 13 Nov, 2024 @ 1:52pm 
If you unload a molotov belt from 'Vanilla Weapons Expanded - Grenades' it will crash your game
sans凌默 8 Nov, 2024 @ 8:27am 
anyone knows how to fix the problem of the ammo icon(when select pawn there is the ammo icon between the weapon icon)disappear?
Vartarhoz 30 Oct, 2024 @ 5:59am 
am I having bug or Ammo option doesn't work on mech scourger? They have unlimited chemfuel ammo. Other mechs so far fine.
BladeofSharpness 30 Oct, 2024 @ 12:13am 
The add on has been updated btw. Thanks again Mlie for all your work.
Mlie  [author] 29 Oct, 2024 @ 10:56pm 
@Vartarhoz No
Vartarhoz 29 Oct, 2024 @ 6:24pm 
Is it possible without HugsLib?
BladeofSharpness 26 Oct, 2024 @ 3:27am 
(deleted my prev msg to complete it further):

Got it, will do then, thanks

I resumed my game and it 'seems' that there is no major effect to the exception, still I'll contact the team.
Mlie  [author] 26 Oct, 2024 @ 3:02am 
@BladeofSharpness Not the harmony team, the previous poster says its due to the Yayo Combat 3 Addon.
BladeofSharpness 26 Oct, 2024 @ 3:00am 
I don't know what to tell the Harmony team about the issue. Something like 'Mlie updated Yayo Combat, but it now generates an error, and if you fix something in your DLL, the error will go away' doesn't seem like it would go over well.
Mlie  [author] 26 Oct, 2024 @ 2:52am 
@BladeofSharpness If you report it to them I assume they can fix it. I dont have access to their code
BladeofSharpness 26 Oct, 2024 @ 2:50am 
Same here. But will know they need to update it and will they, given that the error is not on their side?
Mlie  [author] 26 Oct, 2024 @ 2:12am 
@kyrambox I see, I cleaned up the harmony patches so they may have to update their code to match
kyrambox 26 Oct, 2024 @ 1:38am 
@Mile, i found that error comes when mod 'Yayo's Combat 3 - Addon' is loaded. I just disabled it and it's all ok again.
Mlie  [author] 26 Oct, 2024 @ 1:03am 
@kyrambox It did not happen when I tested it. Perhaps you could share the full log with this happening with only this mod loaded?
kyrambox 26 Oct, 2024 @ 12:20am 
After update of 25.10.2024 spawns an error:

Error in static constructor of YayosCombatAddon.HarmonyPatches: System.TypeInitializationException: The type initializer for 'YayosCombatAddon.HarmonyPatches' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000085 (from typeref, class/assembly yayoCombat.patch_Pawn_TickRare, yayoCombat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Archotech 17 Oct, 2024 @ 1:05pm 
@Boar D. Vessel Why would you want this with combat extended?
Boar D. Vessel 17 Oct, 2024 @ 12:57pm 
I'm assuming this doesn't work too well with Combat Extended?