Total War: WARHAMMER III

Total War: WARHAMMER III

Disciplined State Troops (Orderly animations for empire state troops)
47 Comments
𝖒𝖆𝖓𝖘𝖑𝖊𝖜 18 May @ 11:14am 
Does this remove the stupid swordsmen jumping animation?
Solo Jedi 7 May @ 1:22pm 
Hey I wanted to report a compatibility issue with (5.0 Empire) Guns, Smoke & Spectacle by BrutusCz. For some reason this mod makes the smoke from just handgunners firing not appear but other gunner units like nuln ironsides and hochland long rifle have smoke still when they fire.
The Mighty Ragnarok 7 Jan @ 8:07pm 
is there an sfo patch?
Lys Albus 1 Sep, 2023 @ 4:36am 
can you update please?
sigmars_disciple 16 May, 2023 @ 5:48am 
Thx for quick reply! Okay, so the "Swordsmen" will work correctly if your mod is used with Sigmar's Heirs, but the "Reikland Swordmen" (and having those is the main point in running Sigmar's Heirs) won't, correct? That is without using Hooveric.

With Hooveric AND Sigmar's Heirs I'm still not sure what will happen... As Hooveric touches pretty much all textures for all races, everything Empire-related will revert to vanilla animations is my guess?

I don't know what exactly an "animation pack" is, so if you could break it down further in dummy speech for me (and probably others), that'd be much appreciated, haha! :D
Sturmageddon  [author] 16 May, 2023 @ 5:31am 
@soulmimdproductions because I didn’t make actual new animation packs for these- I just took an existing animation and replaced the normal ones for the relavent units (so any “new” units added in other mods won’t be affected by default)
sigmars_disciple 16 May, 2023 @ 5:07am 
Can somebody explain in what way this is not compatible with Sigmar's Heirs, Hooveric or (my personal favorite) the ZC reskin for Empire? Because it's tied to purely vanilla versions of the troops?

So if I have a "Swordsmen" unit it will work on that unit, and the "Reikland Swordsmen" unit next to it will have vanilla spacing? But doesn't Hooveric replace vanilla textures and keeps animations straight vanilla? Why would that not be compatible then?

Would probably help others as well, this info. Thanks! <3
Kelsier 29 Mar, 2023 @ 10:16am 
Please make a compatibility for Sigmar's Heirs(regional state troops) mod
Mrwaxy 19 Mar, 2023 @ 11:11am 
@Superelksch I asked a similar question some months ago, basically changing the animations involves changing the unit tables, and this mod just replaces the whole table with vanilla values, but new animations. There should be a better way to do it, but the author most likely made this for his own enjoyment so that large amount of effort wasn't worth it.
Superelksch 3 Mar, 2023 @ 9:09am 
First of all i wan to thank you for making these orderly animations mods, they make the game infinitely better for me, now to my question, i use them with SFO and the mods Revert the Health and Stat Changesof SFO back to Vanilla Values, leading to my troops now looking inifinitely better but beeing vastly underpowered, i noticed this when my swordsmen were losing really badly to clanrats, is there a way to fix this reverting of the values? because i would absolutely hate having to disable these mods.
Lover 30 Oct, 2022 @ 7:25am 
can use for radious?
UnpredictableHades 25 Sep, 2022 @ 7:19pm 
Could you make the Empire halberds stand like Cathay?
HotdogPanda 22 Sep, 2022 @ 9:59am 
Can you make it compatible with Hoverics Mods
LӨKIП 22 Sep, 2022 @ 6:36am 
Hey ! Wan u make it compatible with Radious pls ?
Maff 10 Sep, 2022 @ 2:02pm 
Thanks a lot. I'm not using any overhauls for battles yet, but I need this for the Empire forever now.
Sturmageddon  [author] 10 Sep, 2022 @ 1:29pm 
@[VII] for melee units yes- ranged units have the spacing entry changed
Maff 10 Sep, 2022 @ 1:17pm 
I noticed that as well. Would you be able to tell me if it Is only the 'Man Animation' category in the land_units_table folder that needs changed?
Sturmageddon  [author] 8 Sep, 2022 @ 4:56pm 
@Mrwaxy- yeah that makes sense. This mod requires changes to the land_units table, so anything else that edits that will cause issues unfortunately
Mrwaxy 8 Sep, 2022 @ 10:34am 
Hi there, this mod is overriding some stat overhauls, most notably https://steamproxy.net/sharedfiles/filedetails/?id=2854372761&searchtext=reik

Is it possible this mod is reinforcing vanilla values on top of changing the animations?
Dexter25 5 Sep, 2022 @ 9:34am 
confirming that it is fixed now as well
Rebel 5 Sep, 2022 @ 8:54am 
This is the definition of excellent.
Sturmageddon  [author] 5 Sep, 2022 @ 7:33am 
@Rebel, @Shafi I just added the greatsword alteration back in :)
Rebel 5 Sep, 2022 @ 6:55am 
Yes, please add the Felix animations to greatswords!
Sturmageddon  [author] 4 Sep, 2022 @ 11:19am 
@Dexter25 I think I fixed the problem (and updated). It should work now
Dexter25 4 Sep, 2022 @ 10:36am 
It doesn't seem like I can haveyour brettonia disciplined mod and this mod active at the same time
Shafi 3 Sep, 2022 @ 2:59pm 
@Strumageddon I can only speak for myself but for what's that worth, I did like it and would like to see it added back, that's just my two cents though. Even without it it's still a nice mod and I will stay subscribed regardless. Thanks for the reply and your consideration!
Sturmageddon  [author] 3 Sep, 2022 @ 2:42pm 
@Shafi I was always bit iffy on that particular change and wasn't sure if people liked it- I can easily add it back in though!
Shafi 3 Sep, 2022 @ 2:22pm 
Loved this mod since TW2, glad to see it ported over so soon. I do wonder though, why were the Felix animations on Greatswords removed from this mod? It was awesome to watch them march and charge and a nice use for a set of animations you'd rarely see otherwise. Not criticizing or requesting to reintroduce the feature, just curious. Thanks for the mod anyway!
Lover 29 Aug, 2022 @ 9:37am 
Really? This is really great. Thank you
Sturmageddon  [author] 28 Aug, 2022 @ 7:13am 
中国CSGO必须换血 Whoop! Found it- I put the wrong entry in for them by accident. Thanks for pointing this out! It should be fixed now
Lover 28 Aug, 2022 @ 12:39am 
To be exact, this module will lead to the model error of the Nord Marines, which makes them doesn't look like a person
Sturmageddon  [author] 27 Aug, 2022 @ 12:29pm 
@Rachel L Yup- it involves changes to the units themselves, so it should apply everywhere
Rachel L 27 Aug, 2022 @ 10:46am 
Does this work on IE?
Sturmageddon  [author] 27 Aug, 2022 @ 5:54am 
@中国CSGO必须换血 what do you mean?
Lover 26 Aug, 2022 @ 10:20pm 
This mod is good, but it will make the Empire's halberd province model wrong, please fix this bug
Sturmageddon  [author] 25 Aug, 2022 @ 3:59pm 
@jhtiger1104 Druchii mod is up :)
Sturmageddon  [author] 25 Aug, 2022 @ 3:11pm 
Yall, please check my workshop items for the relevant game before asking different versions of a mod... ;)
kostaskladianos 25 Aug, 2022 @ 1:19pm 
Can make one for TW2?
jhtiger1104 23 Aug, 2022 @ 4:47pm 
@Sturmageddon Thank you Thank you so much! May the God bless you!
Sturmageddon  [author] 23 Aug, 2022 @ 5:23am 
@jhtiger1104 I can definitely do that!- But it'll probably be a couple days at least. I'll also have bleakswords chill a bit by giving them the athel tamara faithbearer animation
JFred 23 Aug, 2022 @ 1:09am 
wow how did I miss this in wh2, great work!
jhtiger1104 22 Aug, 2022 @ 5:22am 
Nice! I'm really looking forward to use your mod! By the way, could you please consider to make a mod that apply High elf spearmen's animation to Dark elf dreadspears in WH3 IE like this mod?
https://steamproxy.net/sharedfiles/filedetails/?id=1158735845
I tried to contact with mod maker but he had no answer at all. If you make this mod for WH3 IE, it would be very very grateful. I think that dreadspears also have to be seen disciplined like Empire State troops. Thanks again for making good mod and have a good day.
Moratil 22 Aug, 2022 @ 4:53am 
Nice idea, thanks for it!
Just thinking out loud for immersion which would be an awsome addition to the game (not only for Empire units I think): Using a script that starts giving the empire the new animations once they reach a certain unit rank. E.g. rank 5 onwards or something.
Guess technically a new unit needs to be created as I don't if scripts allow the animation change of the same unit at some point.
Sentient Mcdonalds Sprite 21 Aug, 2022 @ 2:49pm 
"We'll show those Kislevites that their not the only ones who can blunt a charge!"
Linkadion 21 Aug, 2022 @ 12:48pm 
"Lets show these Cathayans how to hold a line propaly Ladds!"
SacAlaVista 21 Aug, 2022 @ 10:11am 
thank you so much for this
Sturmageddon  [author] 21 Aug, 2022 @ 8:56am 
Figured I'd port this over to II in time for I.A :)