Garry's Mod

Garry's Mod

The Poolrooms
508 Comments
Inspiron1720 2 hours ago 
Thanks
egglord  [author] 2 hours ago 
Like textures? Go right ahead
Inspiron1720 3 hours ago 
Can I please use content from this for a pool area in a map?
Tusu 23 hours ago 
i know cyan is alot bigger but this has the best atmosphere i swear i just love all the ambience
egglord  [author] 13 Dec @ 1:10pm 
For sure, definitely gonna come back to it
Tusu 13 Dec @ 1:07pm 
hey are you planing to uptate this map more in the future?
SpeedRacer 12 Dec @ 3:45am 
Thanks!!!
egglord  [author] 11 Dec @ 9:24am 
@SpeedRacer mat_colorcorrection 0
SpeedRacer 11 Dec @ 5:10am 
Сделай версию
со старым освещением
solitario 8 Dec @ 10:45am 
yes and also the stairs in the big round room with a circunferenced undeep pool and a deep pool in the middle
oCebola 7 Dec @ 4:01pm 
CSM or other dynamic lighting mods tend to break lighting. That's what caused the original "the sun is leaking".
oCebola 7 Dec @ 3:59pm 
I was asking @awakeapple about CSM, but ok i guess
egglord  [author] 7 Dec @ 12:24pm 
@oCebola Nah I haven’t used CSM before.
@solitario The super tall/long room? Maybe the prop didn’t pack right
solitario 7 Dec @ 12:19pm 
yo at the middle part with a tall river-like pool theres no right wall, is this my error or does this happen to others?

(BoXi, you can use old map graphics if you use a command, scroll down in comments bc i remember they asked already)
oCebola 7 Dec @ 7:27am 
Are you using CSM lighting? It tends to make Sun leakings.
Tusu 7 Dec @ 5:20am 
i did not expect to get an answer but aight lets see what you can cook
egglord  [author] 4 Dec @ 11:30am 
Where at?
awakeapple 4 Dec @ 11:29am 
the sun is leaking (seriously)
egglord  [author] 3 Dec @ 9:18am 
That can be arranged
Tusu 3 Dec @ 8:00am 
i do hope for a lower section with blue tiles intead of white
BoXi 23 Nov @ 6:38am 
I liked old version but this also good:steamhappy:
houndy 12 Nov @ 11:53pm 
ok the mod is now updated
houndy 12 Nov @ 11:15pm 
oh noice the water got fixed
egglord  [author] 31 Oct @ 1:16pm 
That could be fun, I’m never really done with any map so it’s possible
Destoroyah 31 Oct @ 11:57am 
If the map gets expanded again, something from Matt Studios´s Poolrooms video would be cool. The liminal Hotel like area would fit right in.
Tusu 29 Oct @ 3:34am 
glad to see this still gets uptates
Apfel Kater 23 Oct @ 9:50am 
This looks sooo much better, thank you
Sayonara87 22 Oct @ 11:50pm 
yayy!!
egglord  [author] 22 Oct @ 7:58pm 
Fixed the bright water error
Jolly Scrunk 16 Sep @ 6:14pm 
check valve dev wiki but water textures need $lightmapwaterfog and $flowmap which is apparently a teeeeedddiiooouusss process
egglord  [author] 16 Sep @ 6:12pm 
Did it really? I'll check that out, thanks for letting me know
Jolly Scrunk 16 Sep @ 4:41pm 
you should recompile this map. gmod got an update recently for lightmaps on water brushes and it would improve the quality greatly.
jauda 27 Jul @ 3:08am 
Does anyone know the best values to change in the shaders tab to make it as accurate as possible to the original pictures? i alredy disabled colorcorrection btw
ProGaming122 26 Jul @ 9:08am 
oh sorry
ProGaming122 26 Jul @ 1:29am 
nav mesh?
egglord  [author] 17 Jul @ 12:00am 
I plan on coming back to this map eventually to clean it up, especially the soundscape placement
Jiyū to anzen 16 Jul @ 10:55pm 
found the cause in the console: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/soundscapes_gm_poolrooms_dark.txt
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),
Jiyū to anzen 16 Jul @ 10:52pm 
There also seems to be an excessive amount of soundscapes in some places like large hall with multiple windows where you could use trigger_soundscape linked to an env_soundscape_triggerable instead.
Jiyū to anzen 16 Jul @ 10:51pm 
Hey I think the custom soundscapes do not work, I get this message in the console and nothing plays anywhere: Soundscape poolroomsdark.tunnel:Unknown command poolroomsdark.dry. Failed to load sound "poolrooms\tunnel.wav", file probably missing from disk/repository, other missing sounds, etc.
vitorex321 13 Jul @ 10:55pm 
good
houndy 8 Jul @ 11:15am 
ah ok thanks you can friend me whenever you want i can node your upcoming maps or other maps just add me and say it to me if you want it to get noded
egglord  [author] 8 Jul @ 10:45am 
To make things simpler I plugged your nodegraph in the description so it's optional. Did the same for your Backrooms nodes. Thank you again!
houndy 8 Jul @ 8:31am 
ah thanks for adding my mod as a requirement :)
egglord  [author] 8 Jul @ 8:09am 
Wow thanks for doing it for me lol. Sure, I’ll add that in a couple hours. You’re doing god’s work
houndy 8 Jul @ 4:55am 
hey i uploaded a revamped version of the nodes https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3520108904
egglord  [author] 2 Jul @ 12:06pm 
Thank you!
Lazi 2 Jul @ 3:02am 
beautiful map like seriously
TheUltimateDemon 25 Jun @ 10:01am 
OOooohhh Epsom Salt, That's the Good Stuff... 😏
egglord  [author] 25 Jun @ 9:13am 
mat_colorcorrection 0
la verdad la iluminación de antes era 100 veces mejor, el mapa ahora lastima mis ojos