RimWorld

RimWorld

Vanilla XCOM Laser Weapons
24 Comments
Zadkhiel_TV 28 Apr @ 10:29pm 
Hell yeah @flango
Bittersalt 24 Apr @ 6:20pm 
finaly!
flango  [author] 23 Apr @ 4:37am 
updated to 1.5
Zadkhiel_TV 14 Apr @ 2:20pm 
Are we going to get all the Xcom weapons to 1.5? These we my go to late game weapons.
xTRACKERx 24 Oct, 2022 @ 8:04am 
this is so cool. even more with ce support <3 but ce isnt updated either, so.. nevermind^^
i hope your weapons are not op :-/
pedroekh 19 Oct, 2022 @ 2:48pm 
You gotta get this patched to CE... or at least ask them to patch CE to yours
Senor Sprinkles 18 Aug, 2022 @ 9:39am 
I love your work, please keep going, these are amazing! I had no idea about the lasers and warcasket patch, very happy I discovered these today
ㅇㅅㄱ 18 Aug, 2022 @ 7:49am 
i can't wait coil tech weapon :steamthumbsup: :ftlzoltan:
blnei1213 17 Aug, 2022 @ 5:17am 
Your works are really awesome:steamthumbsup:! (especially for eliminating fxxking raiders)
Lurmey 15 Aug, 2022 @ 4:10pm 
Also I'd love to see the scatter laser (as I suggested with the other shotguns) fire a spread of projectiles all at once instead of one. Proper Shotguns does that, but it's outdated and broken. :(
Lurmey 15 Aug, 2022 @ 4:03pm 
Heavy laser? Accurate? By god, I didn't think I'd ever see those two things in the same sentence.
flango  [author] 14 Aug, 2022 @ 3:43pm 
In fact it has even greater accuracy than the magnetic cannon or regular minigun, but with a slower fire rate so it's closer to EW heavy laser shooting animation and somewhat balanced for rimworld
flango  [author] 14 Aug, 2022 @ 3:37pm 
Probably a low skill pawn or poor quality weapon.
i usually don't go for perfect shots when testing or screenshotting
it shouldn't be that bad in game with like 10 shooting and a normal-good quality gun
Phant0m5 14 Aug, 2022 @ 3:25pm 
Thank you! These are amazing.

Only wondering about the accuracy dip. I understand the need for balance but the screenshot you took of the heavy laser has a very concerning spread.
flango  [author] 14 Aug, 2022 @ 2:22pm 
The rest of EW weapons will be out eventually. I'm currently working hard on code base for armors and utility equipment, so weapons aren't top priority, but i may take a break from it and slowly work on textures and release other weapon tiers.
It takes a lot of time, effort and energy to make these mods. Thank you all for the feedback
jacksondaxhacker 14 Aug, 2022 @ 12:49pm 
YES I love this set, these were always my favorite weapons in all of XCOM, I still want EW Plasma and Conventional, perhaps even EXALT weapons too, but this is enough to make me happy!
Scout Gaming 14 Aug, 2022 @ 2:29am 
Some day XCOM Enemy Within conventional weapons will come
Iopy 13 Aug, 2022 @ 8:49pm 
Very cool idea! Love the designs. I hope they miss frequently like they do in XCOM (not really). Such as a shotgun missing an enemy in the next tile with no cover with a 95% hit chance ;)
flango  [author] 13 Aug, 2022 @ 5:45am 
probably
kspksp666 13 Aug, 2022 @ 5:00am 
Do you plan on making Enemy unknown plasma weapons? I personally think they look better than the ones in XCOM 2
FORT_ALPHA 12 Aug, 2022 @ 5:01pm 
Nice
Lurmey 12 Aug, 2022 @ 1:17pm 
Resistance soldiers would be a cool thing to see on missions, similar to how they can show up in certain missions like retaliations etc.
flango  [author] 12 Aug, 2022 @ 12:22pm 
Another person is working on a huge ADVENT and aliens mod, so i'm not even thinking of making alien-themed modules right now.
I'm thinking of making an XCOM faction later on, when i'm done with most of the equipment.
NRFBToyStore 12 Aug, 2022 @ 12:15pm 
This is awesome! Can't wait for factions! Sectoids and Vipers and Mutons...maybe make berserkers/crist animals??? Wa ha ha!