Portal 2

Portal 2

BlacKy #10 - Cuban laser crisis
33 Comments
BlacKy #SlavaIsraelini  [author] 3 Aug, 2014 @ 12:35pm 
Try my video walkthrough to get some clues about where ur stuck at.
stormsend 3 Aug, 2014 @ 11:38am 
Sorry I failed miserably. I guess I'm not used to this many elements right up front. Kept getting lost. O well, I'll check out your other chambers.
BlacKy #SlavaIsraelini  [author] 24 Jul, 2014 @ 12:10am 
BlacKy #SlavaIsraelini  [author] 23 Jul, 2014 @ 5:36am 
Good to know. But im kinda against all beemod maps, because the unpredictability they offer. People set 'invisible traps' that everytime u step on a seamless innocent tile, something happens. People exploit it too much so im kinda against it (less logic and more unexpected stuff). Thanks for the light strip tip tho. I have made a video walkthrough for the 2 maps and gonna upload them tomorrow, its after the latest change, which u have kindly exploited :D.
toncica 23 Jul, 2014 @ 5:16am 
Yeah, custom paths for antlines would be great. For the most part you have to anticipate how they will run and shape the room and design the layout of the elements according to that. You can "bend" them a little to you will with light strips. When using Beemod 2 there is another element that forces antlines to a different path similar to light strips but without leaving a visible trace, it's creatively named "antline router".
BlacKy #SlavaIsraelini  [author] 23 Jul, 2014 @ 5:05am 
Heh if only i could set a costum path for antlines...
I've tried to balance the map with antlines and symbols. Sadly, the editor only gives 10 symbols and when u put the 11th symbol its gonna look like the 1st, the 12th will look like the 2nd, and so on. I guess they havent designed the editor to be compatible with people like me, (aka my #3.5 puzzle) hue hue.

Sadly when it comes to portal 2, my logic brain isnt as developed compared to my 'lets make them suicide with some frustrating tests' brain :) Everytime i see a small and completely logical test i be like 'ohh damn how come i havent thought about it myself?!'. Annoying.

As for this particular map, its a Cube map. If u havent seen the movie series then u wouldnt understand the meaning of 'Cube' - A series of cube-shaped rooms while each has its own trap. Deadly traps in the movie series, but more logical traps in Portal. I have made 3 cube maps, inspired by the 3 movies (this is the 3rd and last map).
toncica 23 Jul, 2014 @ 4:50am 
I don't think you can call anything I did "unethical". :D Everything was legit, being generous with portalable surfaces often opens up ways of using momentum and the player gladly accepts that offer. It's the job of the author to prevent that if that's not his intended way.
About following connections, with symbols you just have to find and memorize them, the more there are the more work it is. Antlines should be no work though. You must have seen that I wasn't sure a few times which one went where because they are touching and crossing each other. If you play one of my maps you will see how strict I am with antline routes. I never let antlines from different elements touch and antlines must never cross each other.
BlacKy #SlavaIsraelini  [author] 23 Jul, 2014 @ 1:29am 
* Made a few tiles to be unportable to prevent abusing certain momoentum jumps.
* Moved the pressure button upstairs to make its antline more visible.
BlacKy #SlavaIsraelini  [author] 23 Jul, 2014 @ 1:11am 
Hmm, well just like the last map u've tried, everything had an antline/symbol attached so u could have just follow some of them to see what they operate. So yea it wasnt a pure logical puzzle, which i guess this is your standart, but everything had a path of 'what to do now', in my opinion anyway.
Im kind of glad that u've used some unethical ways to get to stuff, i can change a thing or 2 like several momentum jumps u have attempted that werent intended, not to mention the 1st momentum jump to reach the wall pedestal.... not exactly how i wanted people to get it, and overall, no momentum jumps required which arent used with gels , so thanks for trying those weird ways :D
I will make a walkthrough to this chamber as well as #9 soon.
toncica 22 Jul, 2014 @ 5:36pm 
This one got a little out of hand with the number of connections. Would be interesting to count how many there are. It felt like most of the time I wasn't thinking about logic but I was busy finding out where does this go, where does that go, wait.. there are two more symbols... where the f... ;)
In the end I was glad to make it through, a few tasks were nice but I'll mostly remember this test as work. my blind run: http://youtu.be/Ih1oaWt2W8M
BlacKy #SlavaIsraelini  [author] 17 Jul, 2014 @ 4:42pm 
@chris, if u have figured out how to activate the blue gel , u should use it for higher jumping.
Another hint: look at the speed gel as a runway and the blue gel as the ramp u jump off at the end of the runway. U dont need more than a few drops of blue gel to launch yourself. Place the speed gel according to the blue gel.
BlacKy #SlavaIsraelini  [author] 17 Jul, 2014 @ 11:40am 
* Made the flip panel's wall to be unportable to prevent further stuckingness.
* Added some more lights at the upper room.
* Added screenshots.
BlacKy #SlavaIsraelini  [author] 17 Jul, 2014 @ 11:06am 
Alright i will. thanks.
chris (void) 17 Jul, 2014 @ 10:57am 
At first i was like are you serious but it's harder than it looks. I got pretty far but I didn't figure out how to reach the ceiling button yet. :p2cube:

Sidenote:
:p2aperture: You can get stuck by the glass panel on ground level.
:p2aperture: Make the wall left of it non-portalable to prevent this.
Bet-Trey 15 Jul, 2014 @ 8:18am 
wildgoosespeeder 14 Jul, 2014 @ 4:07pm 
...and my point is that your thought needs to go back to the drawing board for further refinement.

Side note, don't confuse simple/elaborate with easy/hard. One describes complexity while the other describes difficulty. I have seen simple hard tests and elaborate easy tests.
BlacKy #SlavaIsraelini  [author] 14 Jul, 2014 @ 3:59pm 
Well ofc u will always get to see it in another test chamber, but i have thought about it by myself. That was my point.
wildgoosespeeder 14 Jul, 2014 @ 3:55pm 
The idea here isn't original. I've seen many clusterfuck, activate anything-and everything-maps like this before.
BlacKy #SlavaIsraelini  [author] 14 Jul, 2014 @ 3:49pm 
I'd rather have my own original maps. thanks tho. I'll admit that i stole the 'stand on the pressure button while putting a cube there without stepping outside of the button' thingy at the small tractor beam room. Other stuff are my own creation and i tend to keep it that way.
wildgoosespeeder 14 Jul, 2014 @ 3:46pm 
If you wish you could create 100% logic puzzles, play some first! My list of favorites provides the answer to give you an idea what it takes.
BlacKy #SlavaIsraelini  [author] 14 Jul, 2014 @ 3:42pm 
Yeah but these are what i do. sorry. Some people enjoyed it more, some less. I wish i could create 100% logical puzzles really. Maybe u should play my #7, its totally different.
wildgoosespeeder 14 Jul, 2014 @ 3:39pm 
The antlines are tangled and really hard to follow. The symbols make it worse for some of the links. Please read this:
http://www.steamproxy.net/workshop/discussions/-1/882949475710689142?appid=620

The idea of hard used to be how crippled, how confused, and how handicapped you want to make the player feel. Playing the maps I linked you to that are my favorites, these demonstrate a better idea of hard when it comes to Portal 2.
BlacKy #SlavaIsraelini  [author] 14 Jul, 2014 @ 3:17pm 
Well u do have some expectations. 'Real' logical maps arent that common as people think they are. Following symbols is the right path. Nobody told u to guess. Everything had a line/symbol attached to. I left clues everywhere, while keeping it hard to solve.
'Tedious' is a matter of perspective i'd say.

Too bad u made it via glitching tho.
wildgoosespeeder 14 Jul, 2014 @ 2:38pm 
Another mind-numbing map. There is just so much crap going in many different directions that it becomes so very hard to follow and know what to do. Symbols make it worse. It quickly became a big guessing game and about how much you are handicapping the player and that is a fake difficulty. Here's real difficult maps:
http://www.steamproxy.net/id/wildgoosespeeder/myworkshopfiles?browsesort=myfavorites&browsefilter=myfavorites&p=1

I glitched the fizzled cube dropper with "portal bumping" the fizzler near the only funnel in existance of this map just to obtain the cube. I don't feel bad that I cheated by glitching.
BlacKy #SlavaIsraelini  [author] 12 Jul, 2014 @ 1:40pm 
Thanks.
Swedish Firefighter 12 Jul, 2014 @ 1:35pm 
yes i finiched it. think it works as you intended.
Nice chamber.
BlacKy #SlavaIsraelini  [author] 12 Jul, 2014 @ 1:23pm 
Nope, just a few drops before the flip panel closes down.
Have u finished it tho?
Swedish Firefighter 12 Jul, 2014 @ 1:00pm 
ok, think it almost works as you intended. Still didn't use the blue gel when activated.
only used it ones to reach the higest pedistal button. thats before i activated it. don't know if you intended it to be used more.
BlacKy #SlavaIsraelini  [author] 12 Jul, 2014 @ 12:36pm 
It works in a certain position, look up the 'star' logo and follow it, the pedestal button reverse the beam's direction so u wont get stuck (fizzler makes u unable to portal your way back).
BlacKy #SlavaIsraelini  [author] 12 Jul, 2014 @ 11:24am 
Thanks, i will fix this.
How did u not use the room behind the glass panel? I have made it that u must rotate the mirror cube to reach different laser catchers...
Swedish Firefighter 12 Jul, 2014 @ 11:20am 
did not use any gel.
used a portal at the roof to get speed and the other at the top of the wall. reach pedistal buttons that way.
BlacKy #SlavaIsraelini  [author] 12 Jul, 2014 @ 10:09am 
Light bridge was just an assistance indeed.. which gel u didnt use? how did u reach the 2 pedestals at the ceiling? How did u pass without getting in the glass panel room?
(use spoiler)
Swedish Firefighter 12 Jul, 2014 @ 9:51am 
there is alot of stuff you don't need in this chamber.
good challange :)

* no gel needed
* no need to get in to the room behind the glaspanel / laserfield
* no need of the lightbridge