Total War: WARHAMMER III

Total War: WARHAMMER III

Better Economic & Military Management AI
103 Comments
Bencla 12 hours ago 
safe to install/uninstall mid-game?
Zephyr 20 Aug @ 5:16pm 
I see, I didn't know that. I thought both conflicts with each other as it changes the same thing/category. And I see that you've updated the mod already, thanks, Hecleas!
Hecleas  [author] 20 Aug @ 4:04pm 
You can use both mods, they complement each other perfectly
Zephyr 20 Aug @ 4:00pm 
What is that mod you linked? Should I use that instead of yours? If so, could you please separate the economy aspect of this mod so I can get the best of both mods?
Hecleas  [author] 20 Aug @ 2:32pm 
No not at all, he rather imported this type of mod.
But I always advise you to use this type of mod because it further increases the possibility that elite units will be recruited.
Afterwards it will be a question of taste, test vanilla and with this mod and see what you prefer.
But tell yourself that everything CA does is to adapt it to all types of audiences, beginners, veterans, etc. https://steamproxy.net/sharedfiles/filedetails/?id=2789853654&searchtext=recruitment
Zephyr 20 Aug @ 7:38am 
Hello! The 5.2 update has implemented all the stuff here, is this mod perhaps obsolete? Or can you make it better?
Dyonisiux 6 Aug @ 12:27pm 
Hey man! Really love this mod, but i recentrly start playing SFO and i was wondering if this mod applies to it or not? Thanks!
Arakus 7 Jul @ 7:17am 
can you use this mod with SFO? I read that SFO integrated some of your mods into it? Should I still use your mod if playing SFO?
ElyonHU 20 Jun @ 8:26am 
Please up dear Hecleas
Hecleas  [author] 18 Jun @ 1:13pm 
Up?
ElyonHU 18 Jun @ 9:43am 
pls up
|FA| Snarre(FIN) 17 Apr @ 11:54am 
i dont find any other explanation because deactivaiting fixet it . AI did somthing on hes turn what causet crash.
Hecleas  [author] 17 Apr @ 9:31am 
There is no way my mods are causing crashes.
|FA| Snarre(FIN) 17 Apr @ 9:28am 
game crash on turn 59-60 when Hag Graef is on next . when i deactivate this mod , ewerything work again. Only other Mods are SFO and Ultra agressive AI
Niewitch 26 Mar @ 11:06am 
will this work invidually, do i have to have all other recommended mods ?
무직백수 16 Mar @ 8:05am 
This mod really push AI to have maximum armies. So this will be your pick if you want AI's harsh spam.
Alex250 27 Feb @ 2:55am 
Hi, you fixed the AI dont maxed out settlements?

I like your mods so much!! I have it for Thrones, Pharaoh,Troy...Good work!!
SouthSideSaxon 27 Jan @ 8:48pm 
After playing with this mod for a while I didnt see any AI maxed out settlements, so Guv is probably correct in his assessment on this mods health @Guvenoren
Guvenoren 1 Dec, 2023 @ 10:18am 
Hmm. I wonder if this mod is healthy atm. The AI doesn't hold that much cash. I've seen AI been dealing with desertion these few patches. This mod may be overtuning them so the AI overspends.
Mum-Ra 1 Nov, 2023 @ 11:18am 
are any of your mods standalone?
Guvenoren 29 Oct, 2023 @ 11:09pm 
Does this mod make the AI beastmen remember that they can recruit armies after they lose a few battles? The Beastmen has been really shafted as of late.
[83rd]1in1class 21 Oct, 2023 @ 8:28am 
Would this mod work with Radious mod? By putting it above or below?
Hecleas  [author] 12 Oct, 2023 @ 4:34am 
This mod simply allows you to unbridle the AI ​​with its money and forces it to invest its money and its priorities rather than leaving it aside. If you want a buff (cheat) there are other mods for that.

And if you want a truly strategic and complicated AI for you, take ultra aggressive AI
MTEAM 12 Oct, 2023 @ 4:30am 
I wanted a buff for the Empire so they would compare in the mid and endgame with/against me.
So i gave all human races T5 capitals and destroyed the capitals from nearby enemies.
i thought they would be Bangers now but they DIED ALL after 15 turns.
I think the mods does not make a good job for some races .:WHII_Death:
Ymed13 9 Sep, 2023 @ 3:14pm 
Is this mod compatible with better AI template or does it do the same thing ?
HUNG 19 Jun, 2023 @ 9:28pm 
@Hecleas does ai freely use their money even on normal difficulty?
Chara H Dreemurr 26 May, 2023 @ 9:45am 
@Longman revival + battle
Mix 12 May, 2023 @ 11:41pm 
dose this work with SFO if so what do i load last
Longman 1 May, 2023 @ 4:37am 
Nice mod but how come are vamps able to recruit Grave Guard and Vargulfs at turn 10 is beyond me.
Griffox 14 Apr, 2023 @ 6:26pm 
all their mods can be used alone.
cooperftw 4 Apr, 2023 @ 3:51pm 
Hi Heclea. Are the mods listed in REQUIRED ITEMS actually required, or can this be run stand-alone?
:{BabyloN_PaladiN}: 27 Mar, 2023 @ 8:06am 
So this also works as a better ai recritment mod ? Does it hel on Warriors of Chaos ai as well? Most of the time they only have honds and marauders in their army (and somehow they still dominate the map)
Griffox 20 Mar, 2023 @ 6:20am 
@magesbe
yes it works the problem must be the IA ​​of the vanila game which is crap I recommend using the Ultra Aggressive & Smart AI mod
magesbe 4 Mar, 2023 @ 1:43pm 
Does this mod have a more subtle effect on normal difficulty? I'm in the middle of a normal/normal game and I can't say I notice a difference really? I was strength ranking 1 by early mid game which is the usual, and while I haven't played this exact campaign before without the mod, the AI does not seem to be running around with more armies than usual. Does the base AI mostly spend all its resources on lower difficulties and thus this mod is mainly intended for higher?
Griffox 21 Feb, 2023 @ 4:02pm 
Without the mod updated in the multiplayer the game is closing, when not giving version problem.
arashii77 18 Feb, 2023 @ 12:32pm 
hey hey it's ok guys he made a version with all the mods together he doesn't want to go back to the old mods
AzoorFox 17 Feb, 2023 @ 6:01pm 
UPDATE WHEN???
Griffox 16 Feb, 2023 @ 5:06pm 
Update?
Griffox 9 Feb, 2023 @ 3:26am 
use it because it improves the difficulty of the game, I can't imagine playing the game without this mod now.
Ghino 31 Jan, 2023 @ 12:25am 
Hi Guys. To any of you who have tested out this very interesting mod. Can you recommend it ?
Koof 30 Dec, 2022 @ 3:49pm 
Pretty sure this isn't working properly. As Empire I am somehow ahead in tech of Bretonnia legendary AI? Couronne is only recruting from 1 stack despite owning 3 provinces? For some factions this seems to work, others it does not.
Hecleas  [author] 22 Dec, 2022 @ 5:03am 
The compilation of all my mods have just been assembled into a mod for those who want it

Hecleas AI Overhaul : https://steamproxy.net/sharedfiles/filedetails/?id=2905096541
InsaneZulol 10 Dec, 2022 @ 12:24pm 
wow thank you ! ! !! amazing !R@# $ #!@$@!#$ !$!@$! CAS APPROVES
Infinity_Y8 5 Dec, 2022 @ 4:13pm 
Thank you! :steamhappy:
Griffox 5 Dec, 2022 @ 11:08am 
TY !!!
Hecleas  [author] 5 Dec, 2022 @ 8:26am 
Updated mod for new version, have fun!
Griffox 29 Nov, 2022 @ 3:28pm 
I tested it here and it still works
AzoorFox 24 Nov, 2022 @ 4:12am 
UPDATE WHEN????
Infinity_Y8 23 Nov, 2022 @ 1:12pm 
work with 2.3?
Ayzo 12 Nov, 2022 @ 10:38am 
This mode makes all building templates in cai_construction_system_templates_junctions_tables use the same values. Are those templates used per faction or per province? In other words, does this make all factions behave the same way?