Arma 3
Cloud Forest Fog
48 Comments
ToxMav 8 Jul @ 12:34pm 
how does your gun position in the hands look like that? in first person
J-Money 15 Oct, 2023 @ 5:05pm 
@Derank looks like "Ghost Recon" camera mod
Master Chief 14 Sep, 2023 @ 6:23am 
Where can i find this 3rd person?
r0dx864  [author] 10 Feb, 2023 @ 1:41pm 
DigitalVagrant: this update should meet the intent of what you asked with the caveat of the known bug in the change notes.
DigitalVagrant [ZF] 19 Dec, 2022 @ 8:11pm 
Any way to make this MP semi-compatible by having it pinned to the altitude of the player at the highest altitude on the server?
r0dx864  [author] 16 Aug, 2022 @ 1:02pm 
pretty much eden even though it will work in zeus single player (if placed in eden first) but your view will most likely be obstructed by the fog if you are high enough
Borger Man 16 Aug, 2022 @ 12:18pm 
does this work in zeus? or is it only eden
r0dx864  [author] 27 Jul, 2022 @ 10:47am 
sorry, didn't get to your message earlier, thank you for the complement
Bandit9999 27 Jul, 2022 @ 10:21am 
i find it, great stuff
Bandit9999 27 Jul, 2022 @ 9:51am 
"flarg: composition that is dropped in editor"
Where, how?
I didn´t have any idea, how can make it :-(((
Viper1Zero 26 Jul, 2022 @ 8:29pm 
Pretty fucking dope.
r0dx864  [author] 25 Jul, 2022 @ 11:28am 
flarg: composition that is dropped in editor
flarg 25 Jul, 2022 @ 10:45am 
not seeing this in my mod loadlist what name is it under?
r0dx864  [author] 25 Jul, 2022 @ 10:16am 
for those SOGPF DLC owners that want to land on the embassy:
https://steamproxy.net/sharedfiles/filedetails/?id=2840315598
ALIAScartoons 25 Jul, 2022 @ 7:59am 
Sexy fog! :) Thank you for sharing!
r0dx864  [author] 24 Jul, 2022 @ 7:34pm 
flarg: yes
flarg 24 Jul, 2022 @ 11:30am 
Is this just a script which I can use without players needing the mod?
r0dx864  [author] 24 Jul, 2022 @ 9:55am 
jxmmyjxmes: that is RHSPKL
hoodleCV: if you do, then the effect may not be seen. it is in the setrain params: https://community.bistudio.com/wiki/setFog alternate syntax (example 4 is what i use to make this possible)
HoodleCV 24 Jul, 2022 @ 6:47am 
how do i reduce the fog?
Clorox Enjoyer 24 Jul, 2022 @ 6:32am 
Pretty sure that's tanoa in the screenshot JxmmyJxmes
JxmmyJxmes 24 Jul, 2022 @ 6:02am 
hey mate, what map is used in the screenshot? cheers
88Mike 23 Jul, 2022 @ 2:10pm 
Looking forward to trying the mission. Thanks for uploading it!!
Waschko 23 Jul, 2022 @ 10:36am 
ok, thank you very much for your quick response
r0dx864  [author] 23 Jul, 2022 @ 10:35am 
waschko: probably not so much because the fog would blind you if it depended on the altitude of another player or not make sense that the fog is different on each person's computer.
Waschko 23 Jul, 2022 @ 10:17am 
That is really cool. Is it MP-compatible?
Viper1Zero 23 Jul, 2022 @ 8:56am 
@TierOne - It's a composition, you won't see it in the Arma 3 launcher as a mod. Open 3Den Editor, hit F2, and at the top right its under compositions.
TrashWarframe 23 Jul, 2022 @ 1:51am 
already subbed but cant see it on arma 3 launcher
TrashWarframe 23 Jul, 2022 @ 1:48am 
AI FOV affected by this or just players?
RaPTour 22 Jul, 2022 @ 9:50pm 
r0dx864, i cant find any other ppl having these issues so i thought comment on any mod ppl might help me fix this issue but oh well imma just seek help on the other page
r0dx864  [author] 22 Jul, 2022 @ 9:39pm 
for anyone interested in the mission from the video above, here are the links to the scenarios i made:
https://steamproxy.net/sharedfiles/filedetails/?id=2839072331
this is the original used in the video (requires original PKL map):
https://steamproxy.net/sharedfiles/filedetails/?id=2839073322
r0dx864  [author] 22 Jul, 2022 @ 9:37pm 
RapThore: sorry but i think you posted in the wrong thread.
RaPTour 22 Jul, 2022 @ 8:57pm 
can anyone help me with the audio?, when the infantry catches on fire they scream but i can hear the scream from far away as if im so close to them this also did on the explosion sounds im far away but i can still hear it very close to my ear, can anyone help fis this issue?
r0dx864  [author] 22 Jul, 2022 @ 7:28pm 
GEK: change the while{true} to while{variable_name} and set that variable to true and then make a trigger that sets that variable false to turn it off.
88Mike: i will have to modify it cuz the current PKL map completely changed topography and one would end up starting on a hill instead so it will take some work but maybe i will get some time to work on it.
88Mike 22 Jul, 2022 @ 6:43pm 
Nice mod. I'm gonna try it out. Have you by chance uploaded the mission from the video? I'd like to try that out too.
GEK Vengeful 22 Jul, 2022 @ 11:53am 
This is impressive! Thanks, how can i remove fog when this is active?
RIGHT LADS 22 Jul, 2022 @ 12:13am 
NO pics no....wow
r0dx864  [author] 21 Jul, 2022 @ 4:30pm 
thx for the complement
Moonie 21 Jul, 2022 @ 4:15pm 
nice!
r0dx864  [author] 21 Jul, 2022 @ 3:51pm 
under compositions at the bottom of the list under other (might be under JMS_ somthing or other)
tt_rambo 21 Jul, 2022 @ 1:56pm 
Where do i find this in the editor?
Sun 21 Jul, 2022 @ 12:25pm 
Is it possible to make this a mod that auto-applies to Tanoa or other jungle maps?
r0dx864  [author] 21 Jul, 2022 @ 9:15am 
in the video it is Suonkomar Sahav (an earlier version of PKL when bludclot was working on the map)
r0dx864  [author] 21 Jul, 2022 @ 9:14am 
RHSPKL
A I S M 4 N 21 Jul, 2022 @ 9:12am 
@r0dx864's Nice comp, btw ¿mind if I ask for the map name?
stewfly92 21 Jul, 2022 @ 8:07am 
bout to try this out. sounds like it would work in MP as one person is the fog controller.
r0dx864  [author] 20 Jul, 2022 @ 7:16pm 
hard2kill: it might but lets just say that depending on which computer you are on and your location, there will be different fog and that would definitely break immersion. if you wanted to do this in multiplayer, only one unit would have to be the "main character" that controls the altitude of the fog.
|E.T|Hard2Kill 20 Jul, 2022 @ 4:47pm 
does it work in multiplayer?
little andy 20 Jul, 2022 @ 10:48am 
very cool for high altitude ops like mountain maps!