Darkest Dungeon®

Darkest Dungeon®

Vegetation Takeover
Počet komentářů: 33
Malkav13 23. zář. v 17.42 
Quick question does fire have bonus vs vegetation? Like the Runaway mod or the Salamander mod or others?
Solus 9. led. v 14.32 
Fungal Scratchers don't have the vegetation tag and still have the eldritch one, though other creatures seem to have it where they should. I've placed this mod at the top of my load order and this still happens - not sure what's conflicting with it. Any ideas?
Steel 20. lis. 2023 v 14.00 
@melkor_morgoth75: He's not saying they're incompatible. Rather, the Banshee boss enemies would just make more sense if they were also flagged as Vegetation-type.
黒人 1. zář. 2023 v 11.50 
Sup

I made a compatibility patch for your mod and mine.

Now Weald gets both the new "vegetation" enemy type and tints!

:lunar2019piginablanket:
melkor_morgoth75 28. srp. 2023 v 7.36 
@soup: I don't see why this mod should not support/be compatible with banshee mod. It doesn't touch the weald prop as far as I know.
silly yay 12. srp. 2023 v 10.55 
I hope consideration is given for this mod to support Marvin Seo's banshee boss in future.
222_benG 6. čvn. 2023 v 0.24 
Love the mod, any plans for adding vegetation hater/slayer/fear of/phobia quirks? Also any chance Marvin Seo's "The Banshee" mini boss could be supported?
neIVIesis 16. kvě. 2023 v 13.18 
This is definitely a cool mod, especially that enemy boss. My only suggestion is with the nomenclature. "Vegetation" sounds a lot less creepy and intimidating than "eldritch". I think either "fungi" or "symbiote" would sound cooler and be more accurate for these creatures, which seem to be infected with fungi.
diziothevoice 17. úno. 2023 v 2.05 
Thank you!
Great mod btw!
Moon/Void Slime  [autor] 3. led. 2023 v 21.56 
dont use the patch and vegetation take over together. The patch removes the vegetation skills from the botanist and changes them to (in weald).

Vegetation takeover needs to go over monster mods
diziothevoice 3. led. 2023 v 12.07 
May you explain the right order of the three mods?
- Botanist
- Botanist Optional Patch
- Vegetation takeover
...because the patch and the vegetatioTakeover don't work to me
'Jin 3. led. 2023 v 7.45 
What he said.
Karas 19. pro. 2022 v 7.40 
instead of replacing eldritch tag can you make a version only adds vega tag?
since it would affect not only other mod performance but also make only botanist can effectively can interact with that tag
Moon/Void Slime  [autor] 29. lis. 2022 v 20.15 
It does not, but that is a good idea.

Also Shall look into webs of malic
PeopleLikeStuff 26. lis. 2022 v 21.00 
Does this mod add enemy type quirks for Vegetation as well?
Moon/Void Slime  [autor] 19. zář. 2022 v 23.28 
I'll look into it, for now...

Update 9/20/22
- Made the trinket the right price.
Red110 11. zář. 2022 v 9.30 
How abou add compibality with Web of Malice. Exactly change to Vegetation from Eldritch for Nightcap and add Vegetation for Spore Giant?
Moon/Void Slime  [autor] 21. čvc. 2022 v 15.22 
it shouldn't
darthalex41 19. čvc. 2022 v 7.47 
would this mod break anything if i added it mid-save?
Moon/Void Slime  [autor] 12. čvc. 2022 v 11.17 
waiting for a response for banshee
Hello_World 12. čvc. 2022 v 3.21 
what about Banshee mod?
Orties 12. čvc. 2022 v 0.31 
Who's the little guy in the party?
Rubber Ducky 11. čvc. 2022 v 15.36 
Oh, I was more asking about mods that tweak gameplay with regards to both the basegame and massive amounts of other mods, as well as adding original monsters, not necessarily doing this exact same thing to the other regions which, as you've pointed out, wouldn't make sense...
Moon/Void Slime  [autor] 11. čvc. 2022 v 15.16 
@bantokyu

No other region needs this?
Cove and Weald were the only two normal regions that heavily shared a monster type (eldritch).
There is no other DLC monster type (I am not going to reclassify stuff into a modded type) that really fits older monster. Stonework gargoyles was the only other type I did, which Redhook eventually implemented themselves.

At most I might reclassify large carrion eaters as eldritch beast instead of just beast.

@Von

Yeah, we worked with what there. Spine errors but there were gifs showing what they should look like included. It's most likely no where near what Cygnas originally intended the creature to be for ravencrest.
Von Krolock 11. čvc. 2022 v 14.45 
As far as I know, there were corrupt files in the public folder that was made years ago and not all the animations and art that were made were there.
Rubber Ducky 11. čvc. 2022 v 14.01 
Do you plan on making more mods like this, for the other regions?
Moon/Void Slime  [autor] 11. čvc. 2022 v 13.59 
also buffer too small
Moon/Void Slime  [autor] 11. čvc. 2022 v 13.49 
Redid all the animations since there was FX bones missing and were facing the wrong way, without access to the original files.

that said if you wanna be added as a contributor instead of just credited since you did the art, I'll be happy to add you, instead of just in the credits.
Von Krolock 11. čvc. 2022 v 11.55 
With the naked eye I can see that one of the crows in the combat animation of the crowned tree is headless. If you are going to redo the animation, at least try to take care of it and do it well. On the other hand, if you only redone the combat animation and kept the rest, it would be a good idea to add me as a contributor to the animations as well...
Moon/Void Slime  [autor] 9. čvc. 2022 v 14.32 
7/9/2022 update
- fixed flickering localization
Moon/Void Slime  [autor] 9. čvc. 2022 v 5.24 
no
Hello_World 9. čvc. 2022 v 4.00 
Can you add The Сrowned Tree like separate mod pls?
Moon/Void Slime  [autor] 9. čvc. 2022 v 2.14 
Update 7/9/2022

- Updated description with a few typos fixed
- Added Chinese translation thanks to NBB
- Ran crowned tree through PNG compression, shrinking the size of the mod (SORRY HE IS SO LARGE STILL)