RimWorld
Evelyn's Corporate additions! Weapons, Tools, and more! [In Development]
150 件のコメント
Victoria, Angel of the void  [作成者] 1月21日 8時36分 
Alright, I've made an update to armor, and done a lot of misc work. There's a lot of new items that have been added and a few have some overhauls.

I'll update the mod page *eventually* (soon) but it's been a while and this update took a lot out of my drive to do anything.
Victoria, Angel of the void  [作成者] 1月5日 22時44分 
I've pushed an update that fixes an issue between anomaly DLC and it.

It's got some content involving a new material that's a little under-utilized at the moment. I'll be flushing it out more in time.


... Huh? No, the mod isn't abandoned. I've just been busy.
Victoria, Angel of the void  [作成者] 2024年4月15日 17時12分 
Updated to 1.5 and also pushed the first part of the actual new stuff!~

Only-

uh... What has it been? Almost a year late?
Victoria, Angel of the void  [作成者] 2023年9月13日 19時08分 
The newest addition will potentially be changing Thrick Fruit. I'm going to /ATTEMPT/ to make this transition seemless, but there may be bugs initially. If worst comes to worst, there will be a grace period of two different types. An 'Outdated' one, and a 'New' one which you'll need to either sell or use the outdated one during the grace period. I'm trying very hard to not make changes to pre-existing items often, but for the future compatibility to other mods, and future updates I'm entirely forging a new groundwork for items. I didn't expect to be making more farmables, and foods so I'm going to start preemptively laying out foundations in the future. (This was a thing I already did for the weapons, so those won't be affected.)
Victoria, Angel of the void  [作成者] 2023年4月12日 20時33分 
This update I'm working on shouldn't change anything at all, just adding some other weapons into the mix and then some medical stuff / bionics
Victoria, Angel of the void  [作成者] 2023年4月12日 20時32分 
Don't worry, I give 10 years of warning about updates and if they'll be a problem or not.
bearhiderug 2023年4月12日 8時26分 
Well... dont dork with anyhting for abit, i just got a group of tribals into year two!
Victoria, Angel of the void  [作成者] 2023年4月9日 21時59分 
Good to see people still interested. I'll be probably getting back into rimworld soon enough after my move, and may also actually add the new weapons in.

I've had the code in my notepad++ for so damn long lol
bearhiderug 2023年4月9日 20時52分 
I look forward to doing some shooting and wall holding in my new colony with this mod chunk here =]
Victoria, Angel of the void  [作成者] 2023年2月15日 13時09分 
I don't do great with random friend requests, and recently purged a lot of people from my list that I didn't recognize.

You weren't blocked by the way, just weren't on the friends list.
Victoria, Angel of the void  [作成者] 2023年2月15日 13時08分 
Shit! I'm so sorry! I didn't recognize your name!
deron 2023年2月15日 11時40分 
Happy to hear that. Wanted to drop by and ask personally how you progress. But it seems I'm blocked. Well now at least I know you are still working on it ;)
Victoria, Angel of the void  [作成者] 2023年2月14日 2時24分 
Look forward to an update coming out this year. Working on this has been really slow due to real life problems coming up but again I'm making the claim the mod is NOT abandoned.
Victoria, Angel of the void  [作成者] 2023年1月7日 13時31分 
Also had some ideas for Xi-industry armor, so that's another neat thing to keep an eye out for.
Victoria, Angel of the void  [作成者] 2023年1月7日 13時31分 
Sure has been a hot minute since I updated anything here, and since I've said anything on the mod but I do wanna say the project isn't abandoned. I've been a bit distracted with other things in life, but I do still have a lot of the art that's already been finished for the next major update.

Crafting tables are already mostly complete as well as the first Z-X3 weapons, so expect them to at some point show up.
Victoria, Angel of the void  [作成者] 2022年12月27日 18時34分 
I can't tell you off the top. It's been a while.
Goji 2022年12月27日 17時06分 
Hi. Could you tell me what's the hair mod in the cover page if that's ok? Many thanks!
Demognomicon 2022年10月15日 18時41分 
Whoo hoo!
Victoria, Angel of the void  [作成者] 2022年10月15日 16時59分 
Updated to 1.4
Victoria, Angel of the void  [作成者] 2022年10月5日 18時47分 
It supports alternative materials, but in this way, you'd be able to make all parts with different materials including the under-laying suit in any cloth/leather material. It would also allow me (and others if they were so inclined) to add their own armor components to mix and match with. Frankly I like the idea that armor would be by piece over singular outfit when it's possible.

For boots and gloves, I'd probably just throw them in with 'Everything else' and patch in that if vanilla expanded exists, it makes them their own things.
deron 2022年10月5日 15時45分 
You would have my vote, I personally always liked to mix & match if the design allows for it. I thought your tactical armor already supported arbitrary 'metallic' material but I could be wrong about that. Well, I think it's always good to provide options. If you don't mind the extra work, I would say: go for it.

Hm.. aren't boots and gloves actually from Vanilla Expanded? You always could add that later to get a basic version up and running.
Victoria, Angel of the void  [作成者] 2022年10月5日 14時34分 
This would also make the "Body glove" layer a non-specific material craftable.
Victoria, Angel of the void  [作成者] 2022年10月5日 14時33分 
I have a question to propose...

What if I made security armor in sections instead of like marine armor?
so...

Helmet, Chest covering, Leg covering, Extra parts (Boots, gloves, shoulder covering, and that kind of stuff as an extra covering layer. Probably jacket layer.)

What do you all think?
Victoria, Angel of the void  [作成者] 2022年9月27日 12時46分 
:steamhappy:
deron 2022年9月27日 12時42分 
Good job, much better description now.
Demognomicon 2022年9月27日 10時17分 
Nice update on the descriptions!
deron 2022年9月27日 7時48分 
Yes, it totally makes sense. Even choosing weapons and armors only for style (for roleplay etc) would also be totally valid. For diversity you also could just start with basic variants and introduce later receipes as "upgrades" with basic weapon as input - give a plasma rifle an EveCo scope and increase its accuracy, something like that.

Have a nice break for now, I will check progress on occasion :)
Demognomicon 2022年9月27日 7時46分 
OK, but perhaps Deron had a point as to why there aren't more people commenting. It isn't clear on what is in the mod without actually installing and using it. So if you added a line by line picture and description maybe more people would try it?
Victoria, Angel of the void  [作成者] 2022年9月27日 7時32分 
Right now, I'll put it out there that I'm going to be working more on compatibility and patching in conditional things. One thing I've been asked to do is add compatibility with the 'More Thrumbos' mod and 'Royal Thrumbos' mod.

I also know this is turning into a big project and also being my first project is making me feel very overwhelmed, but I'm trying to keep focused on milestones and planned end-goal features. Getting feedback is where I am right now, needing some feedback and suggestions to help refine what direction I should take my next updates and things like that...

Something I also want to touch on is the use of 'Beta'. I, frankly, never actually expected to get this far in this oddly. While I do wish I had more traffic, I was under the impression I'd get less visitors but more vocal individuals. I honestly kind of wish more people would vocalize things to me via comments and suggestions.
Demognomicon 2022年9月27日 7時26分 
So maybe instead of working on the mod right now just work on showing the weapons and stats in the mod description and the mats and construction process like Deron suggested? When you feel up to come back to updating the mod itself.
Victoria, Angel of the void  [作成者] 2022年9月27日 7時22分 
Thank you for your suggestions, I was already going to change the name at some point in the near future and also the description to be more-

Well... Descriptive...

I'm trying to take a break and relax a bit since I've been working on this for a few weeks straight to make sure things aren't too broken. I also try not to remove items whenever possible since it can absolutely break saved games. I don't take it lightly when it happens and so far it's only happened once.

As for items, I've been trying to keep a bit of diversity too since I know sometimes things can be very... 'similar'. I'm hoping to make something that while familiar, isn't 'similar' if that makes any sense at all.
deron 2022年9月27日 7時00分 
Hi, just read advertisement for your mod on reddit and wanted to leave a suggestion :)

At the moment there is not any real information what your mod actually adds to the game. You totally should showcase your items - screenshots of your weapons and armor in action (ingame), so people can decide if it fits in their personal rimworld. And of course an overview of items, stats, techlevel and required materials etc.
This would really help, and my reason for this suggestion is simple: people run a lot of mods and are afraid of redundant items and unbalanced stats. So with more infos it would be easier to decide and I think more people would actually try out the mod.
Demognomicon 2022年9月26日 7時10分 
I'm sure the CE mod people would love a patch. I personally use Vanilla Combat Reloaded because I do not want to bother with ammo. Yayo's Combat 3 (Continued) is also good but I stopped using it due to ammo quirks.

But yes focus on bug fixes and balancing before working on other things.
Victoria, Angel of the void  [作成者] 2022年9月26日 3時12分 
I'm considering adding a patch for CE support. I don't know though... Might do EVA support first. I'll probably work on bug fixes and balancing for a while though.
Demognomicon 2022年9月25日 21時45分 
What would you think of adding plasma turrets? Maybe a pop-up turret that powers on and comes out only if an enemy is sighted? I don't know if it is technically possible but what about a counter mortar battery? Just throwing out some ideas. :-)
Demognomicon 2022年9月25日 11時53分 
Thank you Evelyn, much appreciated. I know I am just one guy but I do appreciate your work and your mod!
Victoria, Angel of the void  [作成者] 2022年9月25日 11時41分 
I'll push the update soon.
Victoria, Angel of the void  [作成者] 2022年9月25日 11時40分 
The only weapon that required 20 crafting to make is the space cowboy Mk2, which is ideally a weapon that is " Beyond end game " seeing as it's made of high end materials and a gun that you can't even craft. Originally I was going to make it take all the materials it does, plus 20 crafting, plus an only bought upgrade kit, and the gun which also is only bought from traders.

I did go through and adjust all the crafting requirements though for everything a bit so some things now cost a bit less.
Demognomicon 2022年9月25日 11時19分 
So far no major issues that I can tell. But one niggle.. the crafting 20 requirement. Even during late game that is difficult to get and maintain. Maybe 16-18 instead?
Demognomicon 2022年9月23日 16時27分 
Maybe just keep at it and keep asking for requests and suggestions? I am not sure why more people aren't interested. Maybe they just aren't seeing the mod listed much?
Victoria, Angel of the void  [作成者] 2022年9月23日 15時37分 
I think my depression is mostly getting me down.
Victoria, Angel of the void  [作成者] 2022年9月23日 15時35分 
I thought by making my mod fully compatible with anything, that I'd be able to reach the most people and with that be able to expand with reason and meaning. Getting more feedback and steering towards a more desired-by-community content.

That way it isn't me going "OH MAYBE IF I ADD THIS HERE, PEOPLE WILL LIKE IT" and then everyone says, "This has [That thing I just made], and I won't use this because of that."
Victoria, Angel of the void  [作成者] 2022年9月23日 15時31分 
The Xi-industry weapons are a bit different than EveCo weapons. Blasters are laser based, not plasma based. This is going to matter a TON more later since I'm going to actually make these two things their own damage types beyond just 'heat' based. The only reason I haven't yet, is just because I don't want any major mod incompatibilities coming from armor or clothing mods.

It's a big concern of mine right now is compatibility .
Victoria, Angel of the void  [作成者] 2022年9月23日 15時25分 
I am removing the rotary gun, I just kinda rushed the new update so that some major issues got fixed NOW and then start cutting things out later.
Demognomicon 2022年9月23日 13時50分 
I don't know why people don't seem to enjoy your mod. I do. It's a nice bunch of end level tech. And I enjoy it.

Right now the material availability seems to be 2 or 3 at least so far and I am nearing end tech on this run. I usually play with around a dozen pawns and I can often just buy the guns and items from traders so that works OK for me.

Did you say you were scrapping the rotary plasma cannon? I am still seeing it for sale and as a craftable option. Personally I like it though the new auto blaster might be better?
Victoria, Angel of the void  [作成者] 2022年9月23日 10時40分 
Color me a pessimist, but that means only 5% of anyone who's even looked at this has subscribed and probably only a fraction of that actually probably uses it.
Victoria, Angel of the void  [作成者] 2022年9月23日 10時38分 
Frankly I'd like a lot more feedback from other people too, but honestly I'm thinking I did a considerably bad job since nobody else comments and I only have 76 subscribers out of... 1390 visits. :steamfacepalm:
Victoria, Angel of the void  [作成者] 2022年9月23日 10時35分 
Alright. Thrick got a debuff by the way, and so did Prismatic. They're now balanced a little less than they were, just to be in line with the new Zipherium alloy and glass.

If you could give me a good sense of how common it is for you on a 0 - 10 scale, where 0 is none and 10 is you literally trip over it... Where do they place? I really do need more feedback on quanities for balance sake. A big thing I was aiming for is having the material be scarce enough to actually require investing in the production of the product. Zipherium especially is going to need a bit more regulation since Zipherium is supposed to be a rare space material.
Demognomicon 2022年9月23日 6時58分 
No I don't play with Hospitality mod so I don't get gifts, I have seen a few very rarely for sale and not in any quantity but it just may be my base placement/relationships. I am playing with a recycle mod so I can recycle weapons and armor that have them though - but again rare.
Victoria, Angel of the void  [作成者] 2022年9月23日 4時51分 
So as I'm playing, I'm noticing I'm getting a LOT of Zipherium stuff as gifts. Have you gotten a lot of Thrick / Prismatic things as gifts?