Project Zomboid

Project Zomboid

Craftable Produce Sacks
23 Comments
refpuz 8 Aug @ 8:24am 
In case anyone else noticed, I created a patch for this mod which fixes some crop sacks weighing more than if one just left the crops loose in inventory. E.g. Cabbage vanilla recipe was 8 crops, which was 1.6 loose. Crafting this into a sack would make it weigh 2.0 making it take up MORE space. With my patch, a Sack of Cabbage now holds 12 crops instead of 8. 12 cabbages weigh 2.4 loose but in a sack weighs 2, bringing it in line with other sacks. The same logic follows for the other crops with this issue. You can find my mod below. Please see the change notes for the exact value changes per sack.

https://steamproxy.net/sharedfiles/filedetails/?id=3305206932
Rocket  [author] 8 May @ 8:03pm 
The sacks can be frozen, yes. In fact that is the intention. And the food will spoil at the same rate as the food itself.

The sacks of produce are actually in the base game, I just made recipes that let you turn produce into the sacks of produce.

Slightly unpopular but to help with balance, I added it so you require some thread to "make" a sake of produce. So the Empty sack is reusable, but the thread is not. Thread is "renewable" from zombies, and so i felt this was a nice middle ground for balance.

I use it on my server a lot, I think it's pretty balanced.
GIN 8 May @ 2:28pm 
Question about the balance, the food at the sacks get spoil with the time? and also the food inside (like cabage) can get frozen at the fridge? Im worried about that because dont want something that can unbalance my server :lunar2019deadpanpig:
TimeKepeer 17 Sep, 2023 @ 1:49am 
I noticed that you can put half used (or eaten) potatoes in sacks. When the sack is open, the half empty potatoes become full. Nothing gamebreaking, but still deserves fixing I believe. Maybe, make it so only unused/uneaten produce can be put in sacks?
Rocket  [author] 31 Mar, 2023 @ 9:06pm 
Note I've finally fixed the strawberry sack bug
Myst Leissa 14 Nov, 2022 @ 11:55pm 
https://steamproxy.net/id/myp_myp_myp - The Bags are opened with barehands through the crafting window.
Myst Leissa 14 Nov, 2022 @ 11:44pm 
Also generally speaking there's no realistic reason to have thread in a sack cloth to begin with, Most Farmer's sacks (the kind protrayed in PZ) have internal binding mechanisms. The Real Question is why doesn't PZ Vanilla allow you to just shove back in the bag what you just took out.
Myst Leissa 14 Nov, 2022 @ 11:42pm 
The Thread seems like needless balance, especially since you don't get back out what you put in...
Денчик 12 Nov, 2022 @ 5:28am 
Guys.. how to open these bags???
Scissors, knife, saws and axes DO NOT allow to open bags with potatoes or any other product.
refpuz 1 Nov, 2022 @ 12:53pm 
FYI, your mod has an easy fix. The variable for strawberries in the sackrecipes.txt file is spelled incorrectly. It should be "farming.Strewberrie", not farming.Strawberry. Not sure why they named strawberries that in the code but I fixed it locally and it works now. I might upload a fix later but for anyone reading this, you just have to edit that variable name in the recipe text file located in the workshop folder for this mod.
Altricad 15 Sep, 2022 @ 9:06am 
Are you going to update this with the fix to the strawberries name produce? You last commented and then didn't update the mod it looks like
Indigena84 14 Aug, 2022 @ 4:12pm 
I have noticed that in the craft strawberry sack, its requirement for strawberries missing, i mean, i cant craft the sack because it doesnt asks for the strawberries, I dont know if is just me or a mod conflict, dont know about modding, but in its happening in game, could you see and fix please.
Rocket  [author] 24 Jul, 2022 @ 6:18am 
Anyone is welcome to use this in a server modpack, or make derivative mods, or even rehost this themselves if they like - there are no restrictions. Would appreciate credits where possible, but not required.
XXR4geDozM 24 Jul, 2022 @ 6:06am 
Would you be able to make a mod that allows us to make a sack?
Deathhead 4 Jul, 2022 @ 6:16am 
do you mind if i put this in a modpack for my server, i'll credit you and link this page
llanzo 4 Jul, 2022 @ 6:10am 
i dont understand why there is a need of needle and a thread if you already got a sack ?
Rocket  [author] 2 Jul, 2022 @ 5:47pm 
@Lorenzo Lovers thank you, I will fix that. Looks like I misspelled strawberry produce reference
Lorenzo Lovers 2 Jul, 2022 @ 5:03pm 
Hello ! :)
I found a bug related to crafting a bag of strawberries :
https://imgur.com/a/51946yf

Overall, it's a good mod, thank you.
Rocket  [author] 2 Jul, 2022 @ 4:26pm 
@Maruu the sacks themselves are unchanged from the base game. Produce in sacks degrades at the same rate as their parent crops. Sacks of produce are very useful for putting in freezers for the winter.
Maruu 2 Jul, 2022 @ 12:29am 
If I put the crops in sacks, will the freshness be maintained?
Pyromancer Nestor Dynesis 1 Jul, 2022 @ 6:13pm 
Great mod)
I wonder if it ever be compatible to mods with crops
schmidtz 29 Jun, 2022 @ 5:10pm 
OMG!!! I love you. Was looking for this a couple days ago and there was nothing. You are amazing.
MobileSuitCleb 29 Jun, 2022 @ 8:12am 
was just wondering why we could never make these sacks in the base game, nice work!