Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Iroquois (Haudenosaunee)
11 Comments
Strudeler | Tatary  [author] 8 Feb @ 7:48pm 
Intermediary update has been released. This mod has been translated into Chinese (Simplified) by user FeiHuaBai. TSL support for Firaxis Earth(s) has been added. This mod is not yet modernised and will have sweeping changes in due time.
Hambone 5 Mar, 2024 @ 6:17pm 
Ohhh that makes sense! Thank you for answering!! And thanks again for making this :winter2019coolyul:
Strudeler | Tatary  [author] 1 Mar, 2024 @ 5:46am 
Thank you for commenting, @Hambone. The Longhouse is supposed to cover most of The Great Warpath ability. This is why new units get a movement ability when built in a city with a Longhouse, it is to simulate The Great Warpath. The Iroquois got a capital connection bonus through woods in Civ V but the best I could do here was make Journey of the Four Kings related to trade. I had to be careful with trade because this civilization is diplomatic and trade focused, which means I had to not make it superior to the Cree in every way. Ironically, Civ V Iroquois would have been better in Civ VI because of the terrain manipulation abilities.
Hambone 29 Feb, 2024 @ 10:12pm 
Love this mod!! The Longhouses are so cool, having a ton of fun.

How come you didn't give him The Great Warpath class feature like Civ 5?
Caramel КурскУкраїна 1 Oct, 2023 @ 1:34pm 
This is another one where a Civ5 leader anim would be a nice update... I have no idea how to make them... but I seen 3D updates for civs that use leaders that were in 5 like Songhai or Austria.
Wonderdoc 24 Jun, 2022 @ 12:01pm 
Oh I'm excited to try this out. I was a bit bummed out that Civ6 has so few native american civs
Sanakan 23 Jun, 2022 @ 3:30pm 
Didn't expect Civ to abandon the big guy. Not even a dlc lmao
kav5771 22 Jun, 2022 @ 8:21pm 
@Strudeler of the Tart Society
I had 5 cities and 4 longhouses, and it only affected cities with a longhouse. When I built a longhouse in the 5th city, each forest/rainforest in all cities with a longhouse had +5. Thanks for fixing!
Strudeler | Tatary  [author] 22 Jun, 2022 @ 7:13pm 
Dear @Kav5771,

Well that's interesting. When I played, I was getting +1 Production as advertised with multiple longhouses. The modifier/subject requirement works like Chichen Itza and is not global. How many cities and longhouses did you have? I will be be adding a stack limit for the next update. Thank you for reporting.

Best Regards,
Strudeler Tarts
kav5771 22 Jun, 2022 @ 1:26am 
Great mod! Found a possible issue: the longhouse description says +3 production for itself and +1 on each forest/rainforest, but instead it is giving +4 on each forest/rainforest. Not that I'm complaining, but does not seem to be intended.
jrrppaa 21 Jun, 2022 @ 3:37am 
Fantastic! Thanks for this mod!