RimWorld

RimWorld

Miho, the celestial fox
397 Comments
MysteryBlank 7 Aug @ 7:39pm 
狐 Rotfuchs1989 狐 if the translation work would love it!
狐 Rotfuchs1989 狐 5 Aug @ 6:13am 
Now, all that's left is to wait and see what the author says—whether they want to release it, test it, or something else. It would be nice. I’m actually doing this just to allow more players to enjoy this mod.

이제 남은 것은 저자가 어떻게 반응할지 기다리는 것입니다—발표를 원하든, 테스트를 하든, 아니면 다른 어떤 것이든. 좋을 것 같습니다. 저는 사실 이 모드를 더 많은 플레이어들이 즐길 수 있도록 하기 위해 작업하고 있습니다.
狐 Rotfuchs1989 狐 5 Aug @ 6:10am 
안녕하세요 ǝʎǝpɐǝᗡ-soɐɥƆ,

오늘 언어 파일 작업을 완료했습니다. 모든 표시된 텍스트를 추출 도구를 사용하여 전체 언어 구조를 새로 설계했습니다. 모든 내용을 다시 검토하고 'About' 파일과 폴더 로드 파일에 통합해야 했습니다.

몇 가지 테스트를 더 해야 하지만, 지금까지 본 모든 것은 깨끗하게 이관되었습니다. 제가 추가한 언어 파일은 한국어를 언어 파일로 분리한 것이며, 영어, 프랑스어, 독일어를 생성했습니다. 영어를 기본 언어로 설정하여 예를 들어 스페인에서 오는 플레이어들이 영어 출력을 받도록 했습니다.
狐 Rotfuchs1989 狐 5 Aug @ 6:10am 
Hello ǝʎǝpɐǝᗡ-soɐɥƆ,

I have completed my work on the language files today. I must say that I redesigned the entire language structure because I used an extraction tool for all the displayed texts. I had to review everything again and integrate it into the About file as well as into the folder load file.

I still need to perform a few tests, but everything I have seen so far has been transferred cleanly. The language file I added was an extraction of Korean into a language file, as well as the creation of English, French, and German languages. I have initially defined English as a fallback so that, for example, players from Spain receive an English output.
下北泽の摇滚击股 3 Aug @ 10:49am 
I find a small error when loading,and unable to solve it based on my abilities.

Error in Miho, the celestial fox, assembly name: ItemFormChange_Miho, method: CompFormChange:tryTransformInto, exception: System.MissingMethodException: Verse.Mote RimWorld.MoteMaker.MakeStaticMote(UnityEngine.Vector3,Verse.Map,Verse.ThingDef,single,bool)
ǝʎǝpɐǝᗡ-soɐɥƆ 31 Jul @ 2:54am 
@狐 Rotfuchs1989 狐
PePeTan already asked me if they can use my english translation and merge it with the original mod. I gave them my consent. So the plan on having at least an english translation in the main mod is already there. Just needs to be implemented. So in the meantime you can simply use my translation mod.

Regarding german, I already toyed with the thought of (maybe) adding that to my mod too.
狐 Rotfuchs1989 狐 31 Jul @ 12:54am 
Hello Fortified_Home,

I love your Miho Mod, but reading Korean is hard without having learned it. I'm from Germany and want to revise your mod to replace Korean labels (Label, LabelNoun, Description, etc.) in the Def section with placeholders linked through a Language file. This would make the mod more internationally accessible. Many fans would be thrilled to enjoy the mod in English and German. English should serve as a fallback for users who don't use the available languages in the Language files. If you like this idea and want to discuss it, I've sent a friend request.
Greetings from Germany.
狐 Rotfuchs1989 狐 31 Jul @ 12:54am 
안녕 Fortified_Home,

당신의 Miho Mod를 사랑하지만, 한국어를 배운 적이 없어서 읽기가 어렵습니다. 저는 독일 출신이며, 모드를 수정하여 Def 섹션의 한국어 명칭(Lable, LableNoun, Description 등)을 플레이스홀더로 바꾸고 Languagefile로 연결하고 싶습니다. 이는 모드를 국제적으로 접근하기 쉽게 만들 것입니다. 많은 팬들이 영어와 독일어로 모드를 즐길 수 있게 되어 기뻐할 것입니다. 사용자가 Language files에 있는 언어를 사용하지 않을 경우, 영어가 대체 언어로 사용됩니다. 이 아이디어에 대해 이야기하고 싶다면, 친구 요청을 보냈습니다.
독일에서 인사를 전합니다.
格拉斯/Glasninov 29 Jul @ 12:43am 
I noticed a strange problem. When miho wears helmets with ear armor, their ears disappear, but if they wear helmets with holes, their ears will reappear. Has anyone encountered this problem before?

我注意到了一个奇怪的问题,当miho装备了有耳朵盔甲的头盔后,她们的耳朵消失了,但如果带上了有洞的头盔,耳朵又会出现,有人遇到过这个问题吗?
AOITAKA 26 Jul @ 6:27am 
I got an issue, seems like something was changed in 1.5?
Could not resolve cross-reference: No Verse.SoundDef named Pawn_Melee_Punch_HitBuilding found to give to Verse.RaceProperties Verse.RaceProperties (using undefined sound instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RaozSpaz 14 Jul @ 12:27pm 
@Astra Appreciate the help. I didnt know that is what the NoJobPlz was about. Makes sense though now that I think about it. Removing that fixed the problem.

Greatly appreciate the help ^_^
namuwiki 13 Jul @ 10:19pm 
머리색이 유전자를 무시하는 오류가 있습니다
Astra 12 Jul @ 3:01pm 
@RaozSpaz the powers are given during the 'e' phase of planet acclimatization (when acclimatization reaches 12h). does your miho have another hidden hediff called nojobplz (a)? in my tests, it is the only thing i've observed that creates the effect you are describing. otherwise at least for me, the pills seem to always work as intended.
RaozSpaz 10 Jul @ 10:38pm 
Can we have clarity as to exactly when/how the power pills work? I asked this in Chaos' QA but they dont seem to always function properly. Sometimes they will give the Miho in question a class like normal, other times they don't.
In my original question to Chaos I had two different games going. The first was Kurin game and a Miho joined me. Gave her a power pill and she gained a class like normal.
My second game was a Miho game and giving a power pill to either of my starting Miho did nothing.
In game it gives them the Blooming Hediff like normal, shifts over to the acclimatizing hediff with a 48h timer; however, after a few in game ticks the timer will be replaced by all the classes having a timer with a 2400h timer. And this will repeatedly happen.
ǝʎǝpɐǝᗡ-soɐɥƆ 8 Jul @ 4:16pm 
The mod comes with content for all 3 DLC's. So yes, they are required and the mod page already says so in the top right, next to the subscribe button.
TOAST 5 Jul @ 8:39pm 
Does this mod require Royalty, Ideology, and Biotech? Otherwise the debug throws a bunch of errors at start up and would not fully spawn the modded factions.
If it does could you put the requirements somewhere in the desc?
is this compatible with CE now?
zyzyhasl 1 Jul @ 2:39am 
<li IfModActive="mihotattoo.outremer">Tattoo
what is this?where can I get?
zuntatafan 30 Jun @ 2:10am 
Is there a lore reason why the empire always hates miho?
今夜月美愿君亡 29 Jun @ 11:18pm 
Gene's hair color seems to have failed, and now Fox's hair will be a random assortment of colors
Billy 28 Jun @ 4:07pm 
Was the visual tail wag/lift when Miho's get excited removed? Or is it just on my end?

@rafelps Theres a seperate English patch for Miho's, just search Miho here on steam and its in the top few rows.
rafelps 23 Jun @ 11:17pm 
I don't know why but it's not translated for me, it's all in japanese
zuntatafan 18 Jun @ 4:27am 
is there a list of what the miho psycasts do?
Astra 14 Jun @ 1:41pm 
@CloudSeeker not sure if you have some mod conflicts, but mihos become adults at 12, not 10. they become children at age 1, and have growth moments at 5, 9, and 12. i believe it is intended that they have different growth moments compared to humans.
CloudSeeker 13 Jun @ 2:29pm 
Hi. I have notced a bug that is causing issues when it comes to children and Biotech.
The growth periods are wrong, and even if they were correct a Miho child becomes and adult by age 10 and not 13.
I have tried to patch it myself, but it seems to ignore what I do.
여우귀미소녀랑 천년해로 살고싶다..오래된 생각이다
Grey 6 Jun @ 3:56pm 
With this mod isnstalled, combat animations from Yayo's Animation won't work
iris 3 Jun @ 9:24pm 
+1
DiskenCider 3 Jun @ 3:25am 
+1
TAWM 2 Jun @ 2:44am 
+1
格拉斯/Glasninov 2 Jun @ 12:03am 
I also encountered hair problems
Qwerty 30 May @ 10:31am 
@Drisut thanks for saying which mod adds hair, otherwise I double-checked so many mods from my collection.
{translation}
小心二次元 30 May @ 4:45am 
Due to the update of Humanoid Alien Races, double hair appeared
Drisut 29 May @ 11:19pm 
5/30일 현재 Pawn Badge Fan Fork [Adopted] 모드와 같이 미호를 사용하면 캐릭터 생성시 머리카락이 2개로 증식하는 모드충돌이 있습니다.
캐릭터생성시 머리카락이 2개가 되는 분들은 뱃지모드와 충돌이 있으니 참고하셔서 쓰시면 될거같습니다. (빨간줄 오류 안뜸)
[core+all dlc 를 포함한 선행모드와 미호,뱃지,최적화 모드만 실행해서 15개의 모드로 굴려보았을 때 충돌발생]
wjw_wrsnk 29 May @ 9:43am 
Error in static constructor of ItemFormChange_Miho.IFCHarmony: System.TypeInitializationException: The type initializer for 'ItemFormChange_Miho.IFCHarmony' threw an exception
Dracon 20 May @ 3:37pm 
My Miho are missing their ears, any known reason for that? The tails are there, and I could have sworn I saw them having in my last run...
大吉岭の紅茶战车道 19 May @ 10:35pm 
If the daylight detection gene will increase cpu match as much as the vampire mod?Still remember the mod made my computer down.
Ros[É] 18 May @ 5:19pm 
Is there a way to remove the helianto dependency?
송백 18 May @ 6:50am 
1.4 림월드 버전에 꽃 헬멧이랑 부적이 적용됩니까?
开水酱H2O 18 May @ 4:28am 
Is Miho's mechanical body set up not to be resurrected?
w1a1a1 17 May @ 8:42am 
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Aranador 17 May @ 3:16am 
This mod will work alongside Vanilla Psycasts Expanded, I have used them together before.
Atopos 16 May @ 7:55am 
What update? My game has wrong.
is this one compatible with "Vanilla Psycasts Expanded"?
@EPIC-DUBSTEPX yeah facial does eat up alot of the tps and fps later down I recommend in the settings of facial animation to tick off the "Only apply to colonist" option so ur game doesnt render any visitors/raiders/trade caravans for more fps and tps
EPIC-DUBSTEPX 13 May @ 12:58pm 
THE PROBLEM ITS THE FACIAL ANIMATION, I REMOVED IT AND I GOT MY FPS BACK YEET
EPIC-DUBSTEPX 13 May @ 10:39am 
Hi, for some reason, they cause a lot of lag when they are in the screen.
Anyone has any idea why?