Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción






https://steamproxy.net/sharedfiles/filedetails/?id=3575917546
@Jet Too clarify, yes you can remove this mod and Tenants should still continue to work. Just ignore the RimPy warning.
If anyone wishes to use my code for their own projects or whatever, feel free to contact me on my discord.
https://gist.github.com/HugsLibRecordKeeper/62321d4990ef57a38e8aaf656d93ac32
Basically: the pawn was a Frankenstein, which had the ability to steal one gene from a pawn/corpse and make it a xenogene for them. They also had the ability to incorporate all xenogenes into their baseline. However, every time I used the incorporate ability, the pawn would duplicate itself when I reloaded my game save; I would have an identical pawn who had the xenogenes "incorporated" but not visible as baseline, and I would have one pawn before everything got incorporated. The new pawn would function and behave like any other pawn, but if I drafted the dupe/original pawn, they were not able to attack but just stand still. Thank you in advance!
Love the ammunition mods, been making my own ammo types for my playthroughs.
I will note it down so people know.
https://pastebin.com/UdQqyeRB
- Fixed race condition with Geological Landforms where plants in Biosphere spawned on lands due to Harmony patch priorities.
- More unified settings changes for my mods.