Stormworks: Build and Rescue

Stormworks: Build and Rescue

SSN-17 Barracuda
66 Comments
Mobius 1  [author] 29 Mar @ 7:04am 
@100050432
I just figured out the reactor issue. They changed the boiler pressure amounts from 0 to 10 to over 175. My system is designed to shut off the water pumps at 5 units of pressure, so the boiler can keep cool and deplete pressure with ought venting the steam. Keeping the radiated water contained. Allowing for use in all pressure areas. Sense the standerd pressure for the boiler is now 175. The water pumps are not turning on. I should be able to fix this soon.
Mobius 1  [author] 26 Mar @ 7:12pm 
Unfortunately I am not sure. A update broke me reactors and I am not totally sure why. As I didn't use any exploits. I am currently Looking into fixes at the moment.
Upland-Clinic 26 Mar @ 7:10pm 
Why isnt it working for me i turned on the reactor and everyhing
Mobius 1  [author] 19 Jun, 2023 @ 11:58pm 
Thanks a bunch, I try :microraptor:
DragonSkeld 19 Jun, 2023 @ 6:51am 
Sounds neat I'll definitely check it out. Keep up the work, only used a few of your vehicles so far but they've all been high quality
Mobius 1  [author] 19 Jun, 2023 @ 5:14am 
As crazy as it sounds. I already made those. They work quite well to. They are on a destroyer called the USS Alduin. I made it just before the new I 400.
DragonSkeld 19 Jun, 2023 @ 12:12am 
Pretty interesting sub. With the missiles it makes me wonder if something like an ASROC could be done in Stormworks and I don't think anyone has done it yet. Torpedo with a rocket booster on it that flies through the air and then lands in the water next to the target.
Ulilenzo 18 Jun, 2023 @ 4:50pm 
ok
Mobius 1  [author] 17 Jun, 2023 @ 2:34pm 
I have not yet, but a weapons pack from me has been pretty popular lately, so I am preparing to upload one here very soon. :microraptor:
Ulilenzo 17 Jun, 2023 @ 1:58pm 
have you posted the torpedoes or missiles?
Mobius 1  [author] 15 Jun, 2023 @ 7:33pm 
Thanks. I spent a lot of time developing those little monsters :microraptor:
ZoticNOVA 15 Jun, 2023 @ 7:23pm 
nvm lol figured it out somehow very accurate
ZoticNOVA 15 Jun, 2023 @ 7:03pm 
so I just download this sub and im having trouble with the torpeodos where im using the periscope and locking onto the target the sub detects the target and as soon as a fire the torpedo immeditley goes to the left or right? is there a certain distance away from the target i need to be? (I was abt 600 meters away)
Mobius 1  [author] 22 Apr, 2023 @ 9:08am 
Thanks a bunch. I usually try to make my creations as lag friendly as possible. :microraptor:
NoisyHorse 22 Apr, 2023 @ 4:51am 
This is the least laggy, well designed, and useful submarine I have ever seen. Nice job! :steamthis:
Mobius 1  [author] 27 Feb, 2023 @ 10:49am 
Thanks
Melon Doggo 27 Feb, 2023 @ 7:15am 
oh nice much luck to you
Mobius 1  [author] 26 Feb, 2023 @ 8:11pm 
I do like making submarines, so there will probably be more in the future. I am currently working on a fully atonamis combat drone. I am planning on making a sub that can launch, and catch them
Melon Doggo 26 Feb, 2023 @ 10:41am 
i mean more russian submarines
Melon Doggo 26 Feb, 2023 @ 10:39am 
can you make more of them its so nice or can you make russian/soviet submarine
Mobius 1  [author] 20 Dec, 2022 @ 12:49pm 
Sure, I should be back home in a few weeks. I am away on a different rig currently.
pickpro 20 Dec, 2022 @ 8:33am 
can you post them on the workshop if you havent already?
Mobius 1  [author] 19 Dec, 2022 @ 4:13pm 
I made them myself :microraptor: They are my Mk6 Rocket torpedoes. I usually make all my own weapon systems.
pickpro 19 Dec, 2022 @ 2:47pm 
what torpedoes did you use in the build?
pickpro 19 Dec, 2022 @ 2:45pm 
what torpedos did you use?
Borsuk 17 Dec, 2022 @ 6:38pm 
Thank you for telling me what was happening
Mobius 1  [author] 17 Dec, 2022 @ 6:26pm 
I see, I have seen this before. It seams to happen if the radar on the missile picks up another target while currently tracking the intended target. For some reason it may decide to take priority. Lose the target for a sec, then not want to come back. I can work on trying to clean that up when i get back from my trip.
Borsuk 17 Dec, 2022 @ 6:21pm 
Nope
Mobius 1  [author] 17 Dec, 2022 @ 5:57pm 
Thanks a bunch :microraptor: and I do have a question. Are the missile hitting the water before turning off, or no?
Borsuk 17 Dec, 2022 @ 4:51pm 
The sub itself is wonderful
Borsuk 17 Dec, 2022 @ 4:51pm 
also for me the ICBMs seem to be heading straight for the target and then turn off to the right and just keep flying till they run out of fuel, any idea why?
Borsuk 17 Dec, 2022 @ 4:50pm 
got it
Mobius 1  [author] 17 Dec, 2022 @ 3:04pm 
Sure, after 8 seconds the torpedoes switch over to sonar. This allows for attacking other subs, and greater ship targeting. However the sonar can pick you up to, so I recommend slowing to a stop before firing torpedoes. This will make the sub quite, and has worked well for me so far.
Borsuk 17 Dec, 2022 @ 2:42pm 
I am currently having an issue where the missiles start turning for the target and turn back can you help me out
ddiougg 3 Nov, 2022 @ 4:43pm 
how to dwon?
juturnas 15 Sep, 2022 @ 8:03am 
Awesome
Monolith 25 Aug, 2022 @ 7:19am 
sheesh also very funny with the radio on the missiles
Mobius 1  [author] 24 Aug, 2022 @ 8:59pm 
They go pretty far. I want to say you can probably reach out to around 15Km to 20Km
Monolith 24 Aug, 2022 @ 4:03pm 
Ayo whats the range on the nukes?
Mobius 1  [author] 7 Aug, 2022 @ 2:52pm 
lol thanks :emofdr:
SlicedBread28 1 Aug, 2022 @ 8:48am 
cool sub
SlicedBread28 1 Aug, 2022 @ 8:48am 
morbin
Mobius 1  [author] 31 Jul, 2022 @ 2:37pm 
What’s up?
SlicedBread28 29 Jul, 2022 @ 8:02am 
morbius 1
pizzagoose 3 Jul, 2022 @ 8:16am 
Hey dude. Can your next build please be the axolotl from metal Gear? Thanks
Mobius 1  [author] 14 Jun, 2022 @ 7:24pm 
Ya, I could add that.
Jamesbond059 14 Jun, 2022 @ 7:06pm 
will your mini exploration sub be able to connect with this sub like it does your submarine aircraft carrier?
Mobius 1  [author] 7 Jun, 2022 @ 7:29pm 
I think that's a limitation to the game. The ballast however is designed to go to around neutral buoyancy, so all you have to do to correct your position is just move forwards a little. It can even just drive off the ocean floor. If that helps at all.
Moloko 5 Jun, 2022 @ 8:41pm 
pumps are not powerful enough to push water and get to surface after 90 meters of dept. I don't know if anything is possible to do.
birb 27 May, 2022 @ 6:36pm 
thanks! yeah, i think keep active blocks are better for torpedoes and missiles and all of that, not really vehicles