Stellaris

Stellaris

Tradable Relics - Guillis PM
12 Comments
MrFunEGUY 26 May @ 1:28pm 
Yes
Link3000XD 26 May @ 12:20pm 
does that mean that tradable relics is also now in guillis?
meaning, do i only need guilli's planet modifiers?
MrFunEGUY 3 Dec, 2022 @ 1:52pm 
This mod is obsolete, read the top of the mod info.
Pawmee 3 Dec, 2022 @ 10:14am 
Would be cool if you can update your mods maybe :)
Past The Future  [author] 28 May, 2022 @ 5:01pm 
No problem, Ill probably use your weight modifiers for my main mod, Ill get around to that...sometime. Found your github just fine.

I've updated the description for this mod, but I'll keep it available just in case anyone has an old version of your mod or something.
Guilliman 28 May, 2022 @ 2:28pm 
Hello @Past The Future. Thanks again for allowing me to work with this too!
I've patched Guilli's Planet Modfiers today and it now includes relic trade actions (both vanilla and my mod relics)
I've made it so my relic trade actions overwrite yours in case someone has both our mods running. That way it doesn't conflict. This mod (Tradable Relics - Guillis PM) shouldn't be needed now though.

I've also added a ton of weights to my trade actions. If you want I can DM you a link to my github so you can take a look. Feel free to use any code :)
Past The Future  [author] 23 May, 2022 @ 10:49am 
Absolutely Guilliman. Feel free to hit me up on the discord as well.
Guilliman 23 May, 2022 @ 4:34am 
Hello, this is fantastic mod! :o Would you be ok if I made the base game relics trade actions abd these relic trade actions in my planet modifier mod? That way I can integrade spy operations stuff flags as well. I'll give credit in the mod files as a comment on the top too :)

I'm also experimenting with a lot of weights for trade actions so the AI is more/less favourable with trading relics depending on a lot of factors. I'm more than willing to share the weights once I've completed them if you want.
Past The Future  [author] 16 May, 2022 @ 7:27pm 
It would still put out errors.
MrFunEGUY 16 May, 2022 @ 5:47pm 
I'm a developer too, which is why I was asking. But GPM has global flag for compatibility, and I'm pretty sure you won't have any errors in the error log if you just put "has_global_flag = has_guillis_planet_modifiers_mod" in the potential block, but I could be wrong.
Past The Future  [author] 16 May, 2022 @ 4:23pm 
Not everyone plays with GPM. Having this as part of the main mod would print a bunch of error messages into the error log if one wasn't playing with GPM which is bad practice and annoying for myself and other developers to deal with when we are trying to find more useful errors that actually need fixing.
MrFunEGUY 16 May, 2022 @ 3:20pm 
Hey, so I'm curious as to why you decided to make this a sub mod instead of just having this compatibility integrated into your main mod?