Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This isn't an "enslavement" implant that just pinches a few neural pathways until the victim becomes compliant, it's literally the process of butchering a person into a mindless drone, permanently.
I'd be satisfied with "and then the pawn will have brain damage" or "removal can be pretty risky!", but no option of removing the implant? No option at all? :-(
@hashwagon I'd imagine a pyromaniac servitor might still have those impulses deep in their lobotomized psyche. In more practical terms, I'm not sure how to implement the disabling of traits yet.
@Clashgore I know I'm a few months late, but I'd love to help out, assuming you're still interested.
As I'm unsure in the 40K lore, if a pawn is a pyromaniac before would they be so as a servitor?
Awesome mod regardless! Can't wait to use it with my tech-worshipping Body Modder ideology, especially to build up a platoon of tireless weapon servitors for protection and... ahem... acquisition of required resources.
God bless you ! <3