RimWorld
Eeveelutions - Sylveon Module [1.6]
108 comentarios
FiauraTheTankGirl 20 OCT a las 16:19 
Still having Trouble with CE and their powers as well as Psycaster expanded; hell even just with this mod, I can't seem to get their powers to appear or pop up.


I found the conflict and reprogrammed it.
Yanzihko  [autor] 20 OCT a las 3:40 
Probably mod conflict. On my side they do read books and have children no problem.
FiauraTheTankGirl 26 SEP a las 17:03 
They can't read books. At all.
Does not work with Vanilla Expanded Stuff Either (like Psycasts or Genetics)
There are issues with them having children.

I've tested this with and without other mods. There is clearly some fixing that needs to happen.
Niko. 26 JUL a las 13:19 
Thanks pookie, love your silly rim creatures.
Bonus points if the tails still stay visible in armor after the fix!
Yanzihko  [autor] 26 JUL a las 8:43 
@Niko.

Known issue. I will think of a solution.
Niko. 26 JUL a las 7:17 
could you make it so their tails (all of the eeveelutions, not just this one) dont get damaged in space? i'm making them wear marine/recon armor but their tails still get vaccum burns...
Aphast 12 JUL a las 1:32 
Very excited for 1.6 and the fingers crossed re-addition of their gene powers!
CursedBun 27 NOV 2024 a las 16:59 
For some reason, xenogens are not added in any way. Even through the developer mode. Same for espeon mod, maybe for other pokemon mods. But for vulpes and lombaxes xenogenes added without any problems.
hartTONE 18 JUL 2024 a las 18:49 
Why does it say that I need HDPawnRendering when using Rimpy?
pinkmawile 27 MAY 2024 a las 18:39 
For some reason Rimpy is saying that HDPawnRendering is a requisite for this :os_niko:
Norweg 11 MAY 2024 a las 17:48 
are these getting updated to 1.5?
Moldiverse 10 MAR 2024 a las 18:01 
same
Official Le Fishe 3 NOV 2023 a las 15:41 
i searched up performance and it gave me this
thierry6416 20 OCT 2023 a las 11:52 
there race have existing faction or i can find randomly from all ?
Yanzihko  [autor] 12 OCT 2023 a las 14:09 
@Hexadood

HAR is mandatory. Have fun.
Hexadood 12 OCT 2023 a las 9:18 
Out of curiosity, and I'm certain you get these kinds of stupid questions a lot:
Are the requirements mandatory, or are they just there to show they work with HAR? I'm not using HAR as of late, mostly just Biotech's Xenotypes, which is why I ask. Your mod work is magnificent, by the way!
Apeleader 25 SEP 2023 a las 8:26 
wish it could use facial animation
Yanzihko  [autor] 19 SEP 2023 a las 7:52 
New update that integrates Sylveons into Eeveelutions series. If you want legacy version, it is aviable in description.
got damn!!! 16 SEP 2023 a las 4:43 
Tail and some other parts are transparent for some reason. That looks awful
ParasiticSquid 30 MAY 2023 a las 11:51 
@Darian Stephens If you know you know.

Either that or yanzihko found out about the forbbiden mod version someone made out of pure distilled spite a while back and shut comments down in advance. We all know how humans are after all so I bet the comments would of likely been flooded by the meme within a month oof
Darian Stephens 24 MAY 2023 a las 5:28 
I see the comments on your Vaporeon mod are disabled.
One can't help but wonder why.
`Midav 6 MAY 2023 a las 3:14 
They still have contours, white fur on chest, ears and face and purple on bows and ears.
Bullet Barrage Spy 5 MAY 2023 a las 11:12 
@Midav
Isn't that RGBA? If so, isn't a 0 alpha technically fully transparent, and not opaque?
`Midav 5 MAY 2023 a las 4:54 
When I try to start new scenario all silveons are transparent. Their color is 0,0,0,0. I check it in character redactor. I try off all other mods but silveons still transparent.
FlareFluffsune 25 ABR 2023 a las 15:49 
You simply need a HD rendering mod. Just not everybody knows about them. I don't even use HD Pawn Rendering either.
Autumm 25 ABR 2023 a las 13:59 
Does this really need "Pawn Rendering HD"? I'm already using "Pawn Render Patch For HD". I believe those two conflict with each other?
Sterl-GC 6 ABR 2023 a las 2:13 
So it is not possible to install any prosthetic part unless it is the bow. Had a sylveon with an arm cut off and there was no option to install a bionic arm. Even doing it with dev options gave me an error. Just wanted to let you know that.
Richard Fritz 1 MAR 2023 a las 17:01 
I have no animations mods installed and i have the updated version of HAR yet most of my alien races aren't working.
Yanzihko  [autor] 26 FEB 2023 a las 4:32 
@ClassyGoblin470

Both main and DEV version of HAR work fine for me. Make sure you don't have outdated animation mods. They might conflict with HAR.
Richard Fritz 25 FEB 2023 a las 13:09 
Its missing eyes, ears, and tail whats wrong with it?
Nighzmarquls 30 ENE 2023 a las 14:45 
Tynan messed up the pawn faction selection process and broke all HAR races from what I've heard. it's doing funky stuff @Bullet Barrage Spy
Isaac 28 ENE 2023 a las 20:00 
god has left us
Bullet Barrage Spy 26 ENE 2023 a las 18:58 
Oh thank god thank you @thailyn.
thailyn 26 ENE 2023 a las 16:12 
@Bullet Barrage Spy check out the "Pawnkind Race Diversification (Continued)" mod. It lets you tweak the frequency HAR races show up.
Bullet Barrage Spy 25 ENE 2023 a las 23:53 
I like this mod a lot, but is there a way for me to prevent them from showing up in other factions as frequently as they do?
Preferably I'd like a race lock or something but I don't really care, I'd rather them to not show up in xenohuman factions I have...
Incursion 15 ENE 2023 a las 9:24 
@odaswifteye Unsubscribe from the mod and resubscribe again.
odaswifteye 15 ENE 2023 a las 9:08 
Weird. I see 1.4 here but the game still says only 1.3 is available.
FlareFluffsune 13 ENE 2023 a las 10:20 
Weird, I'm sure the separate 1.3 and 1.4 folders don't interact. After rimworld added mod capability it should have made keeping versions separate but in the same mod simple. Can't remember which because I have hundreds mods but I saw one mod have backwards compatibility back to version 1.0.
Yanzihko  [autor] 12 ENE 2023 a las 23:09 
@FlareFluffsune

Yeah, i had to do some texture reorganization to make race compatible with 1.4, and in return it messes with 1.3
FlareFluffsune 11 ENE 2023 a las 17:59 
Has backwards compatibility been removed then?
Yanzihko  [autor] 11 ENE 2023 a las 17:01 
Updated for 1.4 and biotech
FlareFluffsune 13 DIC 2022 a las 16:46 
If you need the damn mod so badly go back to 1.3 otherwise leave the dev alone they're not obligated to give you anything.
Panthercat64 13 DIC 2022 a las 15:15 
@Kobold I mean, sometimes it's easier to figure out how things work when you start from scratch.
So for all we know the new mod could be the gateway to patching the others.
Give them time. Goodness Gabererlia, I'm STILL waiting on a mod to fix a bug and it's been three months now, but got delayed because of creator's personal life.
A Kobold 13 DIC 2022 a las 10:47 
So instead of updating the already existing mods, you've been making a new one...
Kitlia Iseria Steele 21 NOV 2022 a las 8:28 
Give the mod author time. 1.4 made a lot of changes, and HAR development is having a rough time getting things working properly too which a lot of race mods depend upon.
A Kobold 21 NOV 2022 a las 5:20 
It's been 2 weeks now.
Reykan 9 NOV 2022 a las 14:44 
excellent news. I kicked back to 1.3 for a run because i enjoy the many races and androids so much. The flaming punch is great fun too. Curious how that will be handled, and can see sylveons being crafting wimps, or delphox being psychicly sensitive plant harvesters...hmm, cold weakness doesnt make sense...oh, weak mining! because fire vs ground, lol
Yanzihko  [autor] 7 NOV 2022 a las 1:12 
@Syliss

All my mods update and new race release should be done this week. Be patient please.
Syliss 6 NOV 2022 a las 20:36 
HAR is updated and working for me now. cant wait to see this one added to a fresh run
Starman 22 OCT 2022 a las 10:38 
prepping my mods for a fresh start in biotech, hoping to add your races to it as well some day!