Stellaris
[JP_EN]Ship Decorative Equipment
댓글 254
6thStrikeUnit  [작성자] 2025년 10월 14일 오전 4시 42분 
@Lowstringer
The origin trigger event has been fixed so that it only fires once per game.
Most of my other homemade mods are not designed for multiplayer, so please report any problems you encounter.
Lowstringer 2025년 10월 13일 오후 11시 27분 
So weird bug, but I am in a multiplayer save and about a few months apart from each other the ancestors legacy Event spawned 3 times and Now I have three 71st fleet harbors... I checked and I'm the only one with this Origin
commander-e 2025년 10월 12일 오전 3시 53분 
That explains it. The rest of the mod seems to still work though.
6thStrikeUnit  [작성자] 2025년 10월 12일 오전 1시 21분 
@commander-e
The missile silo program uses Deep Space Citadel code, so it cannot be used with BioGenesis versions prior to 4.0.
commander-e 2025년 10월 12일 오전 12시 58분 
Maybe it's because I'm playing on 3.14, but for some reason I can't build the Missile Silo megastructures. They can be researched, the schow up in the megastructure menu on construction ships, but they can neither be build around any type of celestial body nor in space.
Willem 2025년 9월 13일 오후 3시 11분 
@FAXUPONBOBBYSHMURDA These are all the Custom Sections available to Warships in this mod, most of them are based on the Mammalian Shipset.
FAXUPONBOBBYSHMURDA 2025년 9월 13일 오후 3시 05분 
What is the shipset used in this mod?
6thStrikeUnit  [작성자] 2025년 9월 7일 오전 3시 38분 
@greatswizard
Fixed.
greatswizard 2025년 9월 7일 오전 3시 14분 
seems like the origin where you start as a gestalt with a ship, is bugged on my end. whenever I reach the second stage, the ship dissapears.
NGuardian 2025년 8월 25일 오후 8시 08분 
@6thStrikeUnit
thanks
6thStrikeUnit  [작성자] 2025년 8월 25일 오전 3시 40분 
@NGuardian
The current version works, so I won't update it until a major update unless there is additional content.
jerry难道我真的是霉比? 2025년 8월 15일 오전 10시 20분 
The destroyer module's turret will float in the air
Willem 2025년 8월 9일 오전 6시 03분 
@The Real Christopher Most of this matches up with the Mammalian Shipset in terms of Aesthetics, with a bit of Humanoid Shipset in there as well.
The Real Christopher 2025년 8월 9일 오전 12시 14분 
is there a shipset of it??
6thStrikeUnit  [작성자] 2025년 7월 22일 오전 6시 23분 
@nobody
Fixed.
nobody 2025년 7월 22일 오전 5시 53분 
common/on_actions/SDE_actions02.txt line 164 has missing close bracket potentially causing issues
Deep♂Dark 2025년 7월 20일 오전 4시 54분 
i do have some event mod ,I will take a closer look next week
6thStrikeUnit  [작성자] 2025년 7월 19일 오후 6시 42분 
@Deep♂Dark
I checked the orbital loop facility related elements and it didn't crash.
Are there any other mods you have installed?
Deep♂Dark 2025년 7월 19일 오후 6시 10분 
hi ! I go a crash at certain time, the erro log gives me :
[23:51:05][trigger_impl.cpp:1193]: Script Error: Invalid context switch [orbital_defence] from Synaptic Lathe [planet], file: common/colony_types/SDE_colony_types.txt line: 29, Scope:
type=planet
id=33555385
opener_id=4294967295
random={ 0 3847132568 }
random_allowed=yes

Any idea?
Deep♂Dark 2025년 6월 27일 오후 3시 05분 
I love this mod ! Must have mod !:tinder:
Just a quick tip, if u use with NSC,pls put this mod BEFORE NSC
如果你和NSC一起用,请一定要排序在NSC之前,不然会丢失很多东西
小心我骂你 2025년 5월 24일 오전 5시 01분 
Curious, when i copy the mod files to my own created folder, it is working normally.
小心我骂你 2025년 5월 24일 오전 4시 34분 
Seems unavailable in current version. There is no technology, no component included in this mod. Whats the problem? Even does not work when i only turn on this mod alone.
@the.pirate77 | Tiktok | 2025년 4월 29일 오전 12시 16분 
Does not work well with NSC3... works well in latest game version alone..but gets very very stuttering and laggy when both NSC3 and this mod are activated
6thStrikeUnit  [작성자] 2025년 4월 25일 오후 4시 03분 
@Apophes
If a ship is equipped with too many components that reduce its hull value, it may be destroyed automatically when it is completed.
Apophes 2025년 4월 25일 오후 1시 51분 
so i guess i have to use new equipments with base equipment for game. SInce they only adds passive effects like carrier decks that makes hangars better. But why sometimes after shipyard makes ship it dissapear or when i change their equipment they dissapear?
NYAA 2025년 4월 14일 오전 10시 23분 
thank you very much for letting me know!
6thStrikeUnit  [작성자] 2025년 4월 14일 오전 5시 20분 
@etherealhope7777
Basically, all of the elements are within the mod, but some of the ships used on the design screen are based on ships from Realistic Ships.
NYAA 2025년 4월 13일 오후 11시 55분 
what mods were used above in the images? or is it all part of this mod?
6thStrikeUnit  [작성자] 2025년 3월 18일 오전 4시 56분 
@Воха
Unfortunately, I don't know either, so you'll have to look it up yourself.
Воха 2025년 3월 18일 오전 4시 50분 
If it's not too much trouble, could you please give me a link? I can't find it.
6thStrikeUnit  [작성자] 2025년 3월 18일 오전 4시 45분 
@Воха
If you want to increase the number of slots for all ships, please use a different overhaul mod.
This mod increases the number of section types available when designing ships.
Воха 2025년 3월 18일 오전 4시 43분 
No I mean how can I increase the number of slots for all ships in the game
6thStrikeUnit  [작성자] 2025년 3월 18일 오전 4시 36분 
@Воха
If you want to increase the number of sections that can be installed in one design, please base your design on additional ship types from NSC3.
Воха 2025년 3월 18일 오전 3시 36분 
What mod did you use to increase the slots on your ships?
huuh 2025년 2월 17일 오전 7시 54분 
Can you provide some preset ship blueprints?
6thStrikeUnit  [작성자] 2025년 2월 16일 오전 5시 57분 
@[[Number1RatedSalesman1997]]
The Mastership Generator is a unique component of the Fimblewinter origin unique ship, the Makina Incognita (it cannot be installed in the design).
NCRRanger 2025년 2월 16일 오전 5시 39분 
where do i find the mastership generator component? the super ship generators say that if there is at least one ship with it in the fleet, ships equipped with super ship generators get a buff, but i can't find the master ship generator.
jbho4642 2025년 2월 15일 오후 3시 19분 
こ、これは鋼鉄の咆哮!

というか、どうやってここまでのアニメーション作ったのか意味が分からないwww

すげええええええええええええええええええええええええええええ!
6thStrikeUnit  [작성자] 2025년 1월 18일 오후 2시 20분 
@Wülf Drago
There are currently no plans for this.
Wülf Drago 2025년 1월 18일 오전 10시 27분 
Will you add some other styles of section in this mod ?
like nsc2 machine style or base game machine styles ?
6thStrikeUnit  [작성자] 2025년 1월 14일 오전 1시 44분 
@Wülf Drago
In multiplayer environments where there are more than two player nations, we've made it so that only one will spawn near a random player's territory.
Wülf Drago 2025년 1월 13일 오전 10시 36분 
Hello love the mod !
i've seen that the gespent system spawn for each players but only one get an archeology site is it possible to make it span on each gespent system or stellaris forbid this ?
Willem 2024년 12월 26일 오후 12시 40분 
XXG@mer 2024년 12월 25일 오전 11시 46분 
Hi, what is the song in the first video at the battle part?
6thStrikeUnit  [작성자] 2024년 12월 24일 오전 4시 22분 
@FulcrumGhost
Ships equipped with the component "Formation Scale Auto Delete" will automatically disappear 30 days after construction.
Formation adjustment components will not function unless the number of ships in the fleet changes, so by using this component in conjunction with the formation scale components, the number of ships can be reduced to allow them to function.
FulcrumGhost 2024년 12월 24일 오전 4시 02분 
what do you mean by remove ships after construction?
6thStrikeUnit  [작성자] 2024년 12월 24일 오전 2시 52분 
@FulcrumGhost
Formation equipment is designed to be used in conjunction with components that will remove ships a certain amount of time after construction, so we are not concerned with their appearance.
FulcrumGhost 2024년 12월 24일 오전 2시 45분 
is the formation scale and patterns supposed to add debris to the ships?
6thStrikeUnit  [작성자] 2024년 12월 22일 오전 4시 44분 
@HAN
There are no plans.
HAN 2024년 12월 22일 오전 4시 30분 
Are you planning on releasing a light version that only includes the basic shipset? The mode is really cool, but the weapon system and white parts feel a little different.