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번역 관련 문제 보고






The origin trigger event has been fixed so that it only fires once per game.
Most of my other homemade mods are not designed for multiplayer, so please report any problems you encounter.
The missile silo program uses Deep Space Citadel code, so it cannot be used with BioGenesis versions prior to 4.0.
Fixed.
thanks
The current version works, so I won't update it until a major update unless there is additional content.
Fixed.
I checked the orbital loop facility related elements and it didn't crash.
Are there any other mods you have installed?
[23:51:05][trigger_impl.cpp:1193]: Script Error: Invalid context switch [orbital_defence] from Synaptic Lathe [planet], file: common/colony_types/SDE_colony_types.txt line: 29, Scope:
type=planet
id=33555385
opener_id=4294967295
random={ 0 3847132568 }
random_allowed=yes
Any idea?
Just a quick tip, if u use with NSC,pls put this mod BEFORE NSC
如果你和NSC一起用,请一定要排序在NSC之前,不然会丢失很多东西
If a ship is equipped with too many components that reduce its hull value, it may be destroyed automatically when it is completed.
Basically, all of the elements are within the mod, but some of the ships used on the design screen are based on ships from Realistic Ships.
Unfortunately, I don't know either, so you'll have to look it up yourself.
If you want to increase the number of slots for all ships, please use a different overhaul mod.
This mod increases the number of section types available when designing ships.
If you want to increase the number of sections that can be installed in one design, please base your design on additional ship types from NSC3.
The Mastership Generator is a unique component of the Fimblewinter origin unique ship, the Makina Incognita (it cannot be installed in the design).
というか、どうやってここまでのアニメーション作ったのか意味が分からないwww
すげええええええええええええええええええええええええええええ!
There are currently no plans for this.
like nsc2 machine style or base game machine styles ?
In multiplayer environments where there are more than two player nations, we've made it so that only one will spawn near a random player's territory.
i've seen that the gespent system spawn for each players but only one get an archeology site is it possible to make it span on each gespent system or stellaris forbid this ?
Ships equipped with the component "Formation Scale Auto Delete" will automatically disappear 30 days after construction.
Formation adjustment components will not function unless the number of ships in the fleet changes, so by using this component in conjunction with the formation scale components, the number of ships can be reduced to allow them to function.
Formation equipment is designed to be used in conjunction with components that will remove ships a certain amount of time after construction, so we are not concerned with their appearance.
There are no plans.