Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
返信ありがとうございます
整合性チェックでも解決しなかったので再インストールを試してみたところ、これを含めた複数のMODを入れた環境でもバニラのコンポーネントが表示されるようになりました
作者様にはお手数かけていただき大変申し訳ありませんでした
現在こちらでSDE他、複数のmodを入れた環境でプレイ中ですが、バニラコンポーネントは正常に使用できています。
念のためにこのMOD以外を外して起動しましたが変わらず表示されないままでしたので確認のほどよろしくお願いします
Thank you for your comment.
Regarding compatibility with Real Space - Ships in Scaling, many of the SDE's weapons have bone structures with built-in animation effects, and close-combat weapons have an extremely short range to begin with, so it seems that adjusting these weapons would be very difficult.
Regarding the increase in space force capacity usage, it is known that there is a modifier on the Stellaris main unit that increases or decreases the space force capacity usage, but since no way to make it work properly was found in testing the modifier, it is unfortunately not possible to change it on a component-by-component basis.
However, the SDE itself is balanced in such a way that maintenance costs rise when a large number of weapons or power generation-increasing components are installed, so in this respect I think it is balanced well.
These two mods are simply made for each other. If in the vanilla game your ships seem too big (especially in comparison with the planets), then in the "Real Space - Ships in Scaling" mod they look incredibly authentic!
My second question/request is about balance. Is there a way to make these huge ship hulls more expensive in terms of fleet capacity? I like the idea of having fewer large expensive ships, but Stellaris has mechanics that require high fleet capacity (we're talking about the Influence bonus for high capacity and some Community Galactic laws).
In any case, thank you very much for your work. You brought back my love for Stellaris!
当方で構築した同様の環境ではクラッシュは起きていませんが、
他に入れているmodはありませんでしょうか?
ギガスト自体が最近大規模な内容追加を含むアップデート中のようなので、
セーブデータの互換性がなくなっている可能性もあります。
最近多忙であるためあまり確認ができていませんが、よろしくお願いいたします。
ギガスト
SDE
となっております。
大変申し訳ございません。