Rivals of Aether

Rivals of Aether

Sora
55 Comments
Bolt 7 Apr @ 5:29pm 
I just discovered a BUG!!! on Abyss endless mode. (because I want to have some fun doing a survival thing right.) if Sora uses blizzard on the boss it causes the game to crash...
DiegoG 15 Feb @ 10:07am 
The menu is really weird, at least for me since I changed the controls from the standard ones due to having a Switch Pro controller which Steam for some reason thinks it's an Xbox one.

You don't press B for magic/whatever the current menu says, you press Special , which for me it's on X (top button).
Similarly you press Attack for what it says to be on A, Jump for Limit/whatever option says to be on Y (in my case it's B, the bottom button), Parry for Items/whatever is said to be on RB and finally Taunt for Magnega and the Elixir.

I feel the UI there could be modified to say the action rather than the button. Or have the menu read the current controls to tell you correctly what buttons to press.
jimmy.robinson.2004 22 Jul, 2023 @ 3:56pm 
how do i use magnega?
404_coffee.exe 26 Mar, 2023 @ 4:24am 
ssf2 sora is my favorite sora
DLshadows  [author] 11 Feb, 2023 @ 10:35am 
If you haven't already please check out this amazing sora!
https://steamproxy.net/sharedfiles/filedetails/?id=2931357116
Pikaverse24 10 Feb, 2023 @ 11:28pm 
It Ssf2 Sora
Xxblade17 14 Jan, 2023 @ 9:30pm 
Best sora on here
Wolfy Noctix 25 Nov, 2022 @ 12:14pm 
Finally, a good Sora Mod!

The last one I had was just a re-sprite of Guadua.
Loading.... 26 Aug, 2022 @ 9:40am 
Optimal Menu-ing : the character
Airplane Heavy 14 Jul, 2022 @ 4:11pm 
Playable Roxas when
i want that dual keyblade action
thezombiezone 2 Jul, 2022 @ 2:17pm 
Honestly, I feel we could've gone without the three hit combo like how it is in Ultimate. His aerial doing an autocombo for you makes the character feel repetitive and makes you feel like you're seeing the same hits over and over again. It would've been better if we could have each individual hit from the three hit combo to be separate aerials that bounce you up, similar to Smash Flash 2. Other than that, the character feels great and I love the addition of more tools to use with his specials.
Shendites 20 Jun, 2022 @ 11:26am 
Don't get me wrong, the character is well made. Just one problem:Hes weak AF. The lowest percent I could get his forward smash to kill at was 130%, so maybe just amp the knockback a bit.
DLshadows  [author] 31 May, 2022 @ 4:31pm 
Thanks for telling me that, i just got it fixed up and updated so that shouldn't happen any more
Scar-Bearer 31 May, 2022 @ 3:33pm 
There seem to be some glitches as of the recent update? Noticing that the potion uses 2 of itself and skips the animation, plus you seem to sometimes have unlimited ethers?
Xxblade17 20 May, 2022 @ 8:27pm 
goated
Beardedyeti13 17 May, 2022 @ 4:28pm 
Astounding work ! It's fantastic to have Sora playible finally !!
Helpmeplease 15 May, 2022 @ 3:56pm 
Can you go back to making FighterZ based characters? I really want to see Jiren with all counter specials like how he is in FighterZ because that would be hilarious.
Hellboy and the BPRD 5 May, 2022 @ 12:40am 
also: simple and clean work haha
Hellboy and the BPRD 5 May, 2022 @ 12:34am 
this is so coollll love it
Blizzard3691 29 Apr, 2022 @ 10:12am 
this is the best character iv ever played bravo. he plays like kingdom hearts and its great i wouldn't change a thing
drybowser321 29 Apr, 2022 @ 5:51am 
@DLshadows now i see what you are saying this is an amazing character and i love the stage that goes with it, i love the absolute brute strength of his f strong thank you so much for this character
drybowser321 29 Apr, 2022 @ 5:41am 
can you buff thundaga a bit, in ssf2 he has a lot more knockback
DuhMeadow 28 Apr, 2022 @ 4:54pm 
actually busted
keblakev 28 Apr, 2022 @ 2:14pm 
@DLshadows understood. Thanks for the feedback. I will unsub and sub again to download the latest version of the character. Thanks again and all the best.
DLshadows  [author] 28 Apr, 2022 @ 10:57am 
@drybowser312 there's not really anything i can do, the menu is designed tightly and allows the fastest way to pick things. Try playing against low level cpus for awhile and you'll get the muscle memory to pick exactly what you want quickly.

@keblakev thanks glad you like em. Like with what i said above here if you keep playing you'll get the muscle memory that makes menu very fast, but i noticed you haven't updated sora. Update him and you'll see one of your changes has been done, cause now magic will stay when you pick it. Which hopefully helps make his menu gimmick better fro you.

@Supreme._.Ramen Thanks glad you do, the menu was the whole driving force for sora
Supreme._.Ramen 27 Apr, 2022 @ 3:03pm 
The command menu concept is so sick. I love this!
keblakev 27 Apr, 2022 @ 6:58am 
PART1:

@DLshadows first of all, Thanks you for this amazing character. The design is well made and easily fit within rivals of aether ecosystem.
The character mechanic (menu gimmick) is well thought but IMO is a bit difficult to manage when in the middle of a battle. The fact that you have to pause each time to select, Fspecial and Nspecial is huge drawback. I like the intent but the time you have to put into selecting a move is a killer.
First of all, if you have to select a move for let's say Nspecial, you have to go through two pages. page1: you open the menu then select magic, page2 you select the move of your choice.
Secondly, what even make the menu mechanic less desirable is the fact that, once you use the move you selected for Nspecial , you have to assign another move.
keblakev 27 Apr, 2022 @ 6:57am 
PART2

@DLshadows Please find below possible suggestions for the menu gimmick:
=>make it so when you select a move for Nspecial or Fspecial, that move can last for at least 5 time before I have to select another move. Or you can have the user select his Nspecial or Fspecial during the start time.. I think I have seen similar implementation on existing character and it seems to do the trick.

=>Combine buttons could be an option or a way of selecting a move. For instance, dodge + attack let you select a move.

Again, this review is not personal and I am not a programmer myself. Hence, some of my suggestions may not even make sense.
Nevertheless I enjoy this character and I thank you for taking the time and making it,
drybowser321 27 Apr, 2022 @ 5:35am 
because as of right now i just use normal attacks i dont even use Dspecial and i think thats kind of boring
drybowser321 27 Apr, 2022 @ 5:29am 
@DLshadows is there a way to maybe make the menu less complicated because in the heat of battle i press the wrong things and lose or it doesnt connect cuz i did...lets say raid insted of his blade and now i have to wait and i most likely die because of the endlag
DLshadows  [author] 26 Apr, 2022 @ 10:55am 
Glad you guys like it! Limits are coded pretty specifically so making them stay would of been a pain, and also hard to balance compared to magic. Hey i'd be happy to let anyone make a riku or roxas using this code, everyone wins that way. And more KH stages is always welcome, especially with the music
Scar-Bearer 26 Apr, 2022 @ 10:14am 
@DLshadows Woot! Love the update! Think having limits still need a menu is fine, still seems unnecessary considering their mp cost but meh. THANK YOU for making magic be remembered! This along with the sprint speed increase and the forward heavy coming out faster make him SO much better at match-ups against ranged spammers and fast characters. GREAT WORK!

Now if only there was a roxas or riku to fight this new sora lol. (A copy of this character using chain of memory riku sprites and VO clips would be interesting - wouldn't even have to change the code as they play pretty much identical) Might have to make a stage or two in celebration of this new Sora! Thanks again!
Seb 25 Apr, 2022 @ 8:00pm 
YESSS FINALLY! this is SO COOL!!
DLshadows  [author] 25 Apr, 2022 @ 5:14pm 
Sora has had his first patch released so please check it out.

@space i decreased his fall speed some, and i'm sorry but with how i have the menu coded that would be a nightmare to do. but i have made it so magic stays, that'll make a little less menu navigating.

@Scar-Bearer As i just said above the magic now stays, and i did increase the run speed and made f smash faster on start up.

@drybowser321 the menu is core to Sora's kit but by making magic stay that should help with not needing to menu as much, and the button for magnet(and elixer) is whatever your taunt button is
drybowser321 25 Apr, 2022 @ 2:10pm 
amazing, i was waiting so long for a good sora and plus hes my main in smash flash 2 so i love this just the menu is wayyyy to complicated and take too long cuz the moment i select something the level 9 cpu killed me by then so please take things out or make it similar to ssf2 sora with his magic, also idk how to use the vortex magic one idk the key to do it
Scar-Bearer 25 Apr, 2022 @ 9:00am 
Love the character! Just really think you should be able to "load in" magic and limits so you don't have to shuffle through menus EVERY TIME you want to use fire... I also would make it where he runs slightly faster, as it seems kinda weird how slow he is compared to other characters, and maybe have his forward heavy come out just a little sooner, as he struggles to ring out characters if he is out of MP. (Fantastic at dealing damage, not great at actually knocking them OUT) I know you said not having Sora "remember" what was loaded in a slot was a balance issue but... I don't really see it. If this really is the issue, have spells cost slightly more or maybe MP regen be slower, it seems dumb I need to spend half the match jump avoiding people in menus so I can access my stuff... (seriously, try to 1v1 someone on a flat stage with current sora and tell me you need to spend all that time standing still in menus)

But still, VERY good work, and happy to finally see a good sora!
rensen 25 Apr, 2022 @ 12:04am 
amazing character i just have some gripes w/ him

first off, he falls astronomically fast. most of my time playing him was just hoping to god i didnt accidentally use an aerial and die

secondly, the menu is just wayy to complicated for me personally. having to remember all the buttons for each spell/menu is annoying. i'd recommend adding a toggle at the start of the match (pressing taunt) that would allow you to use up & down arrow keys to scroll between the menus and using the attack button to select. this would be way better than the original imo (ofc just a toggle)
skydiamand 24 Apr, 2022 @ 11:19am 
I then woould maybe make the spells cost more mana.
DLshadows  [author] 24 Apr, 2022 @ 10:44am 
Took a couple day break.

@Aperson unfortunately i don't know how to code the ai, it's done pretty differently from the regular character.

@Quantumleaper NEO thanks, glad you're liking him for the most part. (this part @skydiamand as well) The thing is not keeping magic is a balance choice, the magic and limits are very strong, having very easy access to them is a bit much. We can mess with the healing numbers some, and yeah i can't make it check your layout so it's just a muscle memory thing to make menu quick and fluid.

I'll see what i can do up with a tl;dr for the info and we'll adjust some alts the best we can. And lastly i didn't cause i don't know how to contact them being a nobody, but i give all credit to them and would remove sora if they asked.

@Dante sparda the limits on uair and dair were for balancing his combo game but we'll see how it feels without the limit
Gengar Garland 24 Apr, 2022 @ 7:38am 
Up air and down air need to be fixed it is absolutely ridiculous that they can only be used once per jump
skydiamand 24 Apr, 2022 @ 5:14am 
One change I would like to see is if you select a spell from the command menu, after using it it stays selected until you change it with something else. its a bit annoying having to reselect a spell after using it just once.
same with Limits.
Quantumleaper NEO 23 Apr, 2022 @ 11:11pm 
Now here's a pet peeve of mine: just give us an abridged explanation on the character in the info box instead of asking us to visit this page, it's not that hard. It's bothersome to have to open the browser when you just want to have a surface-level idea of how the character works.

Also some of the colors look pretty bad, particularly KH1 and Kairi. They look alright on the menu sprite, but ingame it doesn't work so well. But some colors are pretty cool. And did you make sure you asked the SSF2 team for permission to use their sprites? I've heard they're not fans of people using rips of their stuff without asking.
Quantumleaper NEO 23 Apr, 2022 @ 11:11pm 
I love the fluidity of movement and flow on his attacks, I really appreciate how you recreated the whole vertical boost of aerials from his appearance in Ultimate. Despite the somewhat choppy animation, character feels nice to play.

The menu deal really gives him a lot of charm and allows for more moveset variety (which this Sora delivers and then some), but about it, I have some qualms. First, I think a picked option should just stay selected until you manually choose otherwise; having to navigate the menu every time i want to throw a fireball gets old fast. Also, I'm not a balancing expert but having up to 125% worth of recovery items per match is excessive; it's almost like being a full stock ahead. Buttons on the menu do require a bit of thinking what they translate to when using a different controller or button config, but not sure I can think of a better way to design them, and to be fair all it takes is a bit of getting used to.
Big Stinky 23 Apr, 2022 @ 5:26am 
FINALLY I'VE BEEN WAITING FOR THIS FOR SO LOOOONG! BLESS U
Aperson 23 Apr, 2022 @ 4:28am 
Any chance you could give Sora's AI some custom code when it comes to picking menu selections? Right now, he kind of just stands there and waits for his AI's usual reaction to end up picking a move. Can you have it so that instead you use a random number generator to determine the button pressed on the menu and have him pick an option from there? The current code makes him too easy to attack and I kind of feel like with the menu you want to be reacting quickly with your button presses so that you aren't so vulnerable.
Gengar Garland 22 Apr, 2022 @ 9:14pm 
Wouldn't mind seeing you update the colors a little
DLshadows  [author] 22 Apr, 2022 @ 8:41pm 
I can't change the layout depending what your set up is, but i may of messed up attack and special, which i'll be looking into
Firefly's Left Armpit 22 Apr, 2022 @ 7:56pm 
almost perfect... can't wait to see this get updated and perfected
Seesaw Effect 22 Apr, 2022 @ 6:41pm 
The command menu doesn't reflect the actual button layout of your controller, I have A and B swapped on my controller but it doesn't swap them on the menu, so setting blizzard and fire was swapped, and everywhere else too.
Gengar Garland 22 Apr, 2022 @ 4:36pm 
Why not make them a blackish blue? It'd mesh better that way imo